Development of virtual reality on material: Archimedes’ Law (VIRMA) to improve student learning outcomes

Dhanty Novya Bunga Prillyanti, Universitas Negeri Surabaya, Indonesia
Mita Anggaryani, Universitas Negeri Surabaya, Indonesia

Abstract


The development of this Virtual Reality (VR) with an artificial environment consisting of scenes and 3D objects is expected to be a problem solution from a low conceptual understanding of Archimedes' Law material. This study aims to make physics learning media with Virtual Reality on Archimedes' Law (VIRMA) material. The purpose of his research is to describe the validity of making Virtual Reality learning media on material: Archimedes' Law (VIRMA), to tell the effectiveness of making Virtual Reality learning media on material: Archimedes' Law (VIRMA) based on learning outcomes and student response questionnaires. The type of research used in this research is development research according to the ADDIE model with one group pre-test post-test research design.  The result showed that the development of Virtual Reality media in Archimedes' Law (VIRMA) material is very valid, with a percentage value of 85.9%. Using Virtual Reality media on material: Archimedes' Law can provide hands-on learning experiences, facilitate a deeper understanding of abstract concepts, and improve student learning outcomes with n-gain in the medium category 0,67.  In addition, the response questionnaire showed that 93.7% of students agreed that Virtual Reality media was enjoyable and effective in helping to understand Archimedes' Law. Using the Virtual Reality media on the material is recommended: Archimedes' Law, which can increase student involvement, stimulate student interest in learning physics, and improve student learning outcomes.

Keywords


Archimedes Law; Educational technology; Learning media; Physics; Virtual reality

Full Text:

PDF

References


Abdillah, F., Riyana, C., & Alinawati, M. (2018). Pengaruh penggunaan media virtual reality terhadap kemampuan analisis siswa pada pembelajaran ilmu pengetahuan alam kelas viii sekolah menengah pertama. EDUTECHNOLOGIA, 2(1), 35–44.

Allcoat, D., & von Mühlenen, A. (2018). Learning in virtual reality: Effects on performance, emotion and engagement. Research in Learning Technology, 26, 1–13. https://doi.org/10.25304/rlt.v26.2140

Anjelin, F. N., Ailiyah, F., Kurniawan, B. R., & Kholifah, M. N. (2021). Identifikasi penguasaan konsep materi Hukum Archimedes dan Hukum Pascal berbantuan Quizizz. EXPERIMENT: Journal of Science Education, 1(1), 19–27. http://ejournal.uin-malang.ac.id/index.php/experiment/article/view/11114

Azizah, R., Yuliati, L., & Latifah, E. (2015). Kesulitan pemecahan masalah Fisika pada siswa sma. Jurnal Penelitian Fisika Dan Aplikasinya (JPFA), 5(2), 44–50. https://doi.org/10.26740/jpfa.v5n2.p44-50

Branch, R. M. (2009). Instructional design: The ADDIE approach. Springer New York.

Campos, E., Hidrogo, I., & Zavala, G. (2022). Impact of virtual reality use on the teaching and learning of vectors. Frontiers in Education, 7, 1–15. https://doi.org/10.3389/feduc.2022.965640

Daun, N. S., Helmi, H., & Haris, A. (2020). Diagnosis kesulitan belajar Fisika peserta didik di SMA Negeri 1 Bontomarannu. 37–40.

Devianti, W., & Anggaryani, M. (2022). Virtual museum of tsunami project for increasing awareness of disaster risk potential in Physics class. Berkala Ilmiah Pendidikan Fisika, 10(3), 271–285. https://doi.org/10.20527/bipf.v10i3.13380

Dewi, L. R., & Anggaryani, M. (2020). Pembuatan media pembelajaran Fisika dengan augmented reality berbasis android pada materi alat optik. IPF: Inovasi Pendidikan Fisika, 9(3), 369–376. https://doi.org/10.26740/ipf.v9n3.p369-376

Dewi, R. K. (2020). Pemanafaatan media 3 dimensi berbasis virtual reality untuk meningkatkan minat dan hasil belajar IPA siswa kelas v sd. Jurnal Pendidikan, 21(1), 28–37. https://doi.org/10.33830/jp.v21i1.732.2020

Geng, Y., Yang, J., & Seyedebrahimi, M. (2022). Using VR in Science subjects: Popularity and public attitudes on Twitter. 2022 IEEE International Conference on E-Business Engineering (ICEBE), 154–158. https://doi.org/10.1109/ICEBE55470.2022.00035

Hafi, N. N., & Supardiyono, S. (2018). Pengembangan buku saku fisika dengan teknologi augmented reality berbasis android pada materi pemanasan global. Inovasi Pendidikan Fisika, 7(2). https://garuda.kemdikbud.go.id/documents/detail/1577671

Hake, R. R. (1998). Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses. American Journal of Physics, 66(1), 64–74. https://doi.org/10.1119/1.18809

Haqiqi, A. K., & Sa’adah, L. (2018). Deskripsi kesulitan belajar materi Fisika pada siswa sekolah menengah pertama (SMP) di Kota Semarang. THABIEA : JOURNAL OF NATURAL SCIENCE TEACHING, 1(1), 39–43. https://doi.org/10.21043/thabiea.v1i1.4044

Hwang, Y., Shin, D., & Lee, H. (2023). Students’ perception on immersive learning through 2D and 3D metaverse platforms. Educational Technology Research and Development, 1–22. https://doi.org/10.1007/s11423-023-10238-9

Jeong, J., Chen, Q., Kim, N., & Lee, H. (2022). Virtual reality collaborative platform for e-learning: Analysis of student engagement and perceptions. 19–28. https://doi.org/10.52842/conf.caadria.2022.1.019

Laila, K., & Hendriyanto. (2021). Menyiapkan pendidik profesional di era society 5.0. http://ditpsd.kemdikbud.go.id/artikel/detail/menyiapkan-pendidik-profesional-di-era-society-50

Lee, H., & Hwang, Y. (2022). Technology-enhanced education through VR-making and metaverse-linking to foster teacher readiness and sustainable learning. Sustainability, 14(8), 1–21. https://doi.org/10.3390/su14084786

Lege, R., & Bonner, E. (2020). Virtual reality in education: The promise, progress, and challenge. The JALT CALL Journal, 16(3), 167–180. https://doi.org/10.29140/jaltcall.v16n3.388

Lestari, K. M., Rusnayati, H., & Wijaya, A. F. C. (2017). Profil hambatan belajar epistimologis siswa kelas viii smp pada materi tekanan zat cair melalui tes kemampuan responden. PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) SNF2017 UNJ, 31–38. https://doi.org/10.21009/03.SNF2017.01.OER.05

Nurhasanah, A., Pribadi, R. A., & Nur, M. D. (2021). Analisis Kurikulum 2013. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 7(02), 484–493. https://doi.org/10.36989/didaktik.v7i02.239

Olivas Castellanos, E. C., De Gunther, L., Vazquez Paz, F. M., Lerma Ramos, M. T., & Rivera Garrido, O. D. (2022). The Sciences through pixels: Virtual reality as an innovation in the learning outcome in higher education in Northwestern Mexico. Proceedings of the 2022 6th International Conference on Education and E-Learning, 275–280. https://doi.org/10.1145/3578837.3578877

Pirker, J., Lesjak, I., & Gütl, C. (2017). An educational physics laboratory in mobile versus room scale virtual reality – A comparative study. International Journal of Online Engineering (IJOE), 13(08), 106. https://doi.org/10.3991/ijoe.v13i08.7371

Riduwan, M. B. A. (2007). Skala pengukuran variabel-variabel penelitian. Alfabeta.

Risdianto, E. (2019). Analisis pendidikan Indonesia di era revolusi industri 4.0. 1–16. https://www.researchgate.net/profile/Eko-Risdianto/publication/332415017_ANALISIS_PENDIDIKAN_INDONESIA_DI_ERA_REVOLUSI_INDUSTRI_40/links/5cb4509b4585156cd7993519/ANALISIS-PENDIDIKAN-INDONESIA-DI-ERA-REVOLUSI-INDUSTRI-40.pdf

Rohmayanti, R. R., Kusairi, S., & Hidayat, A. (2020). Penguasaan konsep Hukum Archimedes pada siswa kelas xi dan xii sma. (JRPF) Jurnal Riset Pendidikan Fisika, 5(2), 92–98. http://journal2.um.ac.id/index.php/jrpf/article/view/15575

Saragih, N. D. (2022). Menyiapkan pendidikan dalam pembelajaran di era society 5.0.

Sugiyono. (2009). Metode penelitian pendidikan pendekatan kuantitatif, kualitatif, dan r&d. Alfabeta.

Sulaiman, H., Ibrahim, N., Latif, R. A., & Yusof, A. M. (2020). Students and teachers’ perception on future use of virtual reality (VR) in learning Physics: A preliminary analysis. 2020 IEEE Conference on E-Learning, e-Management and e-Services (IC3e), 1–6. https://doi.org/10.1109/IC3e50159.2020.9288464

Sulistyowati, S., & Rachman, A. (2017). Pemanfaatan teknologi 3D virtual reality pada pembelajaran Matematika tingkat sekolah dasar. Jurnal Ilmiah NERO, 3(1), 37–44. https://nero.trunojoyo.ac.id/index.php/nero/article/view/71

Suryani, N. (2016). Pengembangan media pembelajaran berbasis IT. Prosiding Seminar Nasional Teknologi Pendidikan, 1–14. https://jurnal.fkip.uns.ac.id/index.php/psdtp/article/download/9033/6712

Widodo, L., Yuliati, L., & Parno, P. (2018). Penguasaan konsep pada Hukum Archimedes siswa sma. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 3(6), 745–750. http://journal.um.ac.id/index.php/jptpp/article/view/11138

Zatarain‐Cabada, R., Barrón‐Estrada, M. L., Cárdenas‐Sainz, B. A., & Chavez‐Echeagaray, M. E. (2023). Experiences of web‐based extended reality technologies for Physics education. Computer Applications in Engineering Education, 31(1), 63–82. https://doi.org/10.1002/cae.22571




DOI: https://doi.org/10.21831/jitp.v10i3.64523

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Dhanty Novya Bunga Prillyanti, Mita Anggaryani

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Our journal indexed by:

       

View Journal Statistics