Pengaruh penggunaan media pembelajaran berbasis android terhadap kemampuan pemecahan masalah kimia

Arina Diana Fatma, Crys Fajar Partana


Penelitian ini bertujuan untuk menghasilkan media pembelajaran berbasis android dan mengidentifikasi peningkatan kemampuan pemecahan masalah kimia siswa. Prosedur penelitian pengembangan diadaptasi dari pengembangan ADDIE, terdiri dari lima tahap: analisis, desain, pengembangan, penerapan, dan evaluasi. Validasi produk dilakukan oleh ahli media dan ahli materi. Penilaian produk dilakukan oleh 5 guru kimia, 20 siswa untuk uji coba kelompok kecil, dan 56 siswa untuk uji coba lapangan. Evaluasi uji lapangan dilakukan untuk menentukan pengaruh media pembelajaran berbasis android terhadap kemampuan pemecahan masalah kimia. Instrumen yang digunakan dalam penelitian ini meliputi kuisioner penilaian media dan soal tes. Kuisioner penilaian diberikan kepada ahli media, ahli materi, guru, dan siswa. Soal tes diberikan kepada siswa setelah proses pembelajaran selesai. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis android yang dikembangkan dapat meningkatkan kemampuan pemecahan masalah kimia siswa SMA.


Learning with android application to improve chemical problem-solving ability



This research aimed to produce an Android-based learning media and to identify improvement in students' chemistry problem-solving ability. The development research procedure were adapted from the ADDIE development, consist of five phases: analysis, design, development, implementation, and evaluation. Product validations were conducted by media experts and material experts. The product assessment were conducted by five chemistry teachers and 20 students for small group trials. The product evaluations were conducted by 56 students for field trials. Field test evaluations were carried out to determine the effect of android-based learning media on the ability to solve chemical problems. The instruments used in this study include media assessment questionnaires and test questions. Assessment questionnaires are given to media experts, material experts, teachers, and students. Test questions are given to students after the learning process is complete. The results showed that the Android-based learning media developed can improve chemical problem-solving ability of high school students.


kemampuan pemecahan masalah; android; aplikasi; kimia; problem-solving; android; application; chemistry


Ahmar, A. S., & Rahman, A. (2017). Development of teaching material using an Android. Global Journal of Engineering Education, 19(1).

Alagumalai, S., Curtis, D. D., & Hungi, N. (2005). Applied rasch measurement: A book of exemplars. Springer.

Aljaberi, N. M., & Gheith, E. (2016). Pre-service class teacher’ ability in solving mathematical problems and skills in solving daily problems. Higher Education Studies, 6(3), 32.

Aung, Z., & Zaw, W. (2013). Permission-based android malware detection. International Journal of Scientific & Technology Research, 2(3), 228–234.

Azwar, S. (2003). Penyusunan skala psikologi. Pustaka Pelajar.

Baird, D. E., & Fisher, M. (2005). Neomillennial user experience design strategies: Utilizing social networking media to support “ always on ” learning styles. Journal of Educational Technology Systems, 34(1), 5–32.

Boone, W. J., Yale, M. S., & Staver, J. R. (2014). Rasch analysis in the human sciences. Springer.

Branch, R. M. (2009). Instructional design: The ADDIE approach. Springer Science & Business Media.

Cahyana, U., Paristiowati, M., Savitri, D. A., & Hasyrin, S. N. (2017). Developing and application of mobile game based learning (M-GBL) for high school students performance in chemistry. EURASIA Journal of Mathematics, Science and Technology Education, 13(10).

Chang, C.-C., Liang, C., Chou, P.-N., & Lin, G.-Y. (2017). Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media richness. Computers in Human Behavior, 71, 218–227.

Chin, K.-Y., Lee, K.-F., & Chen, Y.-L. (2015). Impact on student motivation by using a QR-based u-learning material production system to create authentic learning experiences. IEEE Transactions on Learning Technologies, 8(4), 367–382.

Dabbagh, N., & Kitsantas, A. (2012). Personal learning environments, social media, and self-regulated learning: A natural formula for connecting formal and informal learning. The Internet and Higher Education, 15(1), 3–8.

Demir, S. B. (2018). The effect of teaching quality and teaching practices on PISA 2012 mathematics achievement of Turkish students. International Journal of Assessment Tools in Education, 5(4), 645–658.

Ertmer, P. A., Ottenbreit-Leftwich, A. T., Sadik, O., Sendurur, E., & Sendurur, P. (2012). Teacher beliefs and technology integration practices: A critical relationship. Computers & Education, 59(2), 423–435.

Hanafi, H. F., & Samsudin, K. (2012). Mobile learning environment system (MLES): the case of Android-based learning application on undergraduates’ learning. International Journal of Advanced Computer Science and Application, 3(3), 1–5.

Heiman, G. (2013). Basic statistics for the behavioral sciences. Cengage Learning.

Irwansyah, F. S., Lubab, I., Farida, I., & Ramdhani, M. A. (2017). Designing interactive electronic module in chemistry lessons. Journal of Physics: Conference Series, 895, 012009.

Jamali, S. S., Shiratuddin, M. F., Wong, K. W., & Oskam, C. L. (2015). Utilising mobile-augmented reality for learning human anatomy. Procedia - Social and Behavioral Sciences, 197, 659–668.

Jatmiko, B. B., Sugiyarto, K. H., & Ikhsan, J. (2018). Developing ChemonDro application on redox concepts to improve self-regulated learning of students. Journal of Physics: Conference Series, 1097, 012055.

Lachs, V. (2013). Making multimedia in the classroom: A teachers’ guide. Routledge.

Lee, K. B., & Salman, R. (2012). The design and development of mobile collaborative learning application using android. Journal of Information Technology and Application in Education, 1(1), 1–8.

Lou, S.-J., Lin, H.-C., Shih, R.-C., & Tseng, K.-H. (2012). Improving the effectiveness of organic chemistry experiments through multimedia teaching materials for junior high school students. Turkish Online Journal of Educational Technology-TOJET, 11(2), 135–141.

Ma, S., Steger, D. G., Doolittle, P. E., & Stewart, A. C. (2018). Improved academic performance and student perceptions of learning through use of a cell phone-based personal response system. Journal of Food Science Education, 17(1), 27–32.

Organisation for Economic Co-operation and Development. (2014). PISA 2012 results: Creative problem solving: Students’ skills in tackling real-life problems (Volume V). OECD, Paris, France.

Ozkan, G., & Selcuk, G. S. (2015). Effect of technology enhanced conceptual change texts on students’ understanding of buoyant force. Universal Journal of Educational Research, 3(12), 981–988.

Rowe, J. P., Shores, L. R., Mott, B. W., & Lester, J. C. (2011). Integrating learning, problem solving, and engagement in narrative-centered learning environments. International Journal of Artificial Intelligence in Education.

Sari, S., Anjani, R., Farida, I., & Ramdhani, M. A. (2017). Using android-based educational game for learning colloid material. Journal of Physics: Conference Series, 895, 012012.

Sutisna, M. R. (2018). Pengaruh penggunaan interactive multimedia audio telling machine (imate) dan tingkat self regu-lated learning siswa terhadap kemampuan menerapkan greetings bahasa Inggris. EDUTECH, 16(3), 380.

Wardani, S., Lindawati, L., & Kusuma, S. B. W. (2017). The development of inquiry by using android-system-based chemistry board game to improve learning outcome and critical thinking ability. Jurnal Pendidikan IPA Indonesia, 6(2), 196.

Woodcock, B., Middleton, A., & Nortcliffe, A. (2012). Considering the Smartphone Learner: developing innovation to investigate the opportunities for students and their interest. Student Engagement and Experience Journal.



Copyright (c) 2019 Jurnal Inovasi Pendidikan IPA

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Jurnal Inovasi Pendidikan IPA indexed by:

Creative Commons License
Jurnal Inovasi Pendidikan IPA by is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

All rights reserved. p-ISSN: 2406-9205 | e-ISSN: 2477-4820

View My Stats