Development of Unity Based Smart Board Media to Improve Learning Outcomes of IPAS
The low learning outcomes of students regarding the material on changes in the form of objects and the limited application of learning media are issues that need immediate attention in teaching IPAS in elementary schools. This study aimed to develop and test the feasibility and effectiveness of unity-based smart board media to enhance the learning outcomes of grade IV IPAS concerning the material on changes in the form of objects. Data collection was conducted through observation, surveys, interviews, and documentation. Non-test techniques used in this study included interviews, observations, documentation, and questionnaires. The results indicated that the unity-based smart board media met the eligibility standards, with scores from media experts of 92.5% and material experts of 90.04%, qualifying as very feasible. The fourth-grade teacher's response averaged 93.75%, and student responses averaged 94.79%, qualifying as feasible. The t-test results showed a significance value (2-tailed) of 0.000, which indicates that Ha is accepted while Ho is rejected. The n-gain calculation is 0.6536, falling within moderate criteria. Based on the study's results, it can be concluded that the developed unity-based smart board media is feasible and effective for improving the learning outcomes of grade IV IPAS regarding the material on changes in the form of objects, so that it can be a reference for teachers in designing interactive learning on various IPAS materials, increasing student motivation and engagement in learning.
Downloads
Afifa, K., & Astuti, T. (2024). The Effect of Digital Learning Media on Motivation and Learning Outcomes of IPAS. Jurnal Penelitian Pendidikan IPA, 10(6), 3155–3165. https://doi.org/10.29303/jppipa.v10i6.7513
Akar, H. (2020). The Effect of Smart Board Use on Academic Achievement: A Meta-Analytical and Thematic Study. In International Journal of Education in Mathematics (Vol. 8, Issue 3). www.ijemst.com
Akcaoglu, M., Dogan, S., & Hodges, C. B. (2022). Real Coding and Real Games: Design and Development of a Middle School Curriculum Using Unity 3D. TechTrends, 66(6), 931–937. https://doi.org/10.1007/s11528-022-00782-1
Amin, M., Idi, A., & Annur, S. (2025). Madrasah Principals as Academic Supervisors: Advancing Teacher Professionalism Through Merdeka Curriculum Implementation at State Madrasah Aliyah. AL-ISHLAH: Jurnal Pendidikan, 17(1). https://doi.org/10.35445/alishlah.v17i1.6348
Anggraini, A., Markos Siahaan, S., & Fathurohman, A. (2024). Student Worksheets Assisted by Augmented Reality on Critical Thinking Skills in High School Physics: Study of Teacher Perceptions in Indonesia. JPPPF (Jurnal Penelitian DanPengembangan Pendidikan Fisika), 10. https://doi.org/10.21009/1
Annisa, D. N., & Subiantoro, A. W. (2022). MOBILE AUGMENTED REALITY IN SOCIOSCIENTIFIC ISSUES-BASED LEARNING: THE EFFECTIVENESS ON STUDENTS’ CONCEPTUAL KNOWLEDGE AND SOCIOSCIENTIFIC REASONING. Jurnal Pendidikan IPA Indonesia, 11(4), 611–625. https://doi.org/10.15294/jpii.v11i4.38993
Ansari, J. A. N., & Khan, N. A. (2020). Exploring the role of social media in collaborative learning the new domain of learning. Smart Learning Environments, 7(1). https://doi.org/10.1186/s40561-020-00118-7
Arifuddin, A., Wahyudin, W., Prabawanto, S., Yasin, M., & Elizanti, D. (2022). The Effectiveness of Augmented Reality-Assisted Scientific Approach to Improve Mathematical Creative Thinking Ability of Elementary School Students. Al Ibtida: Jurnal Pendidikan Guru MI, 9(2), 444. https://doi.org/10.24235/al.ibtida.snj.v9i2.11647
Auliah Dwiyanti, U. H., & Arsyad, W. (2024). Implikasi Penggunaan Media Pembelajaran Digital terhadap Perkembangan Kognitif Siswa Ditinjauh dari Teori Jean Piaget (Vol. 7). http://Jiip.stkipyapisdompu.ac.id
Cahyaningrum, Y., & Asih, S. S. (2025). Pengembangan Media Pembelajaran Interaktif Indonesiaku Kaya Budaya “INKAYA” Berbasis Unity untuk Meningkatkan Hasil Belajar IPAS Peserta Didik Kelas IV Sekolah Dasar. Jurnal Penelitian Pendidikan IPA, 11(4), 752–762. https://doi.org/10.29303/jppipa.v11i4.10731
Cahyaningsih, U., & Nahdi, D. S. (2025). Development of an interactive e-module based on pbl to enhance elementary students’ critical thinking. Jurnal Ilmiah Pendidikan Dasar, XII(2), 251–270. https://doi.org/10.30659/pendas.12.2.251-270
Darma, K. A. S., Widiana, I. W., & Bayu, G. W. (2025). Goal-Free Evaluation Approach Instrument Focused on the Numeracy Skills of Grade IV Students at a Sekolah Penggerak in Singaraja City. MIMBAR PGSD Undiksha, 13(1), 23–33. https://doi.org/10.23887/jjpgsd.v13i1.92574
Fauzan, F., & Arifin, F. (2019). The Effectiveness of Google Classroom Media on the Students’ Learning Outcomes of Madrasah Ibtidaiyah Teacher Education Department. Al Ibtida: Jurnal Pendidikan Guru MI, 6(2), 271. https://doi.org/10.24235/al.ibtida.snj.v6i2.5149
Isnaeni, W., Sujatmiko, Y. A., & Pujiasih, P. (2021). ANALYSIS OF THE ROLE OF ANDROID-BASED LEARNING MEDIA IN LEARNING CRITICAL THINKING SKILLS AND SCIENTIFIC ATTITUDE. Jurnal Pendidikan IPA Indonesia, 10(4), 607–617. https://doi.org/10.15294/jpii.v10i4.27597
Kühl, T., & Wohninsland, P. (2022). Learning with the interactive whiteboard in the classroom: Its impact on vocabulary acquisition, motivation and the role of foreign language anxiety. Education and Information Technologies, 27(7), 10387–10404. https://doi.org/10.1007/s10639-022-11004-9
Makransky, G., & Mayer, R. E. (2022). Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality: Evidence for the Immersion Principle in Multimedia Learning. Educational Psychology Review, 34(3), 1771–1798. https://doi.org/10.1007/s10648-022-09675-4
Malik, A., & Minan Chusni, M. (2018). Jurnal Penelitian dan Pengembangan Pendidikan Fisika. JPPPF, 4(2). https://doi.org/10.21009/1
Masrifah, A., & Setyasto, N. (2024). Android-Based Articulate Storyline Interactive Media in IPAS Subjects. Jurnal Penelitian Pendidikan IPA, 10(6), 2978–2988. https://doi.org/10.29303/jppipa.v10i6.7022
Naseer, S., & Rafique, S. (2021). Moderating role of teachers’ academic support between students’ satisfaction with online learning and academic motivation in undergraduate students during covid-19. Education Research International, 2021. https://doi.org/10.1155/2021/7345579
Osberg, D., & Biesta, G. (2021). Beyond curriculum: Groundwork for a non-instrumental theory of education. Educational Philosophy and Theory, 53(1), 57–70. https://doi.org/10.1080/00131857.2020.1750362
Pangestu, K., Malagola, Y., Robbaniyah, I., & Rahajeng, D. (2024). The Influence of Project Based Learning on Learning Outcomes, Creativity and Student Motivation in Science Learning at Elementary Schools. Jurnal Prima Edukasia, 12(2), 194–203. https://doi.org/10.21831/jpe.v12i2.63208
Prastika, B. A., Senen, A., & Cahya, R. D. (2023). Immersive Pop-Up Books: Enhancing Disaster Awareness in the Merdeka Curriculum. Jurnal Prima Edukasia, 11(2), 186–196. https://doi.org/10.21831/jpe.v11i2.57723
Putra, I. G. A. D., & Kadek Suranata. (2025). Interactive Learning Video on Ecosystem Enriched with Vasudhaiva Kutumbakam Values for Fifth-Grade Elementary Students. MIMBAR PGSD Undiksha, 13(1), 42–53. https://doi.org/10.23887/jjpgsd.v13i1.92664
Putri, D. R., & Wulandari, D. (2025). Development of Smart Book Media Based on Guided Inquiry to Improve IPAS Learning Outcomes. Jurnal Penelitian Pendidikan IPA, 11(3), 206–215. https://doi.org/10.29303/jppipa.v11i3.10715
Putri, M. A., & Prasetyaningtyas, F. D. (2025). Development of Spinning Wheel Learning Media with QR Code Material my Dear Earth, my Poor Earth to Improve Science Learning Outcomes of Grade V Students. Jurnal Penelitian Pendidikan IPA, 11(2), 248–258. https://doi.org/10.29303/jppipa.v11i2.10368
Rakhmawati, D., Kawuryan, S. P., & Adi, B. S. (2024). In House Training: Improvement to Teacher Skills in the Implementation of Problem Based Learning. Jurnal Prima Edukasia, 12(1), 99–110. https://doi.org/10.21831/jpe.v12i1.60498
Reipschlager, P., Flemisch, T., & Dachselt, R. (2021). Personal augmented reality for information visualization on large interactive displays. IEEE Transactions on Visualization and Computer Graphics, 27(2), 1182–1192. https://doi.org/10.1109/TVCG.2020.3030460
Rokhmani, T. A. , & S. S. (2021). Development of story calendar media: Literacy resources for learning of narrative writing skills and character responsibilities. Jurnal Prima Edukasia, 9(2). https://doi.org/10.21831/jpe.v9i2.36315
Rustianti, E. S., & Asih, S. S. (2025). Development of Diversity Monopoly Game Smart Board Learning Media to Improve IPAS Learning Outcomes of Grade IV Elementary School Students. Jurnal Penelitian Pendidikan IPA, 11(4), 173–186. https://doi.org/10.29303/jppipa.v11i4.10706
Sugiyono. (2021). METODE PENELITIAN PENDIDIKAN : (Kuantitatif, Kualitatif, Kombinasi, R&D dan Penelitian Pendidikan) (Ke-3). Alfabeta.
Sulianto, J. , B. A. , & R. N. D. (2025). Development of augmented reality-based mathematics textbooks to foster critical and creative thinking skills. Jurnal Ilmiah Pendidikan Dasar, 12(2), 228–250. https://doi.org/10.30659/pendas.12.2.228-250
Suryawati, E., Suzanti, F., Zulfarina, Putriana, A. R., & Febrianti, L. (2020). The implementation of local environmental problem-based learning student worksheets to strengthen environmental literacy. Jurnal Pendidikan IPA Indonesia, 9(2), 169–178. https://doi.org/10.15294/jpii.v9i2.22892
Tania, R., & Tolino, F. (2020). Android-Based Learning Media Using Problem Based Learning on Physics Learning of Senior High School Students. JPPPF (Jurnal Penelitian DanPengembangan Pendidikan Fisika). https://doi.org/10.21009/1
Tarmidzi, T., Andari, K. D. W., Sari, A., Nuryanti, M., Arfiyanti, R., & Noto, M. S. (2025). Augmented Reality and Its Use in Elementary School Education: A Systematic Literature Review. Jurnal Prima Edukasia, 13(1), 128–145. https://doi.org/10.21831/jpe.v13i1.75094
Tombak, C. A. , & A. A. (2019). Science Teachers’ Beliefs and Attitudes towards the Use of Interactive Whiteboards in Education*. Journal of Turkish Science Education, 16(3), 394–414. https://doi.org/10.12973/tused.10290a
van Dijken, M. J. (2023). Print referencing during e-storybook reading on a SMART board for kindergartners to promote early literacy skills. Reading and Writing, 36(1), 97–117. https://doi.org/10.1007/s11145-022-10304-3
Vinodhini, S., & Fusic, J. (2021). A Smart Board Approach in Teaching Engineering Mathematics Course. In Journal of Engineering Education Transformations (Vol. 34). https://doi.org/https://doi.org/10.16920/jeet/2021/v34i0/157154
Wati, P. S. F., & Sutikno, P. Y. (2024). The Effectiveness of The Song-Assisted Discovery Learning Model on Science Learning Outcomes at Sragen 06 State Elementary School. Formatif: Jurnal Ilmiah Pendidikan MIPA, 14(2). https://doi.org/10.30998/formatif.v14i2.24830
Yalman, M., & Basaran, B. (2021). Examining PRESERVICE teachers’ use of SMARTBOARD and pc tablets in lessons. Education and Information Technologies, 26(2), 1435–1453. https://doi.org/10.1007/s10639-020-10292-3
Zakiyyah, N. , F. N. , & A. F. (2024). Effects of Project Based Learning on Student Achievement: Understanding of Science Concepts, Intermediate Process Skills, and Creativity. Jurnal IPA & Pembelajaran IPA, 8(3), 220–236. https://doi.org/10.24815/jipi.v8i3.39193
Zhao, X., Ren, Y., & Cheah, K. S. L. (2023). Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From the Web of Science (2018–2022). SAGE Open, 13(3). https://doi.org/10.1177/21582440231190821
Copyright (c) 2025 Sabrina Amanda Liani, Dewi Nilam Tyas

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
The copyright of the received article shall be assigned to the journal as the publisher of the journal. The intended copyright includes the right to publish the article in various forms (including reprints). The journal maintains the publishing rights to the published articles.
Jurnal Prima Edukasia by http://journal.uny.ac.id/index.php/jpe/index is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.