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Ubiquitous Learning as Learning Method for Achieving Vocational Competencies in Higher Education During the Covid-19 Pandemic
Abstract : 33
PDF : 9
Trends in the learning style of aviation polytechnic cadets during distance learning
Abstract : 25
PDF : 21
The Effect of Computer Supported Collaborative Learning (CSCL) Assisted with E-Learning on Students' Creativity in Simulation and Digital Communication
Abstract : 21
PDF : 20
Developing E-Learning Media with the Contiguity Principle for the Subject of Autocad
Abstract : 184
PDF : 172
Implementasi Pembelajaran Kooperatif Berbasis Kasus Untuk Meningkatkan Efektivitas Pembelajaran Kecerdasan Buatan
Abstract : 241
PDF : 455
The Usage Effectivity of Project-Based Interactive E-Module in Improving Students' Achievement
Abstract : 220
PDF : 166
Enhancing academic performance of basic technology students through differentiated instruction strategies in Junior Secondary Schools
Abstract : 17
PDF : 5
Model Pembelajaran Learning Cycle Kooperatif Tipe STAD untuk Meningkatkan KualitasProses dan Hasil Belajar
Abstract : 485
PDF : 438
A Comparison between the Use of Cisco Packet Tracer and Graphical Network Simulator 3 as Learning Media on Students' Achievement
Abstract : 244
PDF : 344
The Effect of Problem Based Learning with Gallery Project and Locus of Control on Learning Achievement
Abstract : 263
PDF : 153
The Effect of Problem Based Learning and Teams Games Tournaments Model to Improve Competencies
Abstract : 282
PDF : 176
Peningkatan Hasil Belajar Mata Kuliah Instalasi Listrik Melalui Pendekatan Learning Cycle Five "E" (LC 5 E)
Abstract : 194
PDF : 186
Peningkatan Kemandirian Belajar Siswa SMK pada Mata Diklat Teknologi Mekanik dengan Metode Problem Based Learning
Abstract : 832
PDF : 846
Penerapan Model Konstruktivistik dengan Media File Gambar 3D untuk Meningkatkan Motivasi dan Prestasi Hasil Belajar
Abstract : 506
PDF : 693
The Effect of Using Real-Object Media on the Students' Interest in Cost Estimation Learning
Abstract : 84
PDF : 28
PLIKASI SOFTWARE COURSE LAB V.2.4 UNTUK IMPLEMENTASI MODEL PEMBELAJARAN INTERACTIVE PROBLEM SOLVING PADA MATA KULIAH MATEMATIKA
Abstract : 165
PDF : 116