IMPLEMENTASI TEAMS GAMES TOURNAMENTS BERBANTUAN MEDIA UNTUK MENINGKATKAN HASIL BELAJAR DAN SIKAP TERHADAP PEMBELAJARAN IPS

Eva Fahmadia Jilan Maulida, Mukminan Mukminan

Abstract


Penelitian ini bertujuan meningkatkan (1) hasil belajar, dan (2) sikap terhadap pembelajaran IPS. Subjek penelitian adalah 30 peserta didik kelas VIIIF SMPN 1 Tempuran, Magelang tahun pelajaran 2013/2014. Teknik pengumpulan data menggunakan observasi, kuesioner, tes, dokumentasi dan catatan lapangan. Teknik analisis data menggunakan deskriptif komparatif. Hasil penelitian: (1) Rata-rata hasil belajar kognitif siklus I 78,67 meningkat menjadi 80,17 pada siklus II, dan 80,34 pada siklus III. Ketuntasan klasikal hasil belajar kognitif siklus I 70,00% meningkat menjadi 86,21% pada siklus II, dan 86,67% pada siklus III. Rata-rata hasil belajar psikomotorik siklus I 88,33 meningkat menjadi 88,62 pada siklus II, dan 89,33 pada siklus III. Ketuntasan klasikal hasil belajar psikomotorik siklus I 80,00% meningkat menjadi 86,21% pada siklus II, dan 86,67% pada siklus III. (2) Rata-rata sikap terhadap pembelajaran IPS siklus I 72,99 meningkat menjadi 73,85 pada siklus II, dan 73,96 pada siklus III. Ketuntasan klasikal siklus I 90,00% meningkat menjadi 93,10% pada siklus II, dan 93,33% pada siklus III.

 

Asbtract

This study aims to improve (1) the learning achievement, and (2) the attitude to the Social Studies. The  subject was 30 students of class VIII F, State Junior High School 1 Tempuran, Magelang in 2013/2014. The data collection techniques used were observation, questionnaire, test, documentation, and field note. The data analysis technique used was descriptive comparative. The result is as follows. (1) The overall mean of cognitive learning achievement increased from 78.67 in the first cycle to 80.17 in the second cycle, and 80.34 in the third cycle. The classical passing grade of cognitive learning achievement increased from 70.00% in the first cycle to 86.21% in the second cycle, and 86.67% in the third cycle. The overall mean of psycomotor learning achievement increased from 88.33 in the first cycle to 88.62 in the second cycle, and 89.33 in the third cycle. The classical passing grade of psycomotor learning achievement increased from 80.00% in the first cycle to 86.21% in the second cycle, and 86.67 % in the third cycle. (2) The overall mean of the attitude to the Social Studies increased from 72.99 in the first cycle to 73.85, and 73.96 in the third cycle. The classical passing grade increased from  90.00% in the first cycle to 93.10% in the second cycle, and 93.33% in the third cycle.


Keywords


Teams Games Tournaments; media; hasil belajar; sikap

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DOI: https://doi.org/10.21831/hsjpi.v3i1.9695

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