Development of interactive mobile learning media for egrang batok dance to improve learning outcomes
The lack of innovative technology-based learning media has an impact on student learning outcomes. This study aims to develop practical, feasible, effective mobile learning media for fourth-grade elementary school dance lessons that can improve student learning outcomes. The implication of this study is that the learning process will be more enjoyable due to the use of technology-based learning media. The learning method used in this study was the Research & Development (R&D) method with the ADDIE model. This study involved subjects including 1 subject matter expert, 1 media expert, 1 teacher, and 36 fourth-grade students. The data collection techniques used were tests in the form of pre-tests and post-tests, non-test techniques in the form of observation, teacher interviews, documentation, and questionnaires. Meanwhile, the data analysis techniques used were normality tests (Shapiro Wilk), T-tests, and N-Gain tests. The results of the analysis of the feasibility of TERBATIK media were considered very feasible by subject matter experts at 100% and media experts at 93%. The response questionnaires distributed to teachers and students obtained results of 93.7% and 93.1% in the very positive category. The normality test results were normal with pretest results of 0.098 and posttest results of 0.096. The results of the media effectiveness analysis through the T-test showed a significance of 0.000, with a pretest average score of 55.6944 and a posttest average score of 87.3611. The N-Gain score obtained was 0.7313, indicating a high category. From these results, it can be concluded that the TERBATIK media is feasible, practical, effective, and can improve the learning outcomes of fourth-grade dance classes.
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