Efektivitas model pembelajaran Relating, Experiencing, Applying, Cooperating, Transferring (REACT) dan reciprocal teaching berbantuan game edukasi
Achmad Buchori, Program Studi Pendidikan Matematika, Universitas PGRI Semarang, Indonesia
Dina Prasetyowati, Program Studi Pendidikan Matematika, Universitas PGRI Semarang, Indonesia
Farida Nursyahidah, Program Studi Pendidikan Matematika, Universitas PGRI Semarang, Indonesia
Abstract
Penelitian ini bertujuan untuk mendeskripsikan efektivitas model pembelajaran Relating, Experiencing, Applying, Cooperating, Transferring (REACT) berbantuan Game Edukasi dan Reciprocal Teaching berbantuan Game Edukasi ditinjau dari kemampuan pemecahan masalah matematis siswa. Penelitian ini adalah quasi experiment dengan posttest only control design. Populasi dalam penelitian ini adalah siswa kelas VIII MTs Sultan Fatah Gaji Demak tahun ajaran 2017/2018 dan kelas VIII-A, VIII-B, dan VIII-C dipilih sebagai sampel penelitian. Hasil penelitian menunjukkan bahwa (1) terdapat perbedaan signifikan rata-rata kemampuan pemecahan masalah matematis antara siswa yang mendapatkan pembelajaran dengan model REACT berbantuan Game Edukasi, model Reciprocal Teaching berbantuan Game Edukasi, dan model pembelajaran konvensional (ekspositori); (2) kemampuan pemecahan masalah matematis siswa yang belajar menggunakan model pembelajaran REACT berbantuan Game Edukasi lebih baik dari pada siswa yang belajar dengan pembelajaran konvensional; (3) kemampuan pemecahan masalah matematis siswa yang belajar menggunakan model Reciprocal Teaching berbantuan Game Edukasi lebih baik dari pada siswa yang belajar dengan pembelajaran konvensional; (4) pembelajaran dengan model REACT dan Reciprocal Teaching berbantuan Game Edukasi sama-sama efektif ditinjau dari kemampuan pemecahan masalah dengan rata-rata kemampuannya signifikan di atas 70; dan (5) terdapat pengaruh positif keaktifan siswa pada kelas yang belajar menggunakan model REACT dan Reciprocal Teaching berbantuan Game Education terhadap kemampuan pemecahan masalah matematis siswa.
The effectiveness of the Relating, Experiencing, Applying, Cooperating, Transferring (REACT) and reciprocal teaching model assisted by educational game
Abstract
This research aimed to describe the effectiveness of Relating, Experiencing, Applying, Cooperating, Transferring (REACT) learning models assisted by Educational Game and Reciprocal Teaching assisted by Educational Game in terms of students’ mathematical problem-solving abilities. This study was a quasi-experiment with a posttest only control design. The population in this research was students of 8th-grade of MTs Sultan Fatah Gaji Demak, Indonesia in the academic year 2017/2018 and class VIII-A, VIII-B, and VIII-C were selected as research samples. The results showed that (1) there was a significant difference in the average mathematical problem-solving ability between students who received learning with the REACT model assisted by Educational Game, the Reciprocal Teaching model assisted by Educational Games, and conventional learning models (expository); (2) the mathematical problem-solving ability of students who learn using REACT learning models assisted by Educational Games was better than conventional learning; (3) the mathematical problem-solving ability of students who learn using the Reciprocal Teaching model assisted by Educational Game was better than conventional learning; (4)The learning with the REACT and Reciprocal Teaching models assisted by Educational Games was equally effective in terms of problem solving skills with an average ability significantly above 70; and (5) there was a positive correlation between the activeness of students in class learning using REACT and Reciprocal Teaching models assisted by Game Education on students’ mathematical problem-solving abilities.
Keywords
Full Text:
DOWNLOAD PDFReferences
Afdhal, M., & Sugiman, S. (2017). Pengembangan perangkat pembelajaran berbasis reciprocal teaching berorientasi pada antusiasme dan kemampuan berpikir kritis siswa. Pythagoras: Jurnal Pendidikan Matematika, 12(2), 173-186. doi: https://doi.org/10.21831/pg.v12i2.17716
Andira, T., Santoso, B., & Yusup, M. (2018). Penerapan model pembelajaran reciprocal teaching ditinjau dari kemampuan penalaran matematis peserta didik pada materi bangun datar segi empat. Pythagoras: Jurnal Pendidikan Matematika, 13(1), 88-98. doi: https://doi.org/10.21831/pg.v13i1.16579
Anggraini, L., Siroj, R. A., & Putri, R. I. I. (2013). Penerapan model pembelajaran investigasi kelompok untuk meningkatkan kemampuan pemecahan masalah matematika siswa kelas VIII-4 SMP Negeri 27 Palembang. Jurnal Pendidikan Matematika, 4(1), 33-44. doi: https://doi.org/10.22342/jpm.4.1.309
Argikas, T., & Khuzaini, N. (2016). The application of reciprocal teaching method for improving the understanding of mathematics concept of 7th grade students SMP Negeri 2 Depok. Jurnal Mercumatika: Jurnal Penelitian Matematika dan Pendidikan Matematika, 1(1). doi: http://dx.doi.org/10.26486/mercumatika.v1i1.186
Ayda, E., & Widjajanti, D. B. (2014). Pengembangan perangkat pembelajaran teorema Pythagoras dengan media berbantuan komputer. Jurnal Riset Pendidikan Matematika, 1(2), 216-226. doi: https://doi.org/10.21831/jrpm.v1i2.2677
Cai, J. , Jakabcsin, M. S., & Lane, S. (1996), Assessing students’ mathematical communication. School Science and Mathematics, 96(5), 238-246. doi: https://doi.org/10.1111/j.1949-8594.1996.tb10235.x
Chen, Y., & Kong, D. (2017). An investigation on factors in the integration of reciprocal teaching into multimedia teaching. EURASIA Journal of Mathematics Science and Technology Education, 13(1), 133-142. doi: http://doi.org/10.12973/eurasia.2017.00608a
Chizary, F., & Farhangi, A. (2017). Efficiency of educational games on mathematics learning of students at second grade of primary school. Journal of History Culture and Art Research, 6(1), 232-240. doi: http://dx.doi.org/10.7596/taksad.v6i1.738
Fahmi, S., & Marsigit, M. (2014). Pengembangan multimedia macromedia flash dengan pendekatan kontekstual dan keefektifannya terhadap sikap siswa pada matematika. Pythagoras: Jurnal Pendidikan Matematika, 9(1), 90-98. doi: https://doi.org/10.21831/pg.v9i1.9071
Fakhruriza, O., & Kartika, I. (2015). Keefektifan model pembelajaran Relating, Experience, Applying, Cooperating, Transferring (REACT) untuk meningkatkan hasil belajar siswa SMP pada materi kalor. Jurnal Riset dan Kajian Pendidikan Fisika, 2(2), 54-57. doi: http://dx.doi.org/10.12928/jrkpf.v2i2.3250
Fauziah, A. (2010). Peningkatan kemampuan pemahaman dan pemecahan masalah matematik siswa SMP melalui strategi REACT. Forum Kependidikan, 30(1), 1-13. Retrived from http://forumkependidikan.unsri.ac.id/userfiles/ANA%20FAUZIAH.pdf
Haryati, J. T., & Fauziyah, F. (2009). Implementasi metode pembelajaran berbalik (reciprocal teaching) pada mata pelajaran akuntansi. Dinamika Pendidikan, 4(2), 175-194. doi: https://doi.org/10.15294/dp.v4i2.354
Hidayati, K., Widjajanti, D. B., Susanti, M., Arliani, E., & Subekti, R. (2012). Upaya menumbuhkan dan meningkatkan keterampilan mahasiswa Prodi Pendidikan Matematika FMIPA UNY dalam membuat media kartun untuk pembelajaran statistika dan peluang di SMP dan SMA. Pythagoras: Jurnal Pendidikan Matematika, 3(2), 51-64. doi: https://doi.org/10.21831/pg.v3i2.677
Marlissa, I., & Widjajanti, D. (2015). Pengaruh strategi REACT ditinjau dari gaya kognitif terhadap kemampuan pemecahan masalah, prestasi belajar dan apresiasi siswa terhadap matematika. Jurnal Riset Pendidikan Matematika, 2(2), 186 -196. doi: https://doi.org/10.21831/jrpm.v2i2.7333
Meyer, K. (2014). Making meaning in mathematics problem-solving using the reciprocal teaching approach. Literacy Learning: the Middle Years, 22(2), 7-14. Retrieved from https://eprints.usq.edu.au/25401/7/Meyer_LLMY_v22n2_PV.pdf
NCTM. (2000). Principles and standards for school mathematics. Reston, VA: Author.
Novaliendry, D. (2013). Aplikasi game geografi berbasis multimedia interaktif (studi kasus siswa kelas IX SMPN 1 RAO). Jurnal Teknologi Informasi & Pendidikan, 6(2), 106-118.
Polya, G. (1973). How to solve it (2nd ed.) Princeton, NJ: Princeton University Press.
Putri, M. E., Mardiyana, M., & Saputro, D. R. S. (2019). The effect of application of REACT learning strategies on mathematics learning achievements: Empirical analysis on learning styles of junior high school students. International Journal of Educational Research Review, 4(2), 231-237. doi: https://doi.org/10.24331/ijere.518065
Putri, R., & Santosa, R. H. (2015). Keefektifan strategi REACT ditinjau dari prestasi belajar, kemampuan penyelesaian masalah, koneksi matematis, self-efficacy. Jurnal Riset Pendidikan Matematika, 2(2), 262 - 272. doi: https://doi.org/10.21831/jrpm.v2i2.7345
Rachmayani, D. (2014). Penerapan pembelajaran reciprocal teaching untuk meningkatkan kemampuan komunikasi matematis dan kemandirian belajar matematika siswa. Jurnal Pendidikan Unsika, 2(1), 13-23. Retrieved from https://journal.unsika.ac.id/index.php/judika/article/view/118/122
Rohati, R. (2011). Pengembangan bahan ajar materi bangun ruang dengan menggunakan strategi Relating, Experiencing, Applying, Cooperating, Transferring (REACT) di sekolah menengah pertama. Edumatica: Jurnal Pendidikan Matematika, 1(2), 61-73. Retrieved from https://online-journal.unja.ac.id/index.php/edumatica/article/view/32
Sudargo, S., Buchori, A., & Rahmawati, N. D. (2015). Desain pengembangan digital math game dengan model etnomatematika pada mata kuliah matematika SMA. Retrieved from http://eprints.upgris.ac.id/10/
Sugiyono, S. (2013). Metode penelitian dan kuantitatif, kualitatif, dan R&D. Bandung: Alfabeta.
Wibisono, W., & Yulianto, L. (2010). Perancangan game edukasi untuk media pembelajaran pada Sekolah Menengah Pertama Persatuan Guru Republik Indonesia Gondang Kecamatan Nawangan Kabupaten Pacitan. Journal Speed: Sentra Penelitian Engineering Dan Edukasi, 2(2), 37-42. doi: http://dx.doi.org/10.3112/speed.v2i2.878
Wijaya, A. (2009). The power of games to learn mathematics: An overview. Pythagoras: Jurnal Pendidikan Matematika, 5(1), 1-12. doi: https://doi.org/10.21831/pg.v5i1.552
Yuniawatika, (2011). Penerapan pembelajaran matematika dengan strategi REACT untuk meningkatkan kemampuan koneksi dan representasi matematik siswa sekolah dasar. Jurnal Pendidikan Matematika, Edisi Khusus (2),107-120. Retrieved from http://jurnal.upi.edu/file/12-Yuniawatika-EDIT.pdf
Zurqoni, Retnawati, H., Apino, E., & Anazifa, R. D. (2018). Impact of character education implementation: A goal-free evaluation. Problems of Education in the 21st Century, 76(6), 881-899. doi: http://doi.org/10.33225/pec/18.76.881
Zurqoni, Retnawati, H., Arlinwibowo, J., & Apino, E. (2018). Strategy and implementation of character education in senior high schools and vocational high schools. Journal of Social Studies Education Research, 9(3), 370-397. Retrieved from https://jsser.org/index.php/jsser/article/view/294
DOI: https://doi.org/10.21831/pg.v14i1.17157
Refbacks
- There are currently no refbacks.
PYTHAGORAS: Jurnal Matematika dan Pendidikan Matematika indexed by:
Pythagoras is licensed under a Creative Commons Attribution 4.0 International License.
Based on a work at http://journal.uny.ac.id/index.php/pythagoras.
All rights reserved p-ISSN: 1978-4538 | e-ISSN: 2527-421X