Developing a Bogamon-Talk (board game of monopoly talking) to improve students' English speaking skills
Downloads
The rapid development of technology emphasizes the importance of effective learning media. Students often struggle with English speaking due to limited practice and monotonous learning methods. This study aims to develop BOGAMON-TALK (Board Game of Monopoly Talking) to enhance student motivation and speaking skills. Using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), this Research and Development (R&D) study involved 33 eighth-grade students from Darul Ulum Purwogondo Junior High School. Data collection used interviews and tests, and was analyzed quantitatively. Validation by material experts yielded a score of 4.6 (very feasible), while media experts rated it 4.0 (feasible). The product's effectiveness was shown by a significant increase in student performance: pretest (52.03) and posttest (88.03). These results suggest BOGAMON-TALK is both valid and effective in improving students’ English speaking skills. It is recommended that subsequent researchers consider the adaptation of this board-based educational game into non-print or electronic media to enhance its accessibility and facilitate the enhancement of English speaking skills.
Agustina, U. W., Ma’arif, I. B., Ningrum, E. G. C., & Mufidah, C. N. (2022). LS media (learning speaking)-application for senior high school. SALIENCE: English Language, Literature and Education Journal, 2(2), 93–99. https://jurnal.stkippgriponorogo.ac.id/index.php/Salience/article/view/210
Al-Roud, A. (2016). Problems of English speaking skill that university students encounter from their perspectives. British Journal of Education, Society & Behavioural Science, 18(3), 1–9. https://doi.org/10.9734/bjesbs/2016/28404
Alex, M., Luhur, T. B. T. A., & Rifdan, M. (2024). Pengembangan media pembelajaran board game “Ular Tangga” pada materi trigonometri kelas X SMA. BILANGAN: Jurnal Ilmiah Matematika Kebumian dan Angkasa, 2(4), 137–149. https://doi.org/10.62383/bilangan.v2i4.166
Anggraeni, L., Affandi, I., Wahyudin, D., Paramitha, S. T., & Ramadhan, M. G. (2022). Optimization of the board game as a platform for the concept of peace education: A survey method study. International Journal of Education in Mathematics, Science and Technology, 10(2), 494–511. https://doi.org/10.46328/ijemst.2292
Anggraini, P. A. D., & Putra, D. B. K. N. S. (2021). Developing learning video with ADDIE model on science class for 4 th grade elementary school students. Proceedings of the 2nd International Conference on Technology and Educational Science (ICTES 2020), 540(Ictes 2020), 413–421. https://doi.org/10.2991/assehr.k.210407.273
Arfani, S., & Sulistia, A. (2019). Teaching speaking using a “Snake and Ladder” board game: A teacher story. Research and Innovation in Language Learning, 2(1), 65-74. https://doi.org/10.33603/rill.v2i1.1642
Astrida, T. F. (2024). Using personalized monopoly board games to improve students’ comprehension in forming comparatives and superlatives. Journal of English as a Foreign Language Education (JEFLE), 1(2), 23-30. https://doi.org/10.26418/jefle.v1i2.43748
Ati, A., & Parmawati, A. (2022). The use of oral presentation in teaching English to improve students speaking skill. PROJECT: Professional Journal of English Education, 5(2), 300-305. https://doi.org/10.22460/project.v5i2.p300-305
Candraloka, O. R., & Rosdiana, A. (2022). The use of mind mapping board (MMB) to improve speaking ability in facing industrial revolution 4.0. Edulingua: Jurnal Linguistiks Terapan dan Pendidikan Bahasa Inggris, 9(1), 65–70. https://doi.org/10.34001/edulingua.v9i1.3085
Choirunnisa, M. R., & Sari, F. M. (2021). TED talks use in speaking class for undergraduate students. Jambura Journal of English Teaching and Literature, 2(1), 35–40. https://doi.org/10.37905/jetl.v2i1.7319
Chotimah, C., & Astiyandha, T. (2022). Improving students’ vocabulary knowledge through race to the board game for ESP (English for specific purposes). Lingua, 18(2), 241–251. https://doi.org/10.34005/lingua.v18i2.2264
Constantika, L., Dewi, R. K., & Wardani, I. K. (2022). Efektivitas media video animasi dalam pembelajaran dental health education pada anak tunagrahita (literature review). Dentin, 6(1), 30–34. https://doi.org/10.20527/dentin.v6i1.6231
Crisianita, S., & Mandasari, B. (2022). The use of small-group discussion to imrpove students’ speaking skill. Journal of English Language Teaching and Learning, 3(1), 61–66. https://doi.org/10.33365/jeltl.v3i1.1680
Dewi, Y. P. (2023). Use of TikTok application to enchance students’ speaking skill. Journal Corner of Education, Linguistics, and Literature, 3(2), 92–99. https://doi.org/10.54012/jcell.v3i2.196
Ginkel, S. V., Gulikers, J., Biemans, H., & Mulder, M. (2017). The impact of the feedback source on developing oral presentation competence. Studies in Higher Education, 42(9), 1671–1685. https://doi.org/10.1080/03075079.2015.1117064
Gusmida, R., & Islami, N. (2017). The development of learning media for the kinetic theory of gases using the ADDIE model with augmented reality. Journal of Educational Sciences, 1(1), 1-10. https://doi.org/10.31258/jes.1.1.p.1-10
Kaur, D., & Abdul Aziz, A. (2020). The use of language game in enhancing students’ speaking skills. International Journal of Academic Research in Business and Social Sciences, 10(12), 687-706. https://doi.org/10.6007/ijarbss/v10-i12/8369
Khalmurzayevna, Y. S., & Zairjanovich, Y. S. (2024). Developing speaking skills by using strategy-based instruction of pharmacy and industrial pharmacy students. Excellencia: International Multi-disciplinary Journal of Education, 2(4), 487–495. https://doi.org/10.5281/
Khotimah, K., & Wahyuningtyas, N. (2023). Media development board game to increase student motivation in studying regional culture. Jurnal Inovasi Teknologi Pendidikan, 10(3), 298–310. https://doi.org/10.21831/jitp.v10i3.60477
Leong, L., & Ahmadi, S. M. (2017). An analysis of factors influencing learners’ English speaking skill. International Journal of Research in English Education, 2(1), 34-41. https://doi.org/10.18869/acadpub.ijree.2.1.34
Lisnawati, I. (2021). Speaking learning based on multimedia. Journal of Language and Linguistic Studies, 17(4), 2046–2056. https://doi.org/10.52462/jlls.147
Mandasari, B., & Aminatun, D. (2020). Improving students’ speaking performance through vlog. English Education: Journal of English Teaching and Research, 5(2), 136–142. https://doi.org/10.29407/jetar.v5i2.14772
Matsum, H., & Sarmita, D. (2022). Development of ADDIE model for chapter thaharah learning based on game applications in junior high school. Jurnal Pendidikan Islam, 5(2), 543–554. https://doi.org/10.31538/nzh.v5i2.2126
Miranda, J. A. M., & Wahyudin, A. Y. (2023). Pre-service teachers’ strategies in improving students’ speaking skilss. Journal of English Language Teaching and Learning (JELTL), 4(1), 40–47. https://doi.org/10.33365/jeltl.v4i1.3132
Najuah, N., Sidiq, R., & Lukitoyo, P. S. (2021). The development electronic module of history using ADDIE model. International Journal of Educational Research and Social Sciences (IJERSC), 2(6), 1658–1663. https://doi.org/10.51601/ijersc.v2i6.168
Ningsih, R. D., Jamilah, J., Zulkarnaim, Z., & Rijal, M. (2023). Bioedutainment-based Jenga Board Game: A learning media development for human digestive system material. Biosfer: Jurnal Tadris Biologi, 14(1), 53–65. https://doi.org/10.24042/biosfer.v14i1.16232
Nordin, N., Nordin, N. R. M., & Omar, W. (2022). REV-OPOLY: A study on educational board game with webbased augmented reality. Asian Journal of University Education, 18(1), 81–90. https://doi.org/10.24191/ajue.v18i1.17172
Novaliendry, D., Darmi, R., Hendriyani, Y., Nor, M., & Azman, A. (2020). Smart learning media based on android technology. International Journal of Innovation, Creativity and Change, 12(11), 715–735. https://www.ijicc.net/images/vol12/iss11/121109_Novaliendry_2020_E_R.pdf
Nugroho, D. H. (2021). Pengembangan media pembelajaran board game matematika kelas VII semeseter 1 kurikulum 2013 di SMP Negeri 48 Jakarta. TEACHER : Jurnal Inovasi Karya Ilmiah Guru, 1(2), 150–162. https://doi.org/10.51878/teacher.v1i2.720
Nurhaya, I., & Destianingsih, A. (2021). The modification of Plinko Game to learn speaking for college students. Humanitatis : Journal of Language and Literature, 8(1), 183–192. https://doi.org/10.30812/humanitatis.v8i1.1574
Nuriyanti, I. (2024). Using media (video) to improve students’ speaking skill in study case: Junior high school. PUBMEDIA: Jurnal Pendidikan Bahasa Inggris, 2(1), 1–8. https://doi.org/10.47134/jpbi.v2i1.1001
Oktanisfia, N., & Susilo, H. (2021). Penerapan model pembelajaran storytelling dalam meningkatkan English speaking skill at Mr. Bob English Course. JPUS: Jurnal Pendidikan Untuk Semua, 5(1), 48–53. https://journal.unesa.ac.id/index.php/jpls/article/view/13036
Oktaviani, L., & Desiarti, E. M. (2017). A lecturer’s and students’ perspective toward Ethnic Snake Game in speaking class at Universitas Muhammadiyah Malang. Teknosastik, 15(2), 53-59. https://doi.org/10.33365/ts.v15i2.98
Ork, Y., Chin, P., Ban, T., & Em, S. (2024). Factors causing students’ challenges in learning English speaking skills: A review of empirical works. Cambodian Journal of Educational and Social Sciences (CJESS), 1(1), 26–36. https://doi.org/10.69496/cjess.v1i1.6
Pandya, V., Monani, D., Aahuja, D., & Chotai, U. (2024). Traditional vs. modern education: A comparative analysis. SSRN Electronic Journal, 11(2), 172–183. https://doi.org/10.2139/ssrn.4876084
Pitriani, N. R. V., Wahyuni, I. G. A. D., & Gunawan, I. K. P. (2021). Penerapan model ADDIE dalam pengembangan media pembelajaran interaktif menggunakan Lectora Inspire pada Program Studi Pendidikan Agama Hindu. Cetta: Jurnal Ilmu Pendidikan, 4(3), 515–532. https://doi.org/10.37329/cetta.v4i3.1417
Prihandoko, G. K., & Yunianta, T. N. H. (2021). Pengembangan board game “Labyrinth in the Forest” untuk siswa sekolah menengah pertama materi bilangan. Jurnal Cendekia : Jurnal Pendidikan Matematika, 5(1), 578–590. https://doi.org/10.31004/cendekia.v5i1.548
Puspitasari, A. D. (2019). Penerapan media pembelajaran fisika menggunakan modul cetak dan modul elektronik pada siswa SMA. JPF (Jurnal Pendidikan Fisika), 7(1), 17–25. https://doi.org/10.24252/jpf.v7i1.7155
Rao, R. S. (2019). The importance of speaking skills in English classrooms. Alford Council of International English & Literature Journal (ACIELJ), 2(2), 1-12. https://www.acielj.com/Papers/vol2issue2/1.ACIELJ%20-Srinu%20sir%20(1-12)%20OK.pdf
Rifa’i, A. M. (2021). Prinsip-prinsip pengajaran bahasa pada gaya kognitif field dependent dalam belajar keterampilan berbicara bahasa Inggris. Al-Mabsut: Jurnal Studi Islam dan Sosial, 15(1), 61-74. https://doi.org/10.56997/almabsut.v15i1.506
Rustamana, A., Wahyuningsih, P., Azka, M. F., & Wahyu, P. (2024). Penelitian metode kuantitatif. Sindoro Cendikia Pendidikan, 5(6), 81–90. https://doi.org/10.9644/sindoro.v5i6.4186
Suadi, S. S. (2020). Improving students’ English speaking skill by using their speaking video recording. SALEE: Study of Applied Linguistics and English Education, 1(01), 1–10. https://doi.org/10.35961/salee.v1i01.74
Suningsih, T., Anugrah, S. D., & Putri, N. I. (2024). Penggunaan media untuk mengenalkan bahasa Inggris pada anak usia dini: Literature review. Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD, 11(1), 1–16. https://jtk.ejournal.unsri.ac.id/index.php/tumbuhkembang/article/view/27
Surya, E., & Witaharahap, L. (2017). Development of learning media in mathematics for students’ with special needs. International Journal of Sciences: Basic and Applied Research, 33(3), 1–12. https://gssrr.org/JournalOfBasicAndApplied/article/view/7318
Suyono, S. (2021). The development of flash interactive learning mgINedia in improving English speaking skills of Grade X At SMA Negeri 16 Medan. Budapest International Research and Critics in Linguistics and Education (BirLE) Journal, 4(1), 145–157. https://doi.org/10.33258/birle.v4i1.1568
Tiing, C. W. H., & Yunus, M. M. (2021). Board games in improving pupils’ speaking skills: A systematic review. Sustainability, 13(16), 1-11. https://doi.org/10.3390/su13168772
Zuhriyah, M. (2017). Storytelling to improve students’ speaking skill. Jurnal Tadris Bahasa Inggris, 10(1), 119–134. https://doi.org/10.24042/ee-jtbi.v10i1.879
Copyright (c) 2025 Siti Aminah, Muh Shofiyuddin

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
The journal allows the author(s) to hold the copyright without restrictions. Finally, the journal allows the author(s) to retain publishing rights without restrictions
![]() | Jurnal Inovasi Teknologi Pendidikan by http://journal.uny.ac.id/index.php/jitp is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. |