Development of Kinect- Based Science Learning Media to Support Improvement of Cognitive Learning Outcomes

Fajar Fitri, Physics Education Study Program, Universitas Ahmad Dahlan, Indonesia
Laifa Rahmawati, Physics Education Study Program, Universitas Ahmad Dahlan, Indonesia

Abstract


The purpose of this study is to describe the grant of science based learning media Kinect to support the improvement of students’ learning outcomes from cognitive aspect. This research is an educational development research which is adapted from the development model according to Borg and Gall. The research was conducted in four main stages, that are (1) needs analysis, (2) instructional design, (3) media development, (4) validation. Instruments used in this research are assessment sheets by validator, student response questionnaires, pretests, and post test. After being validated, the media was tested to ten students, so that the results obtained of student responses and the effectiveness of improving students' cognitive learning outcomes. The result of the development is Kinect-based science learning media. From the results of research and development stage as well as experiments that have been done can be concluded that the product can improved student learning outcomes in cognitive aspect

Keywords


learning media, Kinect-based, learning outcomes.

Full Text:

PDF


DOI: https://doi.org/10.21831/jser.v2i1.19261

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Based on a work at https://journal.uny.ac.id/index.php/jser/index

Accepted and published papers will be freely accessed in this website and the following abstracting & indexing databases:


   


 

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.