Augmented Reality and Its Use in Elementary School Education: A Systematic Literature Review

Tarmidzi Tarmidzi, Universitas Swadaya Gunung Jati, Indonesia
Kadek Dewi Wahyuni Andari, Universitas Borneo Tarakan, Indonesia
Atikah Sari, Dinas Pendidikan Kabupaten Bandung Barat, Indonesia
Mira Nuryanti, Universitas Swadaya Gunung Jati, Indonesia
Riskha Arfiyanti, Universitas Swadaya Gunung Jati, Indonesia
Muchamad Subali Noto, Universitas Swadaya Gunung Jati, Indonesia

Abstract


Learning, especially in elementary schools, in this era of information technology development, should ideally be able to utilize existing technology to enhance students' motivation and interest in learning. Ultimately, this can address learning issues and improve students' understanding and thinking abilities. The aim of this study is to determine the contribution and practical implications of the use of augmented reality in elementary school education.  This research used a systematic literature review (SLR) with a selection of 29 articles related to the use of augmented reality in elementary school education. Based on the review results, it is evident that augmented reality has a very positive contribution to various subjects and can be integrated with games and STEM education. Augmented reality also has excellent practical implications in education because it can increase students' motivation, interest, understanding, and critical and creative thinking abilities. Augmented reality is also capable of enhancing students' 21st-century skills.

Keywords


Augmented reality; learning media; elementary education; learning technology

References


Abdullah, N., Baskaran, V. L., Mustafa, Z., Ali, S. R., & Zaini, S. H. (2022). Augmented Reality: The Effect in Students’ Achievement, Satisfaction and Interest in Science Education. International Journal of Learning, Teaching and Educational Research, 21(5), 326–350. https://doi.org/10.26803/ijlter.21.5.17

Achmad, W. K. S., & Utami, U. (2023). Sense-making of Digital Literacy for Future Education Era: A Literature Review. Jurnal Prima Edukasia, 11(1), 47–53. https://doi.org/10.21831/jpe.v11i1.52911

Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002

Akhiruyanto, A., & Yudhistira, D. (2024). Trends in Augmented Reality and Virtual Reality Studies in Sports Education: Bibliometric Analysis of the Scopus Database for 2019-2024. Physical Education Theory and Methodology, 24(4), 643–650. https://doi.org/10.17309/tmfv.2024.4.17

Angraini, L. M., Susilawati, A., Noto, M. S., Wahyuni, R., & Andrian, D. (2024a). Augmented Reality for Cultivating Computational Thinking Skills in Mathematics Completed with Literature Review, Bibliometrics, and Experiments for Students. Indonesian Journal of Science and Technology, 9(1), 225–260. https://doi.org/10.17509/ijost.v9i1.67258

Angraini, L. M., Susilawati, A., Noto, M. S., Wahyuni, R., & Andrian, D. (2024b). Augmented Reality for Cultivating Computational Thinking Skills in Mathematics Completed with Literature Review, Bibliometrics, and Experiments for Students. Indonesian Journal of Science and Technology, 9(1), 225–260. https://doi.org/10.17509/ijost.v9i1.67258

Archambault, É., Campbell, D., Gingras, Y., & Larivière, V. (2009). Comparing bibliometric statistics obtained from the web of science and Scopus. Journal of the American Society for Information Science and Technology, 60(7), 1320–1326. https://doi.org/10.1002/asi.21062

Bistaman, I. N. M., Idrus, S. Z. S., & Rashid, S. A. (2018a). The Use of Augmented Reality Technology for Primary School Education in Perlis, Malaysia. Journal of Physics: Conference Series, 1019(1). https://doi.org/10.1088/1742-6596/1019/1/012064

Bistaman, I. N. M., Idrus, S. Z. S., & Rashid, S. A. (2018b). The Use of Augmented Reality Technology for Primary School Education in Perlis, Malaysia. Journal of Physics: Conference Series, 1019(1). https://doi.org/10.1088/1742-6596/1019/1/012064

Bratitsis, T., Bardanika, P., & Ioannou, M. (2017). Science Education and Augmented Reality Content: The Case of the Water Circle. Proceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017, 485–489. https://doi.org/10.1109/ICALT.2017.64

Buchner, J. (2022). Generative learning strategies do not diminish primary students’ attitudes towards augmented reality. Education and Information Technologies, 27(1), 701–717. https://doi.org/10.1007/s10639-021-10445-y

Cai, S., Jiao, X., Li, J., Jin, P., Zhou, H., & Wang, T. (2022). Conceptions of Learning Science among Elementary School Students in AR Learning Environment: A Case Study of “The Magic Sound.” Sustainability (Switzerland), 14(11). https://doi.org/10.3390/su14116783

Challenor, J., & Ma, M. (2019). A review of augmented reality applications for history education and heritage visualisation. In Multimodal Technologies and Interaction (Vol. 3, Issue 2). MDPI AG. https://doi.org/10.3390/mti3020039

Chen, M. Bin, Wang, S. G., Chen, Y. N., Chen, X. F., & Lin, Y. Z. (2020). A preliminary study of the influence of game types on the learning interests of primary school students in digital games. Education Sciences, 10(4). https://doi.org/10.3390/educsci10040096

Chen, C. H. (2020). Impacts of augmented reality and a digital game on students’ science learning with reflection prompts in multimedia learning. Educational Technology Research and Development, 68(6), 3057–3076. https://doi.org/10.1007/s11423-020-09834-w

Cheng, K. H., & Tsai, C. C. (2013). Affordances of Augmented Reality in Science Learning: Suggestions for Future Research. In Journal of Science Education and Technology (Vol. 22, Issue 4, pp. 449–462). https://doi.org/10.1007/s10956-012-9405-9

Costa, M. C., & Domingos, A. (2019). An augmented reality application to engage students in STEM education. … of the 14th International Conference on …, 1–8. https://run.unl.pt/handle/10362/96209%0Ahttps://run.unl.pt/bitstream/10362/96209/1/4_Ictmt14_147_CostaDomingosSS_GO.pdf

Daniel A, & Suleiman, I.A. (2023). Enhancing pupil engagement and learning through augmented reality-based interactive phonetics education. World Journal of Advanced Engineering Technology and Sciences, 9(1), 260–271. https://doi.org/10.30574/wjaets.2023.9.1.0131

Dar, P. A. (n.d.). Gender Equality in Elementary Education: A Dream or Reality. www.irj.iars.info

Demircioglu, T., Karakus, M., & Ucar, S. (2022). The Impact of Augmented Reality-Based Argumentation Activities on Middle School Students’ Academic Achievement and Motivation in Science Classes. The Asian Institute of Research Education Quarterly Reviews, 5(2), 22–34. https://doi.org/10.31014/aior.1993.05.02.464

Destiana, B., & Sandra Dewi, A. (2024). Defining Technology-Based Learning Media in Science Subjects for Elementary Schools. Jurnal Prima Edukasia, 12(2), 242–252. https://doi.org/10.21831/jpe.v12i2.71824

Dewi, P. S., & Kuswanto, H. (2023). The Effectiveness Of The Use Of Augmented Reality-Assisted Physics E-Module Based on Pedicab to Improve Mathematical Communication and Critical Thinking Abilities. Journal of Technology and Science Education, 13(1), 53–64. https://doi.org/10.3926/jotse.1714

Dilmen, I., & Atalay, N. (2021). The Effect of the Augmented Reality Applications in Science Class on Students’ 21st Century Skills and Basic Skills. Journal of Science Learning, 4(4), 337–346. https://doi.org/10.17509/jsl.v4i4.32900

Ekanayake, I., & Gayanika, S. (2022). Data Visualization Using Augmented Reality for Education: A Systematic Review. ICBIR 2022 - 2022 7th International Conference on Business and Industrial Research, Proceedings, May, 533–537. https://doi.org/10.1109/ICBIR54589.2022.9786403

Elsayed, S. A., & Al-Najrani, H. I. (2021). Effectiveness of the Augmented Reality on Improving the Visual Thinking in Mathematics and Academic Motivation for Middle School Students. Eurasia Journal of Mathematics, Science and Technology Education, 17(8), 1–16. https://doi.org/10.29333/ejmste/11069

Fadhli, M., Utami, D. D., Hastuti, B. N., Purnomo, R. A., Mahon, D., & Masters, A. (2022). The Effectiveness of Playful Augmented Reality Media for Teaching Early-Primary Students. Proceedings of the European Conference on Games-Based Learning, 2022-Octob, 216–224. https://doi.org/10.34190/ecgbl.16.1.632

Fakhrudin, A. (2018). The Implementation of Augmented Reality Technology in Teaching Natural Sciences to Improve Elementary Students’ Learning Achievement. Al-Ta Lim Journal, 25(1), 13–21. https://doi.org/10.15548/jt.v25i1.374

Fotaris, P., Pellas, N., Kazanidis, I., & Smith, P. (n.d.). A systematic review of Augmented Reality game-based applications in primary education. https://www.researchgate.net/publication/320243209_A_systematic_review_of_Augmented_Reality_gamebased_applications_in_primary_education

Garzón, J., & Acevedo, J. (2019). Meta-analysis of the impact of Augmented Reality on students’ learning gains. In Educational Research Review (Vol. 27, pp. 244–260). Elsevier Ltd. https://doi.org/10.1016/j.edurev.2019.04.001

Guhl, P. (2019). The Impact of Early Math and Numeracy Skills on Academic Achievement in Elementary School. Master’s Theses & Capstone Projects, 1–35. https://nwcommons.nwciowa.edu/cgi/viewcontent.cgi?article=1145&context=education_masters

Guntur, M. I. S., & Setyaningrum, W. (2021). The Effectiveness of Augmented Reality in Learning Vector to Improve Students’ Spatial and Problem-Solving Skills. International Journal of Interactive Mobile Technologies, 15(5), 159–173. https://doi.org/10.3991/ijim.v15i05.19037

Hariyanto, D., Rafiq, A. A., Gunawan, T. S., & Quynh, N. V. (2024). Exploring the research trends and development of augmented reality and virtual reality in ASEAN countries: a bibliometric study. International Journal of Electrical and Computer Engineering, 14(4), 4430–4444. https://doi.org/10.11591/ijece.v14i4.pp4430-4444

Hendajani, F., Hakim, A., Lusita, M. D., Saputra, G. E., & Ramadhana, A. P. (2018). 3D animation model with augmented reality for natural science learning in elementary school. Journal of Physics: Conference Series, 1013(1). https://doi.org/10.1088/1742-6596/1013/1/012154

Hendajani, F., Hakim, A., Sudiro, S. A., Saputra, G. E., & Ramadhana, A. P. (2019). Tracking Visualization of 3 Dimensional Object Natural Science Learning Media in Elementary School with Markerless Augmented Reality Based on Android. Journal of Physics: Conference Series, 1192(1). https://doi.org/10.1088/1742-6596/1192/1/012055

Hussein, H. A., Ali, M. H., Al-Hashimi, M., Majeed, N. T., Hameed, Q. A., & Ismael, R. D. (2023). The Effect of Web Augmented Reality on Primary Pupils’ Achievement in English. Applied System Innovation, 6(1), 1–20. https://doi.org/10.3390/asi6010018

Ibáñez, M. B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers and Education, 123, 109–123. https://doi.org/10.1016/j.compedu.2018.05.002

Indrawan, I. P. E., Parwati, N. N., Tegeh, I. M., & Sudatha, I. G. W. (2024). Trends in the Use of Augmented Reality in Character Development within Local Wisdom in Schools: A Bibliometric Study. Indian Journal of Information Sources and Services, 14(4), 7–15. https://doi.org/10.51983/ijiss-2024.14.4.02

Influence of Augmented Reality (AR) Technology via Mobile Application for Knowledge Transfer Program in Fourth Industrial Revolution Era. (2021). ASEAN Journal of Community Engagement, 5(1). https://doi.org/10.7454/ajce.v5i1.1123

Jesionkowska, J., Wild, F., & Deval, Y. (2020). Active learning augmented reality for steam education—a case study. Education Sciences, 10(8), 1–15. https://doi.org/10.3390/educsci10080198

Juan, D., & Dewitt, D. (2024). Bibliometric analysis of augmented reality in chemistry education over the past decade. Journal of Education and Learning, 18(4), 1593–1602. https://doi.org/10.11591/edulearn.v18i4.21551

Juhász, C., Muhi, K., & Johanyák, Z. C. (2019). Eddie – 3D Scanning and Augmented Reality in Education. Műszaki Tudományos Közlemények, 11(1), 93–96. https://doi.org/10.33894/mtk-2019.11.19

Kasinathan, V., Mustapha, A., Hasibuan, M. A., & Abidin, A. Z. Z. (2018). First Discovery: Augmented Reality for learning solar systems. International Journal of Integrated Engineering, 10(6), 148–154. https://doi.org/10.30880/ijie.2018.10.06.021

Kravtsov, H. (2020). Interactive Augmented Reality Technologies for Model Visualization in the School Textbook. https://ceur-ws.org/Vol-2732/20200918.pdf

Kurnianto, B., Wiyanto, & Haryani, S. (2020). Critical thinking skills and learning outcomes by improving motivation in the model of flipped classroom. Journal of Primary Education, 9(3), 282–291. https://journal.unnes.ac.id/sju/index.php/jpe/article/view/27783

Lampropoulos, G., Keramopoulos, E., Diamantaras, K., & Evangelidis, G. (2022). Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies. In Applied Sciences (Switzerland) (Vol. 12, Issue 13). MDPI. https://doi.org/10.3390/app12136809

Legi, H., Giban, Y., & Hermanugerah, P. (2022). Virtual Reality Education In Era 5.0. Journal Research of Social, Science, Economics, and Management, 2(04). https://doi.org/10.36418/jrssem.v2i04.303

Li, H., & Li, B. (2024). The state of metaverse research: a bibliometric visual analysis based on CiteSpace. Journal of Big Data, 11(1). https://doi.org/10.1186/s40537-024-00877-x

Lu, S. J., Lin, Y. C., Tan, K. H., & Liu, Y. C. (2022). Revolutionizing elementary disaster prevention education and training via augmented reality-enhanced collaborative learning. International Journal of Engineering Business Management, 14. https://doi.org/10.1177/18479790211067345

Lu, S. J., Liu, Y. C., Chen, P. J., & Hsieh, M. R. (2020). Evaluation of AR embedded physical puzzle game on students’ learning achievement and motivation on elementary natural science. Interactive Learning Environments, 28(4), 451–463. https://doi.org/10.1080/10494820.2018.1541908

Marín, V., Sampedro, B. E., Muñoz González, J. M., & Vega, E. M. (2022). Primary Education and Augmented Reality. Other Form to Learn. Cogent Education, 9(1). https://doi.org/10.1080/2331186X.2022.2082082

Martínez, A. A., & García, I. N. (2023). Enhancing social science learning with augmented reality for primary students in a CLIL context. Europub Journal of Education Research, 4(1), 11–33. https://doi.org/10.54745/ejerv4n1-002

Mukhtarkyzy, K., Abildinova, G., Serik, M., Kariyeva, K., & Sayakov, O. (2023). Systematic Review of Augmented Reality Methodologies for High School Courses. International Journal of Engineering Pedagogy, 13(4), 79–92. https://doi.org/10.3991/ijep.v13i4.38165

Nanang Setiawan, F., Zaenal Abidin, M., & Ratnawati, D. (2023). Development of augmented reality applications in English subjects for grade 1 elementary schools. Jurnal Teknologi, 16(1), 48–54. https://doi.org/10.34151/jurtek.v16i1.4237

Nincarean Eh Phon, D., Hishamuddin Abd Rahman, M., Hashim, S., Farhana Jumaat, N., Isni Sofiah Wan Din, W., & Mohamad, S. (n.d.). Exploring the student’s interaction with augmented reality and their relationship to learning achievement. https://www.researchgate.net/publication/338982908

Nincarean Eh Phon, D., Zainal Abidin, A. F., Ab Razak, M. F., Kasim, S., Basori, A. H., & Sutikno, T. (2019). Augmented reality: effect on conceptual change of scientific. Bulletin of Electrical Engineering and Informatics, 8(4), 1537–1544. https://doi.org/10.11591/eei.v8i4.1625

Ozcakir, B., & Cakiroglu, E. (2021). An augmented reality learning toolkit for fostering spatial ability in mathematics lesson: Design and development. European Journal of Science and Mathematics Education, 9(4), 145–167. https://doi.org/10.30935/SCIMATH/11204

Özeren, S., & Top, E. (2023). The effects of Augmented Reality applications on the academic achievement and motivation of secondary school students. Malaysian Online Journal of Educational Technology, 11(1), 25–40. https://doi.org/10.52380/mojet.2023.11.1.425

Pahmi, S., Hendriyanto, A., Sahara, S., Muhaimin, L. H., Kuncoro, K. S., & Usodo, B. (2023). Assessing the influence of augmented reality in Mathematics Education: A systematic literature review. International Journal of Learning, Teaching and Educational Research, 22(5), 1–25. https://doi.org/10.26803/ijlter.22.5.1

Pangestu, K., Malagola, Y., Robbaniyah, I., & Rahajeng, D. (2024). The influence of project based learning on learning outcomes, creativity and student motivation in Science learning at elementary echools. Jurnal Prima Edukasia, 12(2), 194–203. https://doi.org/10.21831/jpe.v12i2.63208

Pellas, N., Fotaris, P., Kazanidis, I., & Wells, D. (2019). Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning. Virtual Reality, 23(4), 329–346. https://doi.org/10.1007/s10055-018-0347-2

Petrov, P. D., & Atanasova, T. V. (2020). The Effect of augmented reality on students’ learning performance in stem education. Information (Switzerland), 11(4). https://doi.org/10.3390/INFO11040209

Pratama, B. A., Sucipto, S., & Nanda Hanief, Y. (2022). Improving learning in physical education: Augmented reality mobile app-based for fundamental motor skill. Jurnal SPORTIF : Jurnal Penelitian Pembelajaran, 8(2), 314–326. https://doi.org/10.29407/js_unpgri.v8i2.18508

Pratama, E., & Ngurah Suryantara, I. G. (2022). Augmented reality based human digestive organ learning application with Multi Marker method. Jurnal Teknik Informatika (Jutif), 3(5), 1149–1163. https://doi.org/10.20884/1.jutif.2022.3.5.260

Puspita Sari, A., Rudianto, B., Nasution, R., Aldi Prasetya, M., & Responden, C. (2022). Educational game introduction to plants for Class 3 primary school children based on augmented reality. 6(1). 10-17. http://jurnal.umt.ac.id/index.php/jika/article/download/5155/3103

Putri, R. E., & Syahputra, F. P. (2023). LINGTERSA (Linguistik, Terjemahan, Sastra) Ngelmu: Augmented reality-based Panji Story learning application in game-based learning as an effort to revitalize culture and character education in elementary school. 04(01), 20–024. https://doi.org/10.26594/register.v6i1.idarticle

Rahmasari, A., & Kuswanto, H. (2023). The Effectiveness of problem-based learning Physics Pocketbook integrating augmented reality with the local wisdom of Catapults in improving Mathematical and Graphical representation abilities. Journal of Technology and Science Education, 13(3), 886–900. https://doi.org/10.3926/JOTSE.1962

Rahmawati, A. S., & Wulan, D. (2022). The Effect of DiSTAD Learning model on the critical thinking skill and learning motivation. Eksakta: Berkala Ilmiah Bidang MIPA, 23(03), 145–157. https://doi.org/10.24036/eksakta/vol23-iss03/321

Ridwan, M., Misbahudholam AR, M., Budiyono, F., & Tri Sukitman. (2023). Improve the numeracy skills of fifth-grade students through self-efficacy in elementary schools. Jurnal Ilmiah Sekolah Dasar, 7(3), 526–535. https://doi.org/10.23887/jisd.v7i3.58660

Rukayah, Daryanto, J., Atmojo, I. R. W., Ardiansyah, R., Saputri, D. Y., & Salimi, M. (2022). Augmented reality media development in STEAM learning in elementary schools. Ingenierie Des Systemes d’Information, 27(3), 463–471. https://doi.org/10.18280/isi.270313

Sagan, O. V., Blakh, V. S., Los, O. N., Liba, O. M., & Kazannikova, O. V. (2022a). The use of augmented reality technology in primary education. Revista Amazonia Investiga, 11(49), 27–35. https://doi.org/10.34069/ai/2022.49.01.3

Sagan, O. V., Blakh, V. S., Los, O. N., Liba, O. M., & Kazannikova, O. V. (2022b). The use of augmented reality technology in primary education. Revista Amazonia Investiga, 11(49), 27–35. https://doi.org/10.34069/ai/2022.49.01.3

Salimi, M., Sekar Lintang, N., Hidayah, R., & Zainnuri, H. (2024). The implementation of student teams’ achievement divisions applying multimedia to improve Learning outcomes for fifth grade students at elementary school. Jurnal Prima Edukasia, 12(2), 204–215. https://doi.org/10.21831/jpe.v12i2.68448

Silva, M., Bermúdez, K., & Caro, K. (2023). Effect of an augmented reality app on academic achievement, motivation, and technology acceptance of university students of a chemistry course. Computers & Education: X Reality, 2(August 2022), 100022. https://doi.org/10.1016/j.cexr.2023.100022

Syawaludin, A., Gunarhadi, & Rintayati, P. (2019a). Development of augmented reality-based interactive multimedia to improve critical thinking skills in science learning. International Journal of Instruction, 12(4), 331–344. https://doi.org/10.29333/iji.2019.12421a

Syawaludin, A., Gunarhadi, & Rintayati, P. (2019b). Development of augmented reality-based interactive multimedia to improve critical thinking skills in science learning. International Journal of Instruction, 12(4), 331–344. https://doi.org/10.29333/iji.2019.12421a

Syawaludin, A., Gunarhadi, & Rintayati, P. (2019d). Enhancing elementary school students’ abstract reasoning in science learning through augmented reality-based interactive multimedia. Jurnal Pendidikan IPA Indonesia, 8(2), 288–297. https://doi.org/10.15294/jpii.v8i2.19249

Tsai, C. Y., & Lai, Y. C. (2022). Design and validation of an augmented reality teaching system for primary logic programming education. Sensors, 22(1). https://doi.org/10.3390/s22010389

Umamah, N., Mahmudi, K., Agustiningsih, & Suratno. (2020). Development of augmented reality in biotechnology processes as a supporting media for Science learning modules in elementary schools. IOP Conference Series: Earth and Environmental Science, 485(1). https://doi.org/10.1088/1755-1315/485/1/012069

Wen, Y., Wu, L., He, S., Ng, N. H. E., Teo, B. C., Looi, C. K., & Cai, Y. (2023). Integrating augmented reality into inquiry-based learning approach in primary science classrooms. Educational Technology Research and Development, 71(4), 1631–1651. https://doi.org/10.1007/s11423-023-10235-y

YILDIRIM, İ., & SEÇKİN KAPUCU, M. (2020). The effect of augmented reality practices on 6th grade students’ retention skills in science teaching. Journal of Education in Science, Environment and Health. https://doi.org/10.21891/jeseh.744351

Zhang, J., Wan Yahaya, W. A. J., & Sanmugam, M. (2024). The impact of immersive technologies on cultural heritage: A bibliometric study of VR, AR, and MR applications. In Sustainability (Switzerland) (Vol. 16, Issue 15). Multidisciplinary Digital Publishing Institute (MDPI). https://doi.org/10.3390/su16156446




DOI: https://doi.org/10.21831/jpe.v13i1.75094

Refbacks

  • There are currently no refbacks.


Copyright (c) 2025 Jurnal Prima Edukasia

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Jurnal Prima Edukasia indexed by:

All rights reserved p-ISSN: 2338-4743 |e-ISSN: 2460-9927

Creative Commons LicenseJurnal Prima Edukasia by http://journal.uny.ac.id/index.php/jpe/index is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
View Prima Edukasia Journal Stats