Inovasi Pembelajaran melalui Model Teaching Game for Understanding (TGfU) untuk Menyiapkan Keterampilan Strategi Pembelajaran Pendidikan Jasmani

Sumarno Sumarno, Fakultas Ilmu Pendidikan dan Sosial, Universitas Nahdlatul Ulama Blitar, Indonesia
Veni Imawati, Fakultas Ilmu Pendidikan dan Sosial, Universitas Nahdlatul Ulama Blitar, Indonesia
Bayu Ristiawan, Sport Management, Shanghai University of Sport, China

Abstract


Karakteristik dari pembelajaran Pendidikan Jasmani (Penjas) yang condong pada aktivitas luar ruangan membutuhkan desain dan strategi khusus. Salah satu desain pembelajaran yang dapat menjadi alternatif adalah model Teacging Game for Understanding (TGfU). Tujuan penelitian ini untuk mendeskripsikan pengembangan, kegunaan dan persepsi guru dalam mengimplementasikan bahan ajar Penjas berbasis permainan dengan model TGfU. Penelitian dan pengembangan ini menggunakan model ADDIE (analyze, design, develop, implement & evaluate). Uji coba produk terdiri penilaian oleh ahli dan uji coba lapangan melalui evaluasi formatif (One-to-one, small-group & field trial) yang dilakukan oleh 10 partisipan. Instrumen yang digunakan meliputi protokol wawancara, observasi dan dokumentasi. Analisis data kualitatif menggunakan bantuan softwere qualitative data analysis Atlas.Ti versi 9. Desain permainan model TGfU dikembangkan yang didasarkan pada tingkat pengetahuan guru, karakteristik siswa dan sumber daya. Salah satu temuan penting dari proses R&D ini bahwa baik guru maupun siswa membutuhkan waktu yang lebih untuk mempelajari cara kerja dari model TGfU. Secara prospektif, desain yang kami kembangakan menjanjikan untuk digunakan sebagai strategi pembelajaran Penjas di masa depan.

 

Abstract: Characteristics of Physical Education (PE) that are inclined to outdoor activities require special designs and strategies. One of the learning designs that can be an alternative is the Teaching Game for Understanding (TGfU) model. The purpose of this study was to describe the development, usability, and perception of teachers in implementing game-based Physical Education teaching materials with the TGfU model. This research and development use the ADDIE model (analyze, design, develop, implement & evaluate). The product trial consisted of an expert assessment and a field trial through formative evaluation (one-to-one, small-group & field trial) conducted by 10 participants. The instruments used include interview protocols, observation, and documentation. Qualitative data analysis using qualitative data analysis software Atlas.Ti version 9. The TGfU model game design was developed based on the level of teacher knowledge, student characteristics, and resources. One of the important findings from this R&D is both teachers and students need more time to learn how the TGfU model works. Prospectively, the design we have developed is promising to be used as a strategy for learning Physical Education in the future.


Keywords


Strategi pembelajaran, Penjas, Learning strategy, TGfU, PE, ADDIE Model

Full Text:

PDF

References


Abbas, S., & Abidin, Z. (2016). Perbandingan Efektivitas Model Pembelajaran TGFU dan Inquiry Dalam Meningkatkan Motivasi dan Hasil Belajar Siswa Kelas V pada Mata Pelajaran Olahraga di SDN 01 Lubuk Alung Padang Pariaman. Jurnal MensSana, 1(1), 1–15. https://doi.org/10.24036/jm.v1i1.39

Alcalá, D. H., & Garijo, A. H. (2017). Teaching Games for Understanding: A Comprehensive Approach to Promote Student’s Motivation in Physical Education. Journal of Human Kinetics, 59, 17–27. https://doi.org/10.1515/hukin-2017-0144

Arias-Estero, J. L., Jaquero, P., Martínez-López, A. N., & Morales-Belando, M. T. (2020). Effects of Two TGfU Lessons Period on Game Performance, Knowledge and Psychosocial Variables in Elementary Physical Education. International Journal of Environmental Research and Public Health, 17(10), 3378. https://doi.org/10.3390/ijerph17103378

Barba-Martín, R. A., Bores-García, D., Hortigüela-Alcalá, D., & González-Calvo, G. (2020). The Application of the Teaching Games for Understanding in Physical Education. Systematic Review of the Last Six Years. International Journal of Environmental Research and Public Health, 17(9), E3330. https://doi.org/10.3390/ijerph17093330

Beni, S., Fletcher, T., & Ní Chróinín, D. (2017). Meaningful Experiences in Physical Education and Youth Sport: A Review of the Literature. Quest, 69(3), 291–312. https://doi.org/10.1080/00336297.2016.1224192

Branch, R. M. (2009). Instructional Design: The ADDIE Approach. New York: Springer Science & Business Media.

Braun, V., Clarke, V., & Weate, P. (2016). Using thematic analysis in sport and exercise research. In Routledge Handbook of Qualitative Research in Sport and Exercise. Routledge.

Bunker, D., & Thorpe, R. (1982). A model for the teaching of games in secondary schools. Bulletin of Physical Education, 18, 5–8.

Butler, J. I. (2006). Curriculum constructions of ability: Enhancing learning through Teaching Games for Understanding (TGfU) as a curriculum model. Sport, Education and Society, 11(3), 243–258. https://doi.org/10.1080/13573320600813408

Cueto, M., Hernandez, J., & Castejon, J. (2010). Teaching Games for Understanding to In-Service Physical Education Teachers: Rewards and Barriers Regarding the Changing Model of Teaching Sport. Journal of Teaching in Physical Education, 29, 378–398. https://doi.org/10.1123/jtpe.29.4.378

Darmawan, A., Sari, Z. N., Sugiarto, T., Sugiyanto, & Saputra, S. A. (2021). Pengembangan model pembelajaran TGfU untuk meningkatkan teknik dasar sepak cungkil dan sepak sila sepak takraw. Jurnal Kejaora (Kesehatan Jasmani Dan Olah Raga), 6(2), 271–278. https://doi.org/10.36526/kejaora.v6i2.1523

Deng, C., & Legge, M. (2022). A qualitative case study of primary classroom teachers’ perceived value of physical education in New Zealand. Sport, Education and Society, 0(0), 1–14. https://doi.org/10.1080/13573322.2022.2125948

Fani, R. A., & Sukoco, P. (2019). Volleyball learning media using method of teaching games for understanding adobe flash-based. Psychology, Evaluation, and Technology in Educational Research, 2(1), 34–50. https://doi.org/10.33292/petier.v2i1.6

Farias, C. F. G., Harvey, S., Hastie, P. A., & Mesquita, I. M. R. (2019). Effects of situational constraints on students’ game-play development over three consecutive Sport Education seasons of invasion games. Physical Education and Sport Pedagogy, 24(3), 267–286. https://doi.org/10.1080/17408989.2019.1571184

Gall, M. D., Gall, J. P., & Borg, W. R. (2007). Educational Research: An Introduction (8th ed.). Boston: Pearson/Allyn & Bacon.

García-Castejón, G., Camerino, O., Castañer, M., Manzano-Sánchez, D., Jiménez-Parra, J. F., & Valero-Valenzuela, A. (2021). Implementation of a Hybrid Educational Program between the Model of Personal and Social Responsibility (TPSR) and the Teaching Games for Understanding (TGfU) in Physical Education and Its Effects on Health: An Approach Based on Mixed Methods. Children, 8(7), 573. https://doi.org/10.3390/children8070573

García-López, L. M., Gutiérrez, D., Sánchez-Mora, D., & Harvey, S. (2019). Teachers’ use of teaching games for understanding in Central Spain. Physical Education and Sport Pedagogy, 24(5), 463–477. https://doi.org/10.1080/17408989.2019.1628931

Gaspar, V., Gil-Arias, A., Del Villar, F., Práxedes, A., & Moreno, A. (2021). How TGfU Influence on Students’ Motivational Outcomes in Physical Education? A Study in Elementary School Context. International Journal of Environmental Research and Public Health, 18(10), 5407. https://doi.org/10.3390/ijerph18105407

Gil-Arias, A., Harvey, S., García-Herreros, F., González-Víllora, S., Práxedes, A., & Moreno, A. (2021). Effect of a hybrid teaching games for understanding/sport education unit on elementary students’ self-determined motivation in physical education. European Physical Education Review, 27(2), 366–383. https://doi.org/10.1177/1356336X20950174

Gillham, B. (2008). Observation Techniques: Structured to Unstructured. London: Continuum. Retrieved from http://libgen.rs/book/index.php?md5=5D8D524538A4F58EE83275A3064E9573

Griffin, L. L., & Butler, J. (2005). Teaching Games for Understanding: Theory, Research, and Practice. Human Kinetics.

Harvey, S., & Jarrett, K. (2014). A review of the game-centred approaches to teaching and coaching literature since 2006. Physical Education and Sport Pedagogy, 19(3), 278–300. https://doi.org/10.1080/17408989.2012.754005

Harvey, S., Pill, S., Hastie, P., & Wallhead, T. (2020). Physical education teachers’ perceptions of the successes, constraints, and possibilities associated with implementing the sport education model. Physical Education and Sport Pedagogy, 25(5), 555–566. https://doi.org/10.1080/17408989.2020.1752650

Heemsoth, T., Boe, L., Bükers, F., & Krieger, C. (2020). Fostering pre-service teachers’ knowledge of ‘teaching games for understanding’ via video-based vs. Text-based teaching examples. Physical Education and Sport Pedagogy, 27(1), 77–90. https://doi.org/10.1080/17408989.2020.1850668

Hortigüela-Alcalá, D., Fernandez-Rio, J., & Pérez-Pueyo, Á. (2016). Effects of the methodological approach teaching soccer on the class climate. Perceptions of students and teachers. 16, 295–306.

Jung, J. (2012). The focus, role, and meaning of experienced teachers’ reflection in physical education. Physical Education & Sport Pedagogy, 17(2), 157–175. https://doi.org/10.1080/17408989.2011.565471

Kirk, D. (2016). “Is TGfU a Model Only Test Pilots Can Fly?”: Teacher-Coach Development in Game-Centered Approaches. Research Quarterly for Exercise and Sport, 87, S4–S5. https://doi.org/10.1080/02701367.2016.1200404

Kirk, D., & MacPhail, A. (2002). Teaching Games for Understanding and Situated Learning: Rethinking the Bunker-Thorpe Model. Journal of Teaching in Physical Education, 21(2), 177–192. https://doi.org/10.1123/jtpe.21.2.177

Lake, C., & Tessmer, M. (1997). Constructivism’s Implications for Formative Evaluation. Annual Meeting of the Association for Educational Communications and Technology.

Light, R., & Georgakis, S. (2007). The effect of Game Sense pedagogy on primary school pre-service teachers’ attitudes to teaching physical education. ACHPER Australia Healthy Lifestyles Journal, 54(1), 24–28. https://doi.org/10.3316/aeipt.160158

Light, Richard, & Fawns, R. (2003). Knowing the Game: Integrating Speech and Action in Games Teaching Through TGfU. Quest, 55(2), 161–176. https://doi.org/10.1080/00336297.2003.10491797

Light, Richard, Harvey, S., & Mouchet, A. (2014). Improving ‘at-action’ decision-making in team sports through a holistic coaching approach. Sport, Education and Society, 19(3), 258–275. https://doi.org/10.1080/13573322.2012.665803

Mawarti, S., Rohmansyah, N. A., & Hiruntrakul, A. (2022). Motivasi Belajar Siswa Pendidikan Jasmani Sebagai Hasil Determinan Dalam Gaya Mengajar. Jurnal Pendidikan Jasmani Indonesia, 18(1), 1–15. https://doi.org/10.21831/jpji.v18i1.48119

Mcneill, M. C., Fry, J. M., Wright, S. C., Tan, C. W. K., & Rossi, T. (2008). Structuring time and questioning to achieve tactical awareness in games lessons. Physical Education and Sport Pedagogy, 13(3), 231–249. https://doi.org/10.1080/17408980701345766

Metzler, M. (2017). Instructional Models in Physical Education (3rd ed.). New York: Routledge. https://doi.org/10.4324/9781315213521

Molenda, M. (2015). In Search of the Elusive ADDIE Model. Performance Improvement, 54(2), 40–42. https://doi.org/10.1002/pfi.21461

Naidoo, N., Azar, A. J., Khamis, A. H., Gholami, M., Lindsbro, M., Alsheikh-Ali, A., & Banerjee, Y. (2021). Design, Implementation, and Evaluation of a Distance Learning Framework to Adapt to the Changing Landscape of Anatomy Instruction in Medical Education During COVID-19 Pandemic: A Proof-of-Concept Study. Frontiers in Public Health, 9, 726814. https://doi.org/10.3389/fpubh.2021.726814

Ngatman, N., Guntur, G., Broto, D. P., & Bakar, Z. A. (2022). Evaluasi pembelajaran penjasorkes (PJOK) saat pandemi Covid-19 SMP Negeri Se-Kabupaten Sleman tahun 2022. Jurnal Pendidikan Jasmani Indonesia, 18(2), 144–154. https://doi.org/10.21831/jpji.v18i2.54779

Nieves, A. M., & Oliver, L. E. (2019). Introducing a TGfU Mini-volleyball Unit: Editor: Ferman Konukman. Journal of Physical Education, Recreation & Dance, 90(9), 56–60. https://doi.org/10.1080/07303084.2019.1658499

O’Leary, N. (2016). Learning informally to use the ‘full version’ of teaching games for understanding. European Physical Education Review, 22(1), 3–22. https://doi.org/10.1177/1356336X15586177

Pringle, R. (2010). Finding Pleasure in Physical Education: A Critical Examination of the Educative Value of Positive Movement Affects. Quest, 62(2), 119–134. https://doi.org/10.1080/00336297.2010.10483637

Pritchard, T., McCollum, S., Sundal, J., & Colquit, G. (2014). Effect of the Sport Education Tactical Model on Coeducational and Single Gender Game Performance. Physical Educator, 71(1).

Rahayu, J. S. (2013). Pemetaan Penelitian Teaching Game for Understanding (TGfU) Tahun 2000—2010. Jurnal Pendidikan Jasmani Indonesia, 9(2). https://doi.org/10.21831/jpji.v9i2.3015

Redelius, K., Quennerstedt, M., & Öhman, M. (2015). Communicating aims and learning goals in physical education: Part of a subject for learning? Sport, Education and Society, 20(5), 641–655. https://doi.org/10.1080/13573322.2014.987745

Roberts, S. J. (2011). Teaching Games for Understanding: The difficulties and challenges experienced by participation cricket coaches. Physical Education and Sport Pedagogy, 16(1), 33–48. https://doi.org/10.1080/17408980903273824

Roskam, A.-J. R., Kunst, A. E., Van Oyen, H., Demarest, S., Klumbiene, J., Regidor, E., … Mackenbach, J. P. (2010). Comparative appraisal of educational inequalities in overweight and obesity among adults in 19 European countries. International Journal of Epidemiology, 39(2), 392–404. https://doi.org/10.1093/ije/dyp329

Sasmitha, W., Suwirman, Arifan, I., & Purnama, S. D. (2020, August 6). Pencak Silat Basic Motion Learning Through Tactical Approach for Junior High School Students. 188–191. Atlantis Press. https://doi.org/10.2991/assehr.k.200805.052

Sasmitha, W., & Suwirman, S. (2021). Pengembangan Perangkat Pembelajaran Gerak Dasar Pencak Silat Melalui Pendekatan Taktis di Sekolah Menengah Pertama Negeri 1 Salimpaung. Sport Science, 21(1), 68–76. (physical education). https://doi.org/10.24036/JSOPJ.62

Setiawan, C. (2004). Krisis Identitas dan Legitimasi dalam Pendidikan Jasmani. Jurnal Pendidikan Jasmani Indonesia, 1(1). https://doi.org/10.21831/jpji.v1i1.112

Setiawan, C., & Anwar, M. hammad H. (2021). Narrating biopedagogy: A small story analysis of identities and parenting practices for healthy living. Physical Education and Sport Pedagogy, 1–13. https://doi.org/10.1080/17408989.2021.1990242

Simons, D., De Bourdeaudhuij, I., Clarys, P., De Cocker, K., Vandelanotte, C., & Deforche, B. (2018). A Smartphone App to Promote an Active Lifestyle in Lower-Educated Working Young Adults: Development, Usability, Acceptability, and Feasibility Study. JMIR MHealth and UHealth, 6(2), e44. https://doi.org/10.2196/mhealth.8287

Spector, J. M. (2017). Reflections on educational technology research and development. Educational Technology Research and Development, 65(6), 1415–1423. https://doi.org/10.1007/s11423-017-9545-y

Stefaniak, J., & Xu, M. (2020). An Examination of the Systemic Reach of Instructional Design Models: A Systematic Review. TechTrends, 64(5), 710–719. https://doi.org/10.1007/s11528-020-00539-8

Stolz, S., & Pill, S. (2014). Teaching games and sport for understanding: Exploring and reconsidering its relevance in physical education. European Physical Education Review, 20(1), 36–71. https://doi.org/10.1177/1356336X13496001

Syarif, A., & Winarni, S. (2015). Pengaruh Metode Pembelajaran dan Modifikasi Sarana Prasarana dalam Meningkatkan Strategi Bermain dan Kerja Sama. Jurnal Keolahragaan, 3(2), 139–149. https://doi.org/10.21831/jk.v3i2.6225

Tan, C. W. K., Chow, J. Y., & Davids, K. (2012). ‘How does TGfU work?’: Examining the relationship between learning design in TGfU and a nonlinear pedagogy. Physical Education & Sport Pedagogy, 17(4), 331–348. https://doi.org/10.1080/17408989.2011.582486

Tessmer, M. (1994). Formative Evaluation Alternatives. Performance Improvement Quarterly, 7(1), 3–18. https://doi.org/10.1111/j.1937-8327.1994.tb00613.x

Wallhead, T., Garn, A. C., Vidoni, C., & Youngberg, C. (2013). Game Play Participation of Amotivated Students During Sport Education. Journal of Teaching in Physical Education, 32(2), 149–165. https://doi.org/10.1123/jtpe.32.2.149

Wang, C. L., & Ha, A. (2009). Pre-service teachers’ perception of Teaching Games for Understanding: A Hong Kong perspective. European Physical Education Review, 15(3), 407–429. https://doi.org/10.1177/1356336X09364724

Yudha, I. D. M. K., Artanayasa, I. W., & Spyanawati, N. L. P. (2018). Pengaruh Penerapan Metode Pembelajaran Teaching Games for Understanding (Tgfu) terhadap Hasil Belajar Passing Control Sepak Bola pada Siswa Kelas VII Smp Negeri 2 Sawan Tahun Pelajaran 2017/2018. Jurnal Pendidikan Jasmani, Olahraga Dan Kesehatan Undiksha, 5(2). https://doi.org/10.23887/jjp.v5i2.13096




DOI: https://doi.org/10.21831/jpji.v18i2.54692

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Jurnal Pendidikan Jasmani Indonesia

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Creative Commons License
Jurnal Pendidikan Jasmani Indonesia is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Based on a work at https://journal.uny.ac.id/index.php/jpji.

Jurnal Pendidikan Jasmani Indonesia Stats