Development of puzzle game learning media in social sciences subjects to improve student learning outcomes

Santi Agustina Wulandari, Universitas Negeri Malang, Indonesia
Nurul Ratnawati, Universitas Negeri Malang, Indonesia

Abstract


This research is aimed at (1) developing puzzle game learning media with material from the Asian Continent and Other Continents, (2) testing the feasibility of puzzle game learning media, and (3) testing the effectiveness of puzzle game learning media in improving student learning outcomes. The research uses the research and development (R&D) method with the ADDIE design. The research instrument is a questionnaire sheet and a multiple-choice question instrument. Data analysis was obtained from the pretest and posttest results, which were analyzed using the normality test, homogeneity test, and paired sample t-test. The results of this research and development are (1) the media developed is a puzzle game learning media, (2) the validity test shows that the puzzle game learning media has a "very suitable" category for further use in the social studies learning process, (3) effectiveness analysis, it can be concluded that the use of puzzle game learning media is efficacious in improving student learning outcomes in social studies subjects in one of the state schools in District X. Recommendations for further research and development include utilizing innovative AR (Augmented Reality) technology features, further developing elements of the quiz feature by adding several puzzle patterns at higher levels or more difficult levels.


Keywords


Learning media; Puzzle games; Learning outcomes

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DOI: https://doi.org/10.21831/jitp.v11i1.61975

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