The Implementation of the Gamification Concept in the Transportation System Course Using a Distribution Game as a Learning Tool
The ability to manage transportation and distribution systems is a key competency for logistics engineering graduates. However, the Transportation Systems course at the Surabaya Campus has shown lower learning outcomes compared to the Main Campus. This disparity is due to fewer students and generally lower abilities. We propose a transportation simulation game to address this issue and enhance students' understanding of the material. This study aims to improve student understanding and engagement in the Transportation Systems course through a simulation game. Motivated by the learning outcome gap between the Surabaya and main campuses, the research explores whether gamification elements like challenges, levels, and scoring can enhance student motivation. The game design uses gamification by increasing problem complexity across five levels. We calculate scores by subtracting the deviation from the optimal solution from the maximum score, and we assess student understanding through pre- and post-game results. The results will be analyzed statistically to measure the effectiveness of the intervention. We implemented a questionnaire to assess the effectiveness of the developed games, along with the game application. The intervention is considered successful if it leads to a measurable increase in students' understanding and motivation in learning transportation and distribution systems. The simulation games are expected to enhance student engagement and improve understanding of transportation and distribution concepts, offering a more interactive and motivating learning experience than traditional methods. Future implementations could refine the game mechanics and expand its use to other logistics-related courses, addressing learning gaps effectively.
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