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Dinggo Sedaya website: Innovation in digital learning resources for early children's education
Abstract : 49
PDF : 26
Influence of play-based learning on socio-emotional development among early childhood children in Afijio Local Government Area of Oyo State, Nigeria
Abstract : 55
PDF : 37
Integrating Publuu technology into interactive teaching materials as a strengthening of evaluation material learning in the Teacher Professional Education Program (PPG)
Abstract : 236
PDF : 63
Media development board game to increase student motivation in studying regional culture
Abstract : 43
PDF : 20
Inovasi media pembelajaran game edukasi berbasis visual basic pada mata pelajaran pendidikan kewarganegaraan
Abstract : 138
PDF : 86
Utilization of the Canva application on the Belajar.Id site as a learning media at SMK Bina Nusa Mandiri Jakarta
Abstract : 26
PDF : 31
Pengaruh media pembelajaran interaktif tari Melinting terhadap hasil pendidikan karakter dan hasil belajar seni tari
Abstract : 62
PDF : 54
Pengembangan media komik berbasis pendidikan karakter peduli sosial pada pembelajaran tematik-integratif
Abstract : 142
PDF : 88
Development of students' worksheet-based AR video and QR-timer test on biographical text materials Class X Senior High School 1 Pelalawan
Abstract : 22
PDF : 16
ICT-based social science learning management with Nearpod application in primary education
Abstract : 209
PDF : 139
Feasibility of volleyball technics video in physical education for senior high school
Abstract : 28
PDF : 18
Transforming music learning: Keroncong guitar VSTi prototype as a catalyst for educational innovation
Abstract : 33
PDF : 19
Studi literatur: Peran inovasi pendidikan pada pembelajaran berbasis teknologi digital
Abstract : 1159
PDF : 3589
Adoption of mobile learning among university students during and after the covid-19 pandemic in Bangladesh
Abstract : 18
PDF : 16
Strategic decision-making in TVET higher education: Applying the fuzzy delphi technique to foster inclusive digital pedagogy in Indonesia-Malaysia
Abstract : 3
PDF : 0
Application of STEAM method in learning in madrasah to improve student understanding
Abstract : 27
PDF : 26
Urgensi kompetensi literasi digital dalam pembelajaran pada masa pandemi Covid-19
Abstract : 456
PDF : 375