Developing E-Learning Media with the Contiguity Principle for the Subject of Autocad

Nur Hidayat, Samsul Hadi, Abd. Basith, Suwandi Suwandi

Abstract


Technological advances have made possible to reduce limitation of space and time in learning. Students can interact with teachers and other students indirectly without face to face meetings through e-learning media. To create effective e-learning media, factors to be mainly considered are multimedia learning principles, one of which is contiguity. Thus, this study was aimed at developing e-learning media with the contiguity principle and examining its quality. The media were tested for measuring its effectiveness by statistically analyzing the differences in students’ learning achievement and motivation. This study was research and development using quasi experimental techniques whose subject is Vocational High School also known as Sekolah Menengah Kejuruan Negeri 2 Yogyakarta. The result of this study was e-learning media with the contiguity principle. The feasibility evaluation showed that the product had good quality in the aspects of media and materials. The effectiveness testing showed insignificant differences in learning achievement and motivation between the students using e-learning media with the contiguity principle and without the contiguity principle with the scores of 0.325 and 0.873 respectively.

Keywords


achievement, contiguity, e-learning, motivation

Full Text:

PDF

Article Metrics

Abstract views : 138 | views : 75

References


Alessi, S. M. & Trollip, S. R. 2001. Multimedia for Learning: Methods and Development (3rded.). Massachusetts: Allyn and Bacon

Azwar, S. 2008. Reliabilitas dan Validitas. Yogyakarta: Pustaka Pelajar

Borg, W. R. & Gall, M.D. 1983. Educational Research: An Introduction (4th ed.). New York: Longman Inc.

Chaeruman, Uwes A. 2008. Mendorong Penerapan E-Learning di Sekolah. Jurnal Teknodik. 7.1, 26-32

Clark, R.C. & Mayer, R.E. 2008. E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning (2nded.). San Francisco: Pfeiffer

Heinich, R., Molenda, M., Russell, J. D., & Smaldino, S.E. 2002. Instructional Media and Technology for Learning (7th ed). California: Merril.

Henderson, A. J. 2003. The E-Learning Question and Answer Book: A Survival Guide for Trainers and Business Managers. New York: AMACOM

Mayer, R.E. 2009. Multimedia Learning (2nd). New York: Cambridge University Press

Naidu, S. 2006. E-learning: A Guidebook of Principles, Procedures, and Practices. New Delhi: Commonwealth Educational Media Centre for Asia (CEMCA)

Nurmayani, S., Sugiarti, Y., & Mujdalipah, S. 2017. Application of a Blended Learning Model in Agricultural Vocational High Schools. Jurnal Pendidikan dan Teknologi Kejuruan. 23. 4, 355-361

Prasetyo, A.A., Putro, S. C., Wirawan. I. M. 2016. The Blended Learning Accomplishment of Computer and Network Engineering Expertise Program in Vocational Schools. Jurnal Pendidikan dan Teknologi Kejuruan. 23.2, 130-135

Samad, A. 2009. Metode Penelitian Experimen Semu (quasi-experimental research).

Suratno, J. 2010. Pengembangan dan Penggunaan Sumber Belajar Interaktif Berbasis Komputer dalam Pembelajaran Matematika SMP. Thesis, unpublished, Universitas Negeri Yogyakarta




DOI: http://dx.doi.org/10.21831/jptk.v24i1.17796

Refbacks

  • There are currently no refbacks.


Copyright (c) 2018 Jurnal Pendidikan Teknologi dan Kejuruan

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

 

Online (e-ISSN): 2477-2410 || Printed (p-ISSN): 0854-4735

Lisensi Creative Commons
Jurnal Pendidikan Teknologi Kejuruan by http://journal.uny.ac.id/index.php/jptk was distributed under a Creative Commons Attribution 4.0 International License.

View My Stats