Development of AI-based interactive digital modules to enhance innovation in economics learning

Authors

DOI:

https://doi.org/10.21831/jppfa.v13i1.67329

Keywords:

Economic learning innovation, Interactive digital modules, Artificial intelligence.

Abstract

Rapid technological advancements in the digital era require teachers to continuously innovate in selecting effective learning media. Artificial intelligence (AI) offers new opportunities to enhance instructional quality through more adaptive, interactive, and personalized digital learning resources. This study aims to develop and evaluate an AI-based interactive digital module for senior high school economics instruction. Employing a research and development (R&D) approach with the ADDIE model — Analysis, Design, Development, Implementation, and Evaluation — the study conducted expert validations and large-scale trials involving five economics teachers and 158 Grade XI students across five public senior high schools in Jember Regency. The module was assessed using five core criteria of e-module quality. Results show that the module achieved excellent ratings across all categories: self-instruction (96.36%), self-contained (96%), stand-alone (94.10%), adaptive (99.66%), and user-friendly (97.36%), with an overall average score of 96.70%. These findings indicate that the AI-based interactive module is highly feasible and effective for supporting economics learning, addressing the limitations of conventional instructional materials, and aligning with the demands of digital learning in the Industrial Revolution 4.0 era. The study concludes that the developed module can serve as a valuable instructional innovation for economics teachers, enhancing both learning engagement and the quality of technology-integrated education.

References

Asyhar, R. (2012). Kreatif Mengembangkan Media Pembelajaran. Jakarta: Gaung Persada (GP) Press Jakarta.

Baharuddin, I. (2020). Pembelajaran Bermakna Berbasis Daring di Tengah Pandemi Covid-19. Kelola: Journal of Islamic Education Management, 5(2), 79–88.

de Sousa, W. G., de Melo, E. R. P., Bermejo, P. H. D. S., Farias, R. A. S., & Gomes, A. O. (2019). How and Where is Artificial Intelligence in the Public Sector Going? A Literature Review and Research Agenda. Government Information Quarterly, 36(4), 101392.

Dismarianti, I., Riswanda, J., Anggun, D. P., Maretha, D. E., & Ulfa, K. (2020). Pengembangan Media Pembelajaran Biologi Berbasis Modul Elektronik (E-Modul) pada Materi Struktur dan Fungsi Tumbuhan Kelas VIII SMP/MTS. Prosiding Seminar Nasional Pendidikan Biologi, 3(1), 110–119.

Fonda, A. & Sumargiyani. (2018). The Developing Math Electronic Module with Scientific Approach Using Kvisoft Flipbook Maker Pro for XI Grade of Senior High School Students. Infinity Journal of Mathematics Education, Vol 7 No 2 pp 109-122.

Imansari, N. & Sunaryantiningsih, I. (2017). Pengaruh Penggunaan E-Modul Interaktif terhadap Hasil Belajar Mahasiswa pada Materi Kesehatan dan Keselamatan Kerja. Jurnal Ilmiah Pendidikan Teknik Elektro, Vol 2 No 1 pp 11-16.

Kozma, R. B., & Voogt, J. (2003). Technology, Innovation, and Educational Change: A Global Perspective: A Report of the Second Information Technology in Education Study, Module 2. (No Title).

Law, N., Yuen, A., & Fox, R. (2011). Educational Innovations Beyond Technology: Nurturing Leadership and Establishing Learning Organizations. Springer Science & Business Media.

Nurmayanti, F. (2015). Pengembangan Modul Elektronik Fisika dengan Strategi PDEODE pada Pokok Bahasan Teori Kinetik Gas untuk Siswa Kelas XI SMA. Prosiding Simposium Nasional Inovasi dan Pembelajaran Sains. Bandung: ITB.

Marjaya, N., Wesnawa, I. G. A., & Yuniarta, G. A. (2021). Pengaruh Pemberian Konten Media Online Dalam Pembelajaran Ekonomi Terhadap Motivasi Belajar dan Hasil Belajar. Jurnal Pendidikan IPS Indonesia, 5(2), 129–140.

Minan Chusni. (2022). Inovasi Pembelajaran Berbasis Teknologi Artificial Intelligence dalam Pendidikan di Era Industry 4.0 dan Society 5.0. Jurnal Penelitian Sains dan Pendidikan (JPSP) 2(2): 192–98.

Pendidikan, K. (2017). Kebudayaan. Panduan Praktis Penyusunan E-

Modul. Jakarta: Direktorat pembinaan SMA, Ditjen Pendidikan Dasar dan Menengah.

Prastowo, A. (2015). Panduan Kreatif Membuat Bahan Ajar Inovatif. Jogjakarta: DIVA Press.

Raharjo, W.C., Suryati, & Khery, Y. (2017). Pengembangan E-Modul Interaktif Menggunakan Adobe Flash Pada Materi Ikatan Kimia untuk Mendorong Literasi Sains Siswa. Jurnal Ilmiah Pendidikan Kimia Hydrogen, 5 (1), 8-13.

Ririh, Kirana Rukmayuninda, Nur Laili, Adityo Wicaksono, and Silmi Tsurayya. (2020). Studi Komparasi dan Analisis Swot Pada Implementasi Kecerdasan Buatan (Artificial Intelligence) Di Indonesia. Jurnal Teknik Industri 15(2): 122–33.

Rita, J. (2014). Pengembangan pembelajaran Multimedia Interaktif Berbasis Internet Pelajaran Bahasa Inggris. Jurnal Teknologi Informasi & Komunikasi dalam Pendidikan, 1 (2), 2355-4983.

Robert Kozma (2003). Technology, Innovation, and Educational Change: A Global Perspective. A Report of the Second Information Technology in Education Study (Module 2), International Society for Technology in Education, p. 301. Available at: https://www.iea.nl/studies/iea/sites#section-152.

Sugiyono. (2014). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif, dan R&D. Alfabeta.

Supriadi, S. R. R. P., Haedi, S. U., & Chusni, M. M. (2022). Inovasi Pembelajaran Berbasis Teknologi Artificial Intelligence dalam Pendidikan di Era Industry 4.0 dan Society 5.0. Jurnal Penelitian Sains dan Pendidikan (JPSP), 2(2), 192–198.

Tjahyanti, Luh Putu Ary Sri, Putu Satya Saputra, and Made Santo

Gitakarma. (2022). Peran Artificial Intelligence (AI) Untuk Mendukung Pembelajaran di Masa Pandemi Covid-19. KOMTEKS 1(1).

Wahyono, H. N. (2019). Pengembangan media pembelajaran ekonomi interaktif berbasis Android sebagai upaya peningkatan aktivitas dan hasil belajar siswa. Gulawentah: Jurnal Studi Sosial, 4(2), 74–77.

Zhang, Dongsong. (2004). Virtual Mentor and the Lab System"”toward Building an Interactive, Personalized, and Intelligent e-Learning Environment. Journal of Computer Information Systems 44(3): 35–43.

Published

2025-11-20

How to Cite

[1]
Herlindawati, D. et al. 2025. Development of AI-based interactive digital modules to enhance innovation in economics learning. Jurnal Pembangunan Pendidikan: Fondasi dan Aplikasi. 13, 1 (Nov. 2025). DOI:https://doi.org/10.21831/jppfa.v13i1.67329.

Issue

Section

Articles

Citation Check