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Development of historical immersive learning media to strengthening Pancasila Student Profiles in vocational high school
Abstract : 397
PDF : 152
PENINGKATAN HASIL DAN AKTIVITAS BELAJAR IPS MODEL PROBLEM-BASED LEARNING BERBANTUAN MEDIA SMPN 2 KAWUNGANTEN
Abstract : 681
PDF : 422
IMPLEMENTASI TEAMS GAMES TOURNAMENTS BERBANTUAN MEDIA UNTUK MENINGKATKAN HASIL BELAJAR DAN SIKAP TERHADAP PEMBELAJARAN IPS
Abstract : 490
PDF : 295
The application of the make-a-match cooperative learning model to improve civics learning outcomes
Abstract : 402
The effect of smart app creator application on ımproving students' critical thinking
Abstract : 578
PDF : 182
IMPLEMENTASI TEKNIK PEMBELAJARAN KOLABORATIF DENGAN VARIASI MEDIA UNTUK PENINGKATAN HASIL BELAJAR DI SMPN 2 KALIJAMBE
Abstract : 748
PDF : 467
Web-based mind mapping learning media to increase understanding of economic policy materials
Abstract : 362
PDF : 67
The effect of wordwall digital game media on improving students' learning outcomes and communication skills in social studies at elementary school
Abstract : 677
PDF : 220
PENERAPAN MODEL TWO STAY TWO STRAY BERBANTUAN MULTIMEDIA UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR IPS
Abstract : 865
PDF : 484
Development of android-based scrapbook digital media material on the relationship between the image of the state emblem and the precepts of Pancasila
Abstract : 393
PDF : 122
PENERAPAN MODEL MAKE A MATCH BERBANTUAN MEDIA UNTUK MENINGKATAN MOTIVASI DAN HASIL BELAJAR IPS
Abstract : 3382
PDF : 2224
Pengaruh media pembelajaran terhadap hasil belajar ekonomi ditinjau dari gaya belajar siswa SMA Negeri
Abstract : 1456
PDF : 620
Development of Genially-based history learning media to increase learning interest of senior high school students
Abstract : 778
PDF : 272
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