Pengembangan Media Play Mathematics with Technology dalam Melatihkan Berpikir Kritis dan Pemecahan Masalah Siswa
Kusaeri Kusaeri, Departemen Pendidikan Matematika, UIN Sunan Ampel Surabaya, Surabaya, Indonesia
Anni Mujahidad Dina, Departemen Pendidikan Matematika, UIN Sunan Ampel Surabaya, Surabaya, Indonesia
Elmita Irmanila, Departemen Pendidikan Matematika, UIN Sunan Ampel Surabaya, Surabaya, Indonesia
Putri Dwi Nuryaningsih, Departemen Pendidikan Matematika, UIN Sunan Ampel Surabaya, Surabaya, Indonesia
Abstract
Pendidikan abad 21 harus memfasilitasi pembelajaran jarak jauh dan siswa dituntut untuk memiliki kemampuan berpikir kritis dan pemecahan masalah. Oleh karena itu penting untuk mengembangkan media pembelajaran matematika berbasis teknologi dalam melatihkan kemampuan berpikir kritis dan pemecahan masalah. Jenis penelitian ini adalah penelitian pengembangan dengan pendekatan kuantitatif. Fase pengembangan terdiri dari 6 fase yaitu initiation, specification, design, production, review and evaluation, delivery and implementation. Pemilihan subjek penelitian yaitu 36 siswa kelas V, 27 siswa kelas IX, dan 30 siswa kelas XII. Instrumen penelitian yaitu lembar observasi, wawancara, angket respon, serta tes berpikir kritis dan pemecahan masalah. Analisis kevalidan dan kepraktisan media PHET yang dikembangkan dengan validitas produk dan materi media, serta analisis dari analisis angket respon siswa. Sedangkan analisis keefektifan media dengan analisis tes kemampuan berpikir kritis dan pemecahan masalah. Pengembangan Media PHET yang dikembangkan melalui tahapan: (a) Menyesuaikan dengan kurikulum 2013, memilih materi dimana kemampuan berpikir kritis dan pemecahan masalah siswa masih rendah yaitu materi pecahan, pola bilangan, dimensi tiga, serta menganalisis sejauh mana kemampuan siswa, dan membuat media PHET yang mudah dioperasikan, (b) Menyusun storyboard, (c) Memilih karakter yang sesuai dengan karakteristik siswa di setiap jenjang, warna yang dapat meningkatkan semangat belajar, dan sound effect, (d) Pembuatan media PHET dengan Unity, (e) Penilaian oleh validator bahwa media PHET dan instrumen valid dan reliabel, dan (f) Implementasi media untuk setiap jenjang didapatkan jika media PHET praktis. Penerapan media PHET terhadap siswa juga dikatakan efektif karena dapat melatihkan kemampuan berpikir kritis dengan hasil tes pada kategori sedang dan tinggi.
21st century education must facilitate distance learning, and students are required to have critical thinking and problem-solving skills. Therefore, it is important to develop technology-based mathematics learning media in practicing critical thinking and problem-solving skills. This type of research is development research with a quantitative approach. The development phase consists of 6 phases: initiation, specification, design, production, review and evaluation, delivery and implementation. The selection of research subjects were 36 students of class V, 27 students of class IX, and 30 students of class XII. The research instruments are observation sheets, interviews, response questionnaires, and critical thinking and problem-solving tests. Analysis of the validity and practicality of PHET media developed with the validities of media products and materials, as well as analysis of student response questionnaire analysis. The analysis of the effectiveness of the media with the analysis of critical thinking skills and problem solving. The development of PHET Media which was developed through the following stages: (a) Adapting to the 2013 curriculum, choosing materials where students' critical thinking and problem solving skills are still low, namely fractional material, number patterns, three dimensions, as well as analyzing the extent of students' abilities, and making PHET media that easy to operate; (b) Prepare storyboards; (c) Choose characters that match the characteristics of students at each level, colors that can increase enthusiasm for learning, and sound effects; (d) Making PHET media with Unity; (e) Assessment by the validator that PHET media and instruments are valid and reliable; (f) Implementation of media for each level is obtained if PHET media is practical. The application of PHET media to students is also said to be effective because it can train critical thinking skills with test results in the medium and high categories.
Keywords
Full Text:
PDFReferences
Agata, D., Yuniarti, H., & Adison, A. A. P. (2021). Android based english learning media and quiz using augmented reality. Proceedings of the International Conference on Applied Science and Technology on Social Science (ICAST-SS 2020), 544, 15–21. https://doi.org/10.2991/assehr.k.210424.004
Andini, M., & Yunianta, T. N. H. (2018). The development of borad game “the adventure of algebra” in the senior high school mathematics learning. Al-Jabar : Jurnal Pendidikan Matematika, 9(2), 95–109. https://doi.org/10.24042/ajpm.v9i2.3424
Arigawati, N. H., & Kusnandi, K. (2021). Students critical thinking reviewed from field-dependent and field-independent on number pattern material. JTAM (Jurnal Teori Dan Aplikasi Matematika), 5(1), 236. https://doi.org/10.31764/jtam.v5i1.3923
Arliza, R., Yani, A., & Setiawan, I. (2019). Development of interactive learning media based on android education geography. Journal of Physics: Conference Series, 1387(1). https://doi.org/10.1088/1742-6596/1387/1/012023
Artuz, J. K. A., & Roble, D. B. (2021). Developing students’ critical thinking skills in mathematics using online-process oriented guided inquiry learning (O-POGIL). American Journal of Educational Research, 9(7), 404–409. https://doi.org/10.12691/education-9-7-2
Astra, I. M., Nasbey, H., & Nugraha, A. (2015). Development of an android application in the form of a simulation lab as learning media for senior high school students. Eurasia Journal of Mathematics, Science and Technology Education, 11(5), 1081–1088. https://doi.org/10.12973/eurasia.2015.1376a
Azmidar, A., Darhim, D., & Dahlah, J. . (2017). Enhancing students’ interest through mathematics learning enhancing students ’ interest through mathematics learning. International Conference on Mathematics and Science Education (ICMScE), 1–6. https://doi.org/10.1088/1742-6596/895/1/012072
Basri, H., Purwanto, As’ari, A. R., & Sisworo. (2019). Investigating critical thinking skill of junior high school in solving mathematical problem. International Journal of Instruction, 12(3), 745–758. https://doi.org/10.29333/iji.2019.12345a
Budiarti, R. S., & Harlis, D. N. (2020). High order thinking skills for biology education: applied microbiology learning videos based on Jambi local wisdom. Universal Journal of Educational Research, 8(2), 689–694. https://doi.org/10.13189/ujer.2020.080242
Bustami, Y., SUarsini, E., & Ibrohim. (2019). Profil keterampilan berpikir kritis mahasiswa dalam perkuliahan zoologi. Jurnal Bioedukatika, 7(1), 59–66. http://journal.uad.ac.id/index.php/BIOEDUKATIKA/article/view/5332/3110
Chahyanti, V. E., Kamid, & Anggereini, E. (2022). Pengembangan LKPD berbasis pendekatan RME pada materi segiempat untuk meningkatkan kemampuan berpikir kreatif siswa. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 10(4), 2815–2825. https://doi.org/https://doi.org/10.24127/ajpm.v10i4.4337
Chang, B., Xu, R., & Watt, T. R. (2018). The impact of colors on learning. Adult Education Research Conference, 1–6. https://newprairiepress.org/cgi/viewcontent.cgi?article=4001&context=aerc
Chusni, M. M., Saputro, S., Rahardjo, S. B., & Suranto. (2021). Student’s critical thinking skills through discovery learning model using e-learning on environmental change subject matter. European Journal of Educational Research, 10(3), 1123–1135. https://doi.org/10.12973/eu-jer.10.3.1123
Diah, N. M., Ehsan, K. M., & Ismail, M. (2010). Discover mathematics on mobile devices using gaming approach. Procedia - Social and Behavioral Sciences, 8(5), 670–677. https://doi.org/10.1016/j.sbspro.2010.12.093
Disnawati, H., & Nahak, S. (2019). Pengembangan lembar kerja siswa berbasis etnomatematika tenun timor pada materi pola bilangan. Jurnal Elemen, 5(1), 64. https://doi.org/10.29408/jel.v5i1.1022
Dwijayani, N. M. (2019). Development of circle learning media to improve student learning outcomes. Journal of Physics: Conference Series, 1321(2). https://doi.org/10.1088/1742-6596/1321/2/022099
Dwyer, C. P., Hogan, M. J., & Stewart, I. (2014). An integrated critical thinking framework for the 21st century. Thinking Skills and Creativity, 12, 43–52. https://doi.org/10.1016/j.tsc.2013.12.004
Elmunsyah, H., Hidayat, W. N., & Asfani, K. (2019). Interactive learning media innovation: utilization of augmented reality and pop-up book to improve user’s learning autonomy. Journal of Physics: Conference Series, 1193(1). https://doi.org/10.1088/1742-6596/1193/1/012031
Erhel, S., & Jamet, E. (2013). Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness. Computers and Education, 67, 156–167. https://doi.org/10.1016/j.compedu.2013.02.019
Fatmawati, H., Mardiyana, M., & Triyanto, T. (2014). Analisis berpikir kritis siswa dalam pemecahan masalah matematika berdasarkan polya pada pokok bahasan persamaan kudrat ( penelitian pada siswa kelas x SMK Muhammadiyah 1 Sragen tahun pelajaran 2013 / 2014 ). Jurnal Elektronik Pembelajaran Matematika, 2(9), 911–922. https://media.neliti.com/media/publications/117142-ID-analisis-berpikir-kritis-siswa-dalam-pem.pdf
Fuad, N. M., Zubaidah, S., Mahanal, S., & Suarsini, E. (2017). Improving junior high schools’ critical thinking skills based on test three different models of learning. International Journal of Instruction, 10(1), 101–116. https://doi.org/10.12973/iji.2017.1017a
Gros, B. (2007). Digital games in education: Me design of games-based learning environments. Journal of Research on Technology in Education, 40(1), 23–38. https://doi.org/10.1080/15391523.2007.10782494
Hastuti, I. D., & Mawaddah, S. (2022). Development of student books characterized by indonesian realistic mathematics education to support mathematics problem solving ability. JTAM (Jurnal Teori Dan Aplikasi Matematika), 6(1), 36–50.
Heinrich, W. F., Habron, G. B., Johnson, H. L., & Goralnik, L. (2015). Critical thinking assessment across four sustainability-related experiential learning settings. Journal of Experiential Education, 38(4), 373–393. https://doi.org/10.1177/1053825915592890
Hermawan, H. D., & Arifin, F. (2015). The development and analysis of quality of “batik detector” as a learning media for Indonesia batik motifs android based in Indonesian school of Singapore. Proceedings 2015 International Conference on Science and Technology, TICST 2015, 281–287. https://doi.org/10.1109/TICST.2015.7369371
Hermita, N., Dewi, R., Alpusari, M., Noviana, E., Kurniaman, O., Antosa, Z., Sari, I. K., Mulyani, E. A., Elvina, E., & Putra, E. D. (2019). Improvement of elementary school critical thinking skills through the poe learning model (predict-observe-explain) on natural resource material. Journal of Physics: Conference Series, 1351(1). https://doi.org/10.1088/1742-6596/1351/1/012076
Hidayah, I. N., Sa’dijah, C., Subanji, & Sudirman. (2020). Characteristics of students’ abductive reasoning in solving algebra problems. Journal on Mathematics Education, 11(3), 347–362. https://doi.org/10.22342/JME.11.3.11869.347-362
Higgins, S. (2014). Critical thinking for 21st-century education: A cyber-tooth curriculum? Prospects, 44(4), 559–574. https://doi.org/10.1007/s11125-014-9323-0
Hoon, T. S., Kee, K. L., & Singh, P. (2013). Learning mathematics using heuristic approach. Procedia - Social and Behavioral Sciences, 90(InCULT 2012), 862–869. https://doi.org/10.1016/j.sbspro.2013.07.162
Ibrahim, M., Sunardi, S., & Isnaini, L. M. Y. (2022). Designing STEM – based learning management system using moodle as a distance learning alternative in basic calculus courses. JTAM (Jurnal Teori Dan Aplikasi Matematika), 6(1), 154–162. https://doi.org/10.31764/jtam.v6i1.5332
Ilahiyah, N., Yandari, I. A. V., & Pamungkas, A. S. (2019). Pengembangan modul matematika berbasis pakem pada materi bilangan pecahan di SD. Terampil : Jurnal Pendidikan Dan Pembelajaran Dasar, 6(1), 49–63. https://doi.org/10.24042/terampil.v6i1.4127
Istikomah, D. A., & Jana, P. (2019). Mathematical prolem solving ability in apos modified learning model (M-APOS). Journal of Physics: Conference Series, 1254(1), 0–6. https://doi.org/10.1088/1742-6596/1254/1/012071
Iswara, E., Darhim, D., & Juandi, D. (2021). Students’ critical thinking skills in solving on the topic of sequences and series. Plusminus: Jurnal Pendidikan Matematika, 1(3), 385–394. https://karya.brin.go.id/id/eprint/16126/
Iswinarti, & Suminar, D. R. (2019). Improving children’s problem-solving skills through javanese traditional games. Cakrawala Pendidikan, 38(3), 578–589. https://doi.org/10.21831/cp.v38i3.25331
Jacinto, H., & Carreira, S. (2021). Digital tools and paper-and-pencil in solving-and-expressing: how technology expands a student’s conceptual model of a covariation problem. Journal on Mathematics Education, 12(1), 113–132. https://doi.org/10.22342/JME.12.1.12940.113-132
Krulik, Stephen Rudnick, J. A. (1989). Krulik, Stephen; Rudnick, Jesse A. Problem Solving: A Handbook for Senior High School Teachers.
Kumi, R., Conway, C. M., Limayem, M., & Goyal, S. (2013). Learning in color: how color and affect influence learning outcomes. IEEE Transactions on Professional Communication, 56(1), 2–15. https://doi.org/10.1109/TPC.2012.2208390
Kunto, I., Ariani, D., Widyaningrum, R., & Syahyani, R. (2021). Ragam storyboard untuk produksi media pembelajaran. Jurnal Pembelajaran Inovatif, 4(1), 108–120. https://doi.org/10.21009/jpi.041.14
Lailiyah, S., Hayat, S., Urifah, S., & Setyawati, M. (2021). Levels of students’ mathematics anxieties and the impacts on online mathematics learning. Cakrawala Pendidikan, 40(1), 107–119. https://doi.org/10.21831/cp.v40i1.36437
Laksmiwati, P. A., & Retnowati, E. (2019). Pengembangan perangkat pembelajaran geometri berbasis kecerdasan majemuk siswa SMP kelas VIII. Pythagoras: Jurnal Pendidikan Matematika, 14(1), 1–11. https://doi.org/10.21831/pg.v14i1.26591
Lin, S., Zhou, Y., & Wijaya, T. T. (2020). Using hawgent dynamic mathematics software in teaching arithmetic operation. International Journal of Education and Learning, 2(1), 25–31. https://doi.org/10.31763/ijele.v2i1.97
Rasvani, N. L. A., & Wulandari, I. G. A. A. (2021). Pengembangan media pembelajaran aplikasi maca (materi pecahan) berorientasi teori belajar ausubel muatan matematika. Mimbar PGSD Undiksha, 9(1), 74–81. https://doi.org/10.23887/jjpgsd.v9i1.32032
Marfu’ah, I., Julaeha, S., & Solihah, A. (2019). Pengaruh penggunaan alat peraga pada materi pokok dimensi tiga terhadap hasil belajar matematika. Susunan Artikel Pendidikan, 4(2), 1–9. http://dx.doi.org/10.30998/sap.v4i2.4261
Marini, S., & Milawati, M. (2020). Distance learning innovation strategy in Indonesia during the covid-19 pandemic. Advances in Social Science, Education and Humanities Research, Proceedings of the 6th
International Seminar on Science Education (ISSE 2020) Development, 488(Aisteel), 416–421. https://doi.org/10.2991/assehr.k.201124.085
Marlina, L., Liliasari, Tjasyono, B., & Hendayana, S. (2018). Improving the critical thinking skills of junior high school students on Earth and Space Science (ESS) materials. Journal of Physics: Conference Series, 1013(1). https://doi.org/10.1088/1742-6596/1013/1/012063
Maulani, N., Linuwih, S., & Sulhadi, S. (2020). Effectiveness of physics learning using PBL assisted by PhET virtual. Physics Communication, 4(2), 19–24. https://journal.unnes.ac.id/nju/pc/article/view/31081/12120
Maulyda, M. A., Hidayati, V. R., Rosyidah, A. N. K., & Nurmawanti, I. (2019). Problem-solving ability of primary school teachers based on Polya’s method in Mataram City. Pythagoras: Jurnal Pendidikan Matematika, 14(2), 139–149. https://doi.org/10.21831/pg.v14i2.28686
Meadows, M. L., & Caniglia, J. C. (2019). Using PhET simulations in the mathematics classroom. The Mathematics Teacher, 112(5), 386–389. https://doi.org/10.5951/mathteacher.112.5.0386
Miatun, A., & Khusna, H. (2020). Pengaruh geogebra online berbasis scaffolding dan tingkat self regulate learning terhadap kemampuan berpikir kritis. Pythagoras: Jurnal Pendidikan Matematika, 15(2), 124–136. https://doi.org/10.21831/pg.v15i2.34499
Micholas, A. C. (Ed.). (2014). Encyclopedia of Quality of Life and Well-Being Research (1st ed.). Springer Netherlands. https://doi.org/10.1007/978-94-007-0753-5
Moma, L. (2017). Pengembangan kemampuan berpikir kreatif dan pemecahan masalah matematis mahasiswa melalui metode diskusi. Jurnal Cakrawala Pendidikan, 36(1), 130–139. https://doi.org/10.21831/cp.v36i1.10402
Moore, E. B., Chamberlain, J. M., Parson, R., & Perkins, K. K. (2014). PhET interactive simulations: Transformative tools for teaching chemistry. Journal of Chemical Education, 91(8), 1191–1197. https://doi.org/10.1021/ed4005084
Murtafiah, W., Suwarno, S., & Lestari, N. D. S. (2020). Exploring the types of a material presentation by teachers in mathematics learning during the COVID-19 pandemic. Journal of Physics: Conference Series, 1663(1). https://doi.org/10.1088/1742-6596/1663/1/012043
Nasiruudin, F. A. Z., & Hayati, H. (2019). Analisis kesulitan menyelesaikan soal operasi hitung pecahan pada siswa sekolah dasar di Makassar. Klasikal : Journal of Education, Language Teaching and Science, 1(2), 23–31. https://doi.org/10.52208/klasikal.v1i2.31
Nizaruddin, Muhtarom, & Sugiyanti. (2017). Learning mathematics with traditional game “jirak”: impact on mathematics disposition and students’ achievement. International Conference on Mathematics: Education, Theory, and Application (ICMETA), 1(1), 134–140. https://jurnal.uns.ac.id/math/article/view/12040
Novita, R., Prahmana, R. C. I., Fajri, N., & Putra, M. (2018). Penyebab kesulitan belajar geometri dimensi tiga. Jurnal Riset Pendidikan Matematika, 5(1), 18–29. https://doi.org/10.21831/jrpm.v5i1.16836
Patahuddin, S. M., & Rokhim, A. F. (2013). Website permainan matematika online untuk belajar matematika secara menyenangkan. Jurnal Pendidikan Matematika, 3(2). https://doi.org/10.22342/jpm.3.2.332.
Permatasari, H., Nofikasari, I., & Muria, Z. C. (2020). Metode godfrey vs sherwood-rout dalam animasi profil program pada lembaga amil zakat solopeduli. Bianglala Informatika, 8(1), 01–08. https://doi.org/10.31294/bi.v8i1.7698
Plass, J. L., Heidig, S., Hayward, E. O., Homer, B. D., & Um, E. (2014). Emotional design in multimedia learning: Effects of shape and color on affect and learning. Learning and Instruction, 29, 128–140. https://doi.org/10.1016/j.learninstruc.2013.02.006
Putranta, H., Jumadi, J., & Wilujeng, I. (2019). Physics learning by PhET simulation-assisted using problem based learning ( PBL ) model to improve students ’ critical thinking skills in work and energy chapters in MAN 3 Sleman. Asia-Pacific Forum on Science Learning and Teaching, 20(1), 1–44. https://eduhk.hk/apfslt/v20_issue1/putranta/index.htm
Putri, R. S., Purwanto, A., Pramono, R., Asbari, M., Wijayanti, L. M., & Hyun, C. C. (2020). Impact of the COVID-19 pandemic on online home learning: an explorative study of primary schools in Indonesia. International Journal of Advanced Science and Technology, 29(5), 4809–4818. https://api.semanticscholar.org/CorpusID:226670299
Rahmadita, N., Mubarok, H., & Prahani, B. K. (2021). Profile of problem-based learning (pbl) model assisted by phet to improve critical thinking skills of high school students in dynamic electrical materials. Jurnal Penelitian Pendidikan IPA (JPPIPA), 7(4), 617–624. https://doi.org/0.29303/jppipa.v7i4.799
Rahman, S. A., & Manaf, N. F. A. (2017). A critical analysis of bloom’s taxonomy in teaching creative and critical thinking skills in malaysia through english literature. English Language Teaching, 10(9), 245. https://doi.org/10.5539/elt.v10n9p245
Rahmayanti, H., Oktaviani, V., & Syani, Y. (2020). Development of sorting waste game android based for early childhood in environmental education. Journal of Physics: Conference Series, 1434(1). https://doi.org/10.1088/1742-6596/1434/1/012029
Rasmitadila, Aliyyah, R. R., Rachmadtullah, R., Samsudin, A., Syaodih, E., Nurtanto, M., & Tambunan, A. R. S. (2020). The perceptions of primary school teachers of online learning during the covid-19 pandemic period: A case study in Indonesia. Journal of Ethnic and Cultural Studies, 7(2), 90–109. https://doi.org/10.29333/ejecs/388
Rasmuin, & Widiani, D. (2021). Strategy and implementation of character education in era of society 5.0. Proceedings of the International Conference on Engineering, Technology and Social Science (ICONETOS 2020), 529, 575–582. https://doi.org/10.2991/assehr.k.210421.084
Sari, A. A. I., & Wutsqa, D. U. (2019). Pengembangan perangkat pembelajaran matematika menggunakan pendekatan inquiry berorientasi kemampuan berpikir kritis. Pythagoras: Jurnal Pendidikan Matematika, 14(1), 56–70. https://doi.org/10.21831/pg.v14i1.27303
Setiati, S., & Azwar, M. K. (2020). COVID-19 and Indonesia. Acta Medica Indonesiana, 52(1). https://www.actamedindones.org/index.php/ijim/article/view/1426
Seventika, S. Y., Sukestiyarno, Y. L., & Mariani, S. (2018). Critical thinking analysis based on Facione (2015) - Angelo (1995) logical mathematics material of vocational high school (VHS). Journal of Physics: Conference Series, 983(1), 0–6. https://doi.org/10.1088/1742-6596/983/1/012067
Sherwood, C., & Rout, T. (1998). a structured methodology for multimedia product and systems development. Ascilite ’98, 617–625.
Suhady, W., Roza, Y., & Maimunah, M. (2019). Identifikasi kesalahan konseptual dan prosedural siswa dalam menyelesaikan soal pada materi dimensi tiga. Jurnal Cendekia : Jurnal Pendidikan Matematika, 3(2), 494–504. https://doi.org/10.31004/cendekia.v3i2.143
Susanti, W. D., Riau, U. I., Info, A., & Learning, A. (2022). Alternative learning during a pandemic: use of the website as a mathematics learning. Infinity Journal of Mathematics Education, 11(1), 17–32. https://doi.org/https://doi.org/10.22460/infinity.v11i1.p17-32
Suyatna, A., Distrik, I. W., Herlina, K., Suyanto, E., & Haryaningtias, D. (2018). Developing interactive e-book of relativity theory to optimize self-directed learning and critical thinking skills. AIP Conference Proceedings, 2014(September 2018). https://doi.org/10.1063/1.5054469
Syahmani, Suyono, & Imam Supardi, Z. A. (2020). Effectiveness of i-smart learning model using chemistry problems solving in senior high school to improve metacognitive skills and students’ conceptual understanding. Pedagogika, 138(2), 37–60. https://doi.org/10.15823/p.2020.138.3
Taylor, M., Harlow, A., & Forret, M. (2010). Using a computer programming environment and an interactive whiteboard to investigate some mathematical thinking. Procedia - Social and Behavioral Sciences, 8(5), 561–570. https://doi.org/10.1016/j.sbspro.2010.12.078
Turnbull, D., Chugh, R., & Luck, J. (2021). Transitioning to E-Learning during the COVID-19 pandemic: How have Higher Education Institutions responded to the challenge? Education and Information Technologies, 26(5), 6401–6419. https://doi.org/10.1007/s10639-021-10633-w
Wardani, S., Lindawati, L., & Kusuma, S. B. W. (2017). The development of inquiry by using android-system-based chemistry board game to improve learning outcome and critical thinking ability. Jurnal Pendidikan IPA Indonesia, 6(2), 196–205. https://doi.org/10.15294/jpii.v6i2.8360
Widodo, S. A., & Wahyudin, W. (2018). Selection of learning media mathematics for Junior School Students. Turkish Online Journal of Educational Technology - TOJET, 17(1), 154–160. http://www.tojet.net/articles/v17i1/17115.pdf
Wieman, C. E., Adams, W. K., Loeblein, P., & Perkins, K. K. (2010). Teaching physics using PhET simulations. The Physics Teacher, 48(4), 225–227. https://doi.org/10.1119/1.3361987
Winkler, R., Söllner, M., & Leimeister, J. M. (2021). Enhancing problem-solving skills with smart personal assistant technology. Computers and Education, 165(August 2020). https://doi.org/10.1016/j.compedu.2021.104148
Yang, Y. T. C. (2012). Building virtual cities, inspiring intelligent citizens: digital games for developing students’ problem solving and learning motivation. Computers and Education, 59(2), 365–377. https://doi.org/10.1016/j.compedu.2012.01.012
Yao, A., Wang, L., Li, J., Xia, X., Jin, X., & Jing, N. (2020). 2D/3D Visualization of large-scale wind field based on WebGL. ACM International Conference Proceeding Series, 269–274. https://doi.org/10.1145/3434581.3434662
Yuan, S., Chan, H. C. S., & Hu, Z. (2017). Using PyMOL as a platform for computational drug design. Wiley Interdisciplinary Reviews: Computational Molecular Science, 7(2), 1–10. https://doi.org/10.1002/wcms.1298
Yudiawan, A., Sunarso, B., Suharmoko, Sari, F., & Ahmadi. (2021). Successful online learning factors in covid-19 era: Study of islamic higher education in west papua, Indonesia. International Journal of Evaluation and Research in Education, 10(1), 193–201. https://doi.org/10.11591/ijere.v10i1.21036
Yuliarni, I., Marzal, J., & Kuntarto, E. (2019). Analysis of multimedia learning mathematics storyboard design. International Journal of Trends in Mathematics Education Research, 2(3), 149. https://doi.org/10.33122/ijtmer.v2i3.119
Yulistiyarini, H., & Mahmudi, A. (2015). Pengembangan perangkat pembelajaran materi geometri ruang smp dengan memanfaatkan alat peraga manipulatif dan lingkungan. PYTHAGORAS: Jurnal Pendidikan Matematika, 10(2), 155. https://doi.org/10.21831/pg.v10i2.9145
Zhang, L., Wang, S., & Liu, B. (2018). Deep learning for sentiment analysis: a survey. Wiley Interdisciplinary Reviews: Data Mining and Knowledge Discovery, 8(4), 1–25. https://doi.org/10.1002/widm.1253
DOI: https://doi.org/10.21831/pythagoras.v18i1.50957
Refbacks
- There are currently no refbacks.
PYTHAGORAS: Jurnal Matematika dan Pendidikan Matematika indexed by:
Pythagoras is licensed under a Creative Commons Attribution 4.0 International License.
Based on a work at http://journal.uny.ac.id/index.php/pythagoras.
All rights reserved p-ISSN: 1978-4538 | e-ISSN: 2527-421X