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WHAT DO THEY LIKE AND DISLIKE FROM GAME-BASED ENTREPRENEURSHIP LEARNING? A QUALITATIVE STUDY
Abstract : 71
PDF : 41
Implementation of e-learning by vocational-school teachers of mechanical engineering
Abstract : 10
PDF : 6
Teachers' willingness to change in adapting to online learning during the covid-19 pandemic
Abstract : 43
PDF : 33
The Influence of Traditional Games-Based and Scientific Approach-Oriented Thematic Learning Model toward Creative Thinking Ability
Abstract : 931
PDF : 360
Improving reading comprehension learning for students with learning disabilities through know-want-learned strategy
Abstract : 51
PDF : 33
Improving student's self-efficacy through inquiry learning model and modeling in physical education
Abstract : 119
PDF : 101
DEVELOPING EXPERIMENT-BASED TEACHING MATERIALS OF FRACTAL GEOMETRY TO UPGRADE STUDENTS' COMPETENCES
Abstract : 695
PDF : 631
Continuous professional growth: A study of educators' commitment to lifelong learning
Abstract : 17
PDF : 11
Factors contributing to online learning satisfaction during Covid-19 pandemic in higher education in Indonesia
Abstract : 28
PDF : 3
HOW TO USE DIGITAL LITERACY AS A LEARNING RESOURCE FOR TEACHER CANDIDATES IN INDONESIA
Abstract : 339
PDF : 193
The Effect of Project Based Learning With Virtual Media Assistance on Student's Creativity in Physics
Abstract : 1191
PDF : 1088
Effects of online learning on responsibility character of junior high school students in Yogyakarta
Abstract : 84
PDF : 98
HOW DO THEIR "GROUP WORK" WORKS AS AN ACTIVE LEARNING STRATEGY OF EFL LEARNING
Abstract : 73
PDF : 44
APPLICATION OF E-MARKETING IN ENTREPRENEURSHIP LEARNING FOR STUDENT WITH INTELLECTUAL DISABILITY
Abstract : 349
PDF : 293