Development of Augmented Reality Technology Based Learning Media of Lathe Machines

Agus Suryanto, Department of Electrical Engineering, Universitas Negeri Semarang, Indonesia, Indonesia
Diah Ayu Kusumawati, Department of Electrical Engineering, Universitas Negeri Semarang, Indonesia, Indonesia
Ibrahim M. H. Sanhoury, Faculty of Electronic Engineering, Al-Neelain University, Khartoum, Sudan, Sudan

Abstract


Conventionally, in the learning process teachers usually explain lathe machines using only one unit machine thus the students cannot observe and learn the machine comprehensively. Hence, it is necessary to create learning media based on Augmented Reality technology that can be individually accessed with smartphone devices to facilitate the students in examining the lathe parts in detail with ease. This study discusses the development of Augmented Reality technology based learning media to display parts of the lathe in informative details. This study was categorized as Research and Development. The procedure of the study consisted of several stages including finding potential and problem, literature studies, product development, expert validation, product revisions, product trial, product revision, user response, product revision and final product development. The results showed that the developed learning media was applicable. The percentages of product testing and user response testing were 87.50% and 82% respectively which both were categorized as good.


Keywords


augmented reality, lathe, learning media

Full Text:

PDF

References


Arief, R. & Umniati, N. 2012. Pengembangan Virtual Class untuk Pembelajaran Augmented Reality Berbasis Android. Jurnal Pendidikan Teknologi dan Kejuruan. 21.2, 112-122

Domhan, T. 2010. Augmented Reality on Android Smartphone. Dualen Hochschule BadenWürttemberg. Jerman

Pramana, Y.A., Brata, K.C., Brata, A.H., Pembangunan Aplikasi Augmented Reality untuk Pengenalan Benda di Museum berbasis Android (A Case Study: Museum Blambangan Banyuwangi). Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer. 2.5, 2034-2042

R. Azuma, Y. Baillot, R. Behringer, S. Feiner, S. Julier, B. MacIntyre. 2001. Recent Advances in Augmented Reality. IEEE Computer Graphics & Applications. 21.6, 34-47

Saputro, R.E., & Saputra D.I.S. 2015. Pengembangan Media Pembelajaran Mengenal Organ Pencernaan Manusia Menggunakan Teknologi Augmented Reality. Jurnal Buana Informatika. 6.2, 153-162

Sugiyono. Metode Penelitian dan Pengembangan (Research and Development/R&D). Bandung: Alfabeta. 2015

Suyitno. 2016. Pengembangan Multimedia Interaktif Pengukuran Teknik untuk Meningkatkan Hasil Belajar Siswa SMK. Jurnal Pendidikan Teknologi dan Kejuruan. 23.1, 101-109




DOI: https://doi.org/10.21831/jptk.v24i1.18245

Refbacks

  • There are currently no refbacks.


Copyright (c) 2018 Jurnal Pendidikan Teknologi dan Kejuruan

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

 

Online (e-ISSN): 2477-2410 || Printed (p-ISSN): 0854-4735

Jurnal Pendidikan Teknologi Kejuruan by http://journal.uny.ac.id/index.php/jptk was distributed under a Creative Commons Attribution 4.0 International License.

View My Stats

Supported by:

Jurnal Ilmiah Magister Managemen

Social Media: