Development of automotive basics learning module Sub-Subject Special Service Tools (SST) based on augmented reality

I Gede Diva Sumarta Yana, Universitas Pendidikan Ganesha, Indonesia
Kadek Rihendra Dantes, Universitas Pendidikan Ganesha, Indonesia
Edi Elisa, Universitas Pendidikan Ganesha, Indonesia

Abstract


Based on preliminary research conducted in the Automotive Engineering class of SMK Negeri 3 Singaraja, it was found that the obstacles faced by students in the learning process were 90% of the 30 students stating that they did not have modules or other handbooks to learn the Special Service Tools (SST) sub-material. 73.3% stated that it was difficult to understand the material through teaching materials and methods applied by the teacher, so that students had difficulty in understanding how to use the types of Special Service Tools (SST) according to their functions. 90% of students stated that they were very happy and interesting if the learning activities of the Special Service Tools (SST) sub-material were presented using learning media that varied with audio, visual, audio-visual media. This research produced learning media in the form of Augmented Reality-based modules that can be accessed individually with a smartphone device to display 3-dimensional objects of the Special Service Tools (SST) type and how to use them. The research method used is research and development using the ADDIE model which consists of analysis, design, development, implementation, evaluation. The results of this study show that the learning module automotive basics sub subject Special Service Tools (SST) based on augmented reality is stated to be very feasible and very practical to use. The percentage of material experts, media experts, small and large group trials are 93%, 87.89%, 88.55% and 90.83% which are categorized as very feasible and very practical.


Keywords


Augmented Reality; Special Service Tools (SST); Development

Full Text:

PDF

References


Akçayır, M., & Akçayır, G. (2017). Advantages And Challenges Associated With Augmented Reality For Education: A Systematic Review Of The Literature. Educational Research Review, 20, 1–11. doi: 10.1016/j.edurev.2016.11.002.

Anugrah, S. (2021). The Validity and Practicality of Augmented Reality Based Learning Media for Computer Basics Courses. Journal of Physics: Conference Series, 1779(1), 6–11. doi: 10.1088/1742-6596/1779/1/012010.

Branch. (2009). Instructional Design-The ADDIE Approach. Springer.

Danto, W., Wibowo, A. T., & Purnama, B. (2016). Analisis Metode Occlusion Based Pada Augmented Reality Studi Kasus : Interaksi Dengan Objek Virtual Secara Real Time Menggunakan Gerakan Marker. Teknik Informatika / Universitas Surabaya. 1–7.

Elfitra, Mansyur, A., & Taufik, M. I. (2021). Student Perceptions of Augmented Reality (AR) Media In Calculus Courses. Journal of Physics: Conference Series, 1819(1). doi: 10.1088/1742-6596/1819/1/012033.

Fidan, M., & Tuncel, M. (2019). Integrating Augmented Reality Into Problem Based Learning: The Effects On Learning Achievement And Attitude In Physics Education. Computers & Education, 142. doi: 10.1016/j.compedu.2019.103635.

Ismail, A., Rahayu, G., Putera, M. A. K., Aghniya, N. N., & Gumilar, S. (2021). Development Of Augmented Reality As Physics Learning Media On Electric Concepts. IOP Conference Series: Materials Science and Engineering, 1098(4), 042006. doi: 10.1088/1757-899x/1098/4/042006.

Karisman, A., & Wulandari, F. (2019). Pengembangan Media Pembelajaran berbasis Augmented Reality di SMK Islamic Village pada Mata Pelajaran Perakitan Komputer. Prosiding SeNTIK STI&K, 3.

Lusiana, B., & Maryanti, R, (2020). “The Effectiveness of Learning Media Used During Online Learning. Media Pendidikan, Gizi, Dan Kuliner, 9(2), 81–92. doi: 10. 17509/xxxxt.vxix.

Majeed, Z. H., & Ali, H. A. (2020). A review of augmented reality in educational applications. International Journal of Advanced Technology and Engineering Exploration, 7(62), 20–27. doi: 10.19101/IJATEE.2019.650068.

Muktiani, N. R., Soegiyanto, Siswantoyo, Rahayu, S., & Hermawan, H. A. (2022). Augmented Reality Mobile App-Based Multimedia Learning Of Pencak Silat To Enhance The Junior High School Students’ Learning Outcomes. Cakrawala Pendidikan, 41(2), 553–568.

Mustaqim, I. (2016). Pemanfaatan Augmented Reality Sebagai Media Pembelajaran,” Jurnal Pendidikan Teknologi Dan Kejuruan, 13(2), 174. doi: 10.1109/SIBIRCON.2010.5555154.

Noroozi, O., Järvelä, S., & Kirschner, P. A. (2019). Multidisciplinary Innovations And Technologies For Facilitation Of Self-Regulated Learning. Computers in Human Behavior, 100, 295–297. doi: 10.1016/j.chb.2019.07.020.

Pujiastuti, H., & Haryadi, R. (2020). The Use Of Augmented Reality Blended Learning For Improving Understanding Of Food Security In Universitas Sultan Ageng Tirtayasa: A Case Study. Jurnal Pendidikan IPA Indonesia, 9(1), 59–69. doi: 10.15294/jpii.v9i1.21742.

Singh, G., Mantri, A., Sharma, O., Dutta, R., & Kaur, R. (2019). Evaluating The Impact Of The Augmented Reality Learning Environment On Electronics Laboratory Skills Of Engineering Students. Computer Applications in Engineering Education, 27(6), 1361–1375. doi: 10.1002/cae.22156.

Solikin, M., Yudianto, A., & Adiyasa, I. W. (2022). The Development Of Learning Media Of 2-Stroke Engine Manufactured By 3d Print For Distance Learning,” Jurnal Pendidikan Teknologi Dan Kejuruan, 28(1), 121–129. doi: 10.21831/jptk.v28i1.47499.

Sugiyono. (2013). Metode Penelitian Bisnis, Alfabeta.

Suryadi, A. (2020). Teknologi dan Media Pembelajaran Jilid 2, CV Jejak.

Taufiq, M., Nuswowati, M., & Widiyatmoko, A. (2021). Feasibility Study Of A Solar System Learning Media Based On Merge Cube Augmented Reality To Embedding Problem Solving Skills. Journal of Physics: Conference Series, 1918(5). doi: 10.1088/1742-6596/1918/5/052064.

Wahyuningtyas, N. (2019). Developing Edmodo-Based Online Learning Media To Support Student’s Skill Of Social Studies In 21th Century. IOP Conference Series: Earth and Environmental Science, 243(1). doi: 10.1088/1755-1315/243/1/012160.

Wang, M., Callaghan, V., Bernhardt, J., White, K., & Peña-Rios, A. (2018). Augmented Reality In Education And Training: Pedagogical Approaches And Illustrative Case Studies. Journal of Ambient Intelligence and Humanized Computing Volume, 9, 1391–1402.

Widiastika, M. A., Hendracipta, N., & Syachruroji, A. (2020). Pengembangan Media Pembelajaran Mobile Learning Berbasis Android Pada Konsep Sistem Peredaran Darah di Sekolah Dasar,” Jurnal Basicedu, 5(1), 47–64. doi: 10.31004/basicedu.v5i1.602.

Wong, E. Y. W., Kwong, T., & Pegrum, M. (2018). Learning On Mobile Augmented Reality Trails Of Integrity And Ethics, ” Research and Practice in Technology Enhanced Learning, 13(1). doi: 10.1186/s41039-018-0088-6.




DOI: https://doi.org/10.21831/jptk.v28i2.53099

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 I Gede Diva Sumarta Yana, Kadek Rihendra Dantes, Edi Elisa

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

 

Online (e-ISSN): 2477-2410 || Printed (p-ISSN): 0854-4735


Jurnal Pendidikan Teknologi Kejuruan by http://journal.uny.ac.id/index.php/jptk was distributed under a Creative Commons Attribution 4.0 International License.

View My Stats

Supported by:

Jurnal Ilmiah Magister Managemen

Social Media: