Search
Analysis of the needs of teachers of SMAN 3 Sidoardjo in the creation and use of learning media
Abstract : 62
PDF : 118
Pengembangan media komik berbasis pendidikan karakter peduli sosial pada pembelajaran tematik-integratif
Abstract : 364
PDF : 265
PENGARUH PENGGUNAAN MEDIA POWERPOINT TERHADAP MINAT DAN HASIL BELAJAR IPA SISWA KELAS IV SD
Abstract : 3217
PDF : 1881
Effect of Powtoon Media and Problem Based Learning Model on Accounting Student Learning Outcomes
Abstract : 131
PDF : 163
Pengembangan multimedia interaktif tema binatang untuk pembelajaran di taman kanak-kanak
Abstract : 254
PDF : 177
Pengembangan media augmented reality sistem tata surya (solar system) pada anak usia 5–7 tahun
Abstract : 526
PDF : 255
Inovasi media pembelajaran game edukasi berbasis visual basic pada mata pelajaran pendidikan kewarganegaraan
Abstract : 306
PDF : 216
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS WEB MATA PELAJARAN ILMU PENGETAHUAN ALAM UNTUK SISWA KELAS VII
Abstract : 3034
PDF : 1902
Pengembangan media video berbasis discovery learning untuk siswa sekolah dasar
Abstract : 264
PDF : 330
Pengaruh media pembelajaran interaktif tari Melinting terhadap hasil pendidikan karakter dan hasil belajar seni tari
Abstract : 170
PDF : 153
Pengembangan media pembelajaran Prezi dengan model ADDIE simulasi dan komunikasi digital
Abstract : 2740
PDF : 1490
Digitalization of learning media: A comparative study on metacognitive ability, learning interest, and activeness in Islamic High School 2 Banyumas Excellent Class
Abstract : 217
PDF : 95
Social media learning strategies, teachers' digital competencies and online learning quality: A correlational study
Abstract : 183
PDF : 141
Gamified web-based learning to improve evaluation skills in teacher professional education courses
Abstract : 1013
PDF : 109
Development of puzzle game learning media in social sciences subjects to improve student learning outcomes
Abstract : 107
PDF : 177
Exploring college-student insights on learning aids and practicum equipment
Abstract : 669
PDF : 164
Wearable technology (smartwatch) as an innovative learning support media post-COVID-19 pandemic
Abstract : 214
PDF : 183







