Development of Augmented Reality Technology Based Learning Media of Lathe Machines
DOI:
https://doi.org/10.21831/jptk.v24i1.18245Keywords:
augmented reality, lathe, learning mediaAbstract
Conventionally, in the learning process teachers usually explain lathe machines using only one unit machine thus the students cannot observe and learn the machine comprehensively. Hence, it is necessary to create learning media based on Augmented Reality technology that can be individually accessed with smartphone devices to facilitate the students in examining the lathe parts in detail with ease. This study discusses the development of Augmented Reality technology based learning media to display parts of the lathe in informative details. This study was categorized as Research and Development. The procedure of the study consisted of several stages including finding potential and problem, literature studies, product development, expert validation, product revisions, product trial, product revision, user response, product revision and final product development. The results showed that the developed learning media was applicable. The percentages of product testing and user response testing were 87.50% and 82% respectively which both were categorized as good.
References
Arief, R. & Umniati, N. 2012. Pengembangan Virtual Class untuk Pembelajaran Augmented Reality Berbasis Android. Jurnal Pendidikan Teknologi dan Kejuruan. 21.2, 112-122
Domhan, T. 2010. Augmented Reality on Android Smartphone. Dualen Hochschule BadenWí¼rttemberg. Jerman
Pramana, Y.A., Brata, K.C., Brata, A.H., Pembangunan Aplikasi Augmented Reality untuk Pengenalan Benda di Museum berbasis Android (A Case Study: Museum Blambangan Banyuwangi). Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer. 2.5, 2034-2042
R. Azuma, Y. Baillot, R. Behringer, S. Feiner, S. Julier, B. MacIntyre. 2001. Recent Advances in Augmented Reality. IEEE Computer Graphics & Applications. 21.6, 34-47
Saputro, R.E., & Saputra D.I.S. 2015. Pengembangan Media Pembelajaran Mengenal Organ Pencernaan Manusia Menggunakan Teknologi Augmented Reality. Jurnal Buana Informatika. 6.2, 153-162
Sugiyono. Metode Penelitian dan Pengembangan (Research and Development/R&D). Bandung: Alfabeta. 2015
Suyitno. 2016. Pengembangan Multimedia Interaktif Pengukuran Teknik untuk Meningkatkan Hasil Belajar Siswa SMK. Jurnal Pendidikan Teknologi dan Kejuruan. 23.1, 101-109
Downloads
Published
How to Cite
Issue
Section
License

Jurnal Pendidikan Teknologi Kejuruan is licensed under a Creative Commons Atribution 4.0 Internasional License.