Search
1 - 17 of 17 items
The effect of wordwall digital game media on improving students' learning outcomes and communication skills in social studies at elementary school
Abstract : 728
PDF : 237
PENERAPAN MODEL TWO STAY TWO STRAY BERBANTUAN MULTIMEDIA UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR IPS
Abstract : 878
PDF : 489
Development of android-based scrapbook digital media material on the relationship between the image of the state emblem and the precepts of Pancasila
Abstract : 411
PDF : 131
PENERAPAN MODEL MAKE A MATCH BERBANTUAN MEDIA UNTUK MENINGKATAN MOTIVASI DAN HASIL BELAJAR IPS
Abstract : 3395
PDF : 2231
Pengaruh media pembelajaran terhadap hasil belajar ekonomi ditinjau dari gaya belajar siswa SMA Negeri
Abstract : 1494
PDF : 635
Development of Genially-based history learning media to increase learning interest of senior high school students
Abstract : 817
PDF : 291
PENGEMBANGAN MEDIA PEMBELAJARAN IPS DENGAN TEMA PEMANFAATAN DAN PELESTARIAN SUNGAI UNTUK SISWA KELAS VII SMP
Abstract : 2042
PDF : 895
Keefektifan model pembelajaran dalam meningkatkan hasil belajar geografi ditinjau dari keterpaan media elektronik siswa SMA
Abstract : 684
Fulltext PDF : 194
Development of historical immersive learning media to strengthening Pancasila Student Profiles in vocational high school
Abstract : 422
PDF : 160
PENINGKATAN HASIL DAN AKTIVITAS BELAJAR IPS MODEL PROBLEM-BASED LEARNING BERBANTUAN MEDIA SMPN 2 KAWUNGANTEN
Abstract : 708
PDF : 425
IMPLEMENTASI TEAMS GAMES TOURNAMENTS BERBANTUAN MEDIA UNTUK MENINGKATKAN HASIL BELAJAR DAN SIKAP TERHADAP PEMBELAJARAN IPS
Abstract : 506
PDF : 297
The application of the make-a-match cooperative learning model to improve civics learning outcomes
Abstract : 408
The effect of smart app creator application on ımproving students' critical thinking
Abstract : 624
PDF : 195
1 - 17 of 17 items




ISSN Print
