Development of an Android-Based Reward System to Enhance the Activity of Learning

Basori Basori, Study Program of Informatics and Computer Engineering Education, Sebelas Maret University, Indonesia, Indonesia
Ratih Isnaini, Study Program of Informatics and Computer Engineering Education, Sebelas Maret University, Indonesia, Indonesia
Anisa Setyowati, Study Program of Informatics and Computer Engineering Education, Sebelas Maret University, Indonesia, Indonesia
Deuansvanh Phommavongsa, Department of Mechanical Engineering, National University of Laos, Laos, Lao People's Democratic Republic

Abstract


The students’ learning activity is an influential factor in the success of learning. New technology can be used to design applications to facilitate the learning process. The objectives of this study were (1) to produce a reward application system to improve the students’ activity, (2) to examine the feasibility of the developed application, and (3) to analyse the difference and the effectiveness of the application in learning compared to conventional learning. This study used the development research method adopting the 4D (define, design, develop, disseminate) model. The application was tested using ISO 25010 standards by media experts, teachers, and ten students of class X Axioo in Vocational High School also known as Sekolah Menengah Kejuruan Negeri 5 Surakarta. The effectiveness was tested using an experimental design. This study produced a proper and an efficient reward system application. The feasibility of the application for functionality, portability, usability and efficiency were 100%, 100%, 86.2% and 77% respectively. The results showed different effectiveness in learning activities between learning using the reward system application and using the conventional model.


Keywords


android, learning process, reward system, student activity

Full Text:

PDF

References


Arief, R. & Umniati, N. 2012. Pengembangan Virtual Class untuk Pembelajaran Augmented Reality Berbasis Android. Jurnal Pendidikan Teknologi dan Kejuruan. 23.4, 114-122

Aunurrahman. 2012. Belajar dan Pembelajaran. Bandung: Alfabeta

Baartman, L.K.J. & Bruijn, E. 2011. Integrating Knowledge, Skills, and Attitudes: Conceptualising Learning Processes towards Vocational Competence. Educational Research Review. 6, 125–134

Edgar, M., Eduardo, J., Rossana, A., Rosemeiry, M. & Windson, V. 2016. Mobile Phone Text Messaging to Increase Student Participation: An Experience in a Blended Course. Proceedings of the 31st Annual ACM Symposium on Applied Computing. New York: McGraw-Hill

Lijanporna, S. & Khlaisang, J. 2014. The Development of an Activity-Based Learning Model Using Educational Mobile Application to Enhance Discipline of Elementary School Students. Procedia Social and Behavioral Sciences. 174, 1707 – 1712

Paisal, K. 2015. Learning Activities that Promote Ability the Proof Groups using the Internet Network. Procedia - Social and Behavioral Sciences .197, 1661 – 1664

Riduwan. 2013. Skala Pengukuran Variabel-variabel Penelitian. Bandung: CV. Alfabeta

Sugiyono. 2013. Metode Penelitian Pendidikan. Bandung: Alfabeta

Sundayana. 2015. Statistika Penelitian Pendidikan. Bandung : Alfabeta

Suryanto, A. & Kusumawati, D. A. 2017. Developing a Virtual Reality Application of the Lawang Sewu Building as Educational Media for the Subject of History. Jurnal Pendidikan Teknologi dan Kejuruan. 23.4, 362-268

Vermunt, J. D., & Verloop, N. 1999. Congruence and Friction between Learning and Teaching. Learning and Instruction. 9, 257–280




DOI: https://doi.org/10.21831/jptk.v24i1.18088

Refbacks

  • There are currently no refbacks.


Copyright (c) 2018 Jurnal Pendidikan Teknologi dan Kejuruan

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

 

Online (e-ISSN): 2477-2410 || Printed (p-ISSN): 0854-4735

Jurnal Pendidikan Teknologi Kejuruan by http://journal.uny.ac.id/index.php/jptk was distributed under a Creative Commons Attribution 4.0 International License.

View My Stats

Supported by:

Jurnal Ilmiah Magister Managemen

Social Media: