Historical interactive virtual reality learning in college

Risky Setiawan, Alifi Nur Prasetia Nugroho, Kuncoro Hadi, Novianto Yudha Laksana, Hardian Wahyu Widianto

Abstract


Virtual Reality provides many benefits in learning because it can create a variety of simulation situations that can not be done due to obstruction of danger or high costs. This research aims to research and develop learning media in history using Virtual Reality technology. This research and development use Addie's research steps method (analyze, design, develop, implement, and evaluate). The Delphi method carried out product validation using four media experts and four historians. The product trial phase uses 400 students in two study programs to see the effectiveness of the products developed. Research & development have produced a prototype product website platform with the results of expert feasibility assessment (product validation) with the results of media expert assessment is 3.88 (feasible) and expert assessment material of 4.09 (possible). The media that was then tested to 400 students obtained satisfactory results with the average overall score obtained reaching 4.23 or in the category of "Very Worthy."

Keywords


History; learning; virtual reality

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DOI: https://doi.org/10.21831/hsjpi.v8i2.46831

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