Pengembangan multimedia pembelajaran interaktif kimia berbasis android menggunakan prinsip mayer pada materi laju reaksi

Dian Puspita Eka Putri, program pascasarjana UNY, Indonesia
Ali Muhtadi, Fakultas Ilmu Pendidikan Universitas Negeri Yogyakarta, Indonesia

Abstract


Tujuan penelitian adalah(1) mengetahui karakteristik produk multimedia yang layak untuk materi laju reaksi (2) menguji keefektivan produk dalam meningkatkan capaian hasil belajar kognitif. Penelitian dilakukan di kelas XI IPA 3 SMAN 9 Yogyakarta. Metode penelitian R & D dari model Alessi and Trollip. Subjek uji  coba  adalah 3 ahli media dan 3 ahli materi pada uji alpha, 1 guru kimia dan 5 orang siswa pada uji beta, dan 30 siswa pada uji validasi. Pengumpulan data menggunakan observasi, wawancara, angket, dan tes.  Data dianalisis secara deskriptif kualitatif dan perhitungan statistik. Hasil penelitian: (1) produk sangat layak (2) karakteristiknya dapat memvisualisasikan konsep laju reaksi, tersusun atas beberapa jenis media penggunaan dikontrol siswa, memenuhi perbedaan kecepatan belajar, dan dikemas dalam bentuk aplikasi berbasis android. Oleh karena itu, pembelajaran dengan produk yang dihasilkan dapat dilakukan dimana saja dan kapan saja; (3) produk terbukti efektif dalam meningkatkan capaian hasil belajar kognitif pada materi laju reaksi.

Kata kunci: multimedia pembelajaran interaktif, laju reaksi, capaian hasil belajar kognitif

 

DEVELOPING INTERACTIVE MULTIMEDIA LEARNING CHEMISTRY BASED ON ANDROID WITH MAYER’S PRINCIPLES ON RATE REACTION COURSE

Abstract

This study aims to: (1) determine the effectiveness of multimedia products interactive learning based on Android using the principles of Mayer viable in the material reaction rate. (2) test the effectiveness product to improve outcomes cognitive achievement of students in the material rate reaction. This research was conducted in SMAN 9 Yogyakarta by using research and development methods (R & D), followed the model Alessi and Trollip. Subject trials of investigational products were the three experts of media and three experts material on the alpha test, one chemistry teacher and 5 students grade XI students in beta test and 30 students of class XI IPA 3 SMAN 9 Yogyakarta on validity test the effectiveness of the product. The collection of data was done through observation, interviews, questionnaires, and tests. Data were analyzed by descriptive qualitative and statistical calculations. The results show: (1) the products considered to be feasible, (2) the product has characteristic can visualize the concept of reaction rate, composed of several types of media, the activity can be controlled by students, can meet the student's pace difference, can be installed on android smartphone can be done learn; (3) the product proved effective in raising the achievement of the cognitive learning.

Keywords: multimedia interactive learning, rate reaction, cognitive learning outcomes


Keywords


Multimedia Pembelajaran Interaktif; Laju Reaksi; Capaian Hasil Belajar Kognitif

Full Text:

Fulltext PDF

References


Alessi, S. M., & Trollip, S. P. (2001). Multimedia for learning: methods and development (3rd ed.). Boston: Allyn and Bacon.

Babiker, M. E. A. (2015). For effective use of multimedia in education, teachersmust develop their own educational multimedia applications. TOJET: The Turkish Online Journal of Educational Technology, 14(4), 62–68. Retrieved from http://www.tojet.net/articles/v14i4/1446.pdf

Darmawan, D. (2011). Teknologi pembelajaran. Bandung: PT. Remaja Rosda Karya.

Degeng, I. N. S. (2013). Ilmu pembelajaran klasifikasi variabel untuk pengembangan teori dan penelitian. Bandung: Kalam Hidup.

Heinick, R., Molenda, M., Russell, J. D., & Smaldino, S. E. (1996). Instructional media and technologies for learning. Upper Sadle River: Prentice Hall.

Ivers, K., & Barron, A. (2010). Multimedia projects in education: designing, producing, and assessing. Westport: Libraries Unlimited.

Jangathe, G., & Rojatkhar, D. (2015). Use of android in education. International Journal of Electrical and Electronics Research, 3(4), 133–137.

Joshi, R., Shete, V. V., & Somani, S. B. (2015). Android based smart learning and attendance management system. International Journal of Advanced Research in Computer and Communication Engineering, 4(6), 256–260. https://doi.org/10.17148/IJARCCE.2015.4655

Kementerian Pendidikan dan Kebudayaan Republik Indonesia. Peraturan Menteri Pendidikan dan Kebudayaan Nomor 20 Tahun 2016 tentang Standar Kompetensi Lulusan Pendidikan Dasar dan Menengah (2016).

Malik, S., & Agarwal, A. (2012). Use of multimedia as a new educational technology tool–a study. International Journal of Information and Education Technology, 468–471. https://doi.org/10.7763/IJIET.2012.V2.181

Martono, K. T., & Nurhayati, O. D. (2014). Implementation of android based mobile learning application as a flexible learning media. IJCSI International Journal of Computer Science Issues, 11(3). Retrieved from https://ijcsi.org/papers/IJCSI-11-3-1-168-174.pdf

Mayer, R. E. (2009). Multimedia learning prinsip-prinsip dan aplikasi. (T. W. Utomo, Trans.). New York: Cambrigde University Press.

Milovanović, M., Obradović, J., & Milajić, A. (2013). Application of interactive multimedia tools in teaching mathematics – examples of lessons from geometry. TOJET: The Turkish Online Journal of Educational Technology, 12(1), 19–31. Retrieved from http://www.tojet.net/articles/v12i1/1213.pdf

Munir, M. (2015). The use of multimedia learning resource sharing (MLRS) in developing sharing knowledge at schools. International Journal of Multimedia and Ubiquitous Engineering, 10(9), 61–68. https://doi.org/10.14257/ijmue.2015.10.9.07

Nazalin, N., & Muhtadi, A. (2016). Pengembangan multimedia interaktif pembelajaran kimia pada materi hidrokarbon untuk siswa kelas XI SMA. Jurnal Inovasi Teknologi Pendidikan, 3(2), 221. https://doi.org/10.21831/jitp.v3i2.7359

Philips, R. (1997). The developer’s handbook to interactive multimedia: a practical guide for educational applications. New York: Kogan Page, Ltd. https://doi.org/10.1.1.183.7898

Roblyer, M., & Doering, A. D. (2013). Integrating educational technology into teaching. New York: Pearson Education, Inc.

Sudjana, N. (2005). Penilaian hasil proses belajar mengajar. Bandung: PT Remaja Rosdakarya.

Sugiyarto, K. H., & Ikhsan, J. (2014). Pengembangan media mobile learning “Chem Edu” berbasis android sebagai suplemen materi kimia berdasarkan kurikulum 2013 untuk meningkatkan academic performance peserta didik SMA/MA. Yogyakarta.

Tan, S. C., & Wong, A. F. L. (2003). Teaching and learning with technology. Singapore: Prentice Hall.

Vaughan, T. (2006). Multimedia: making it works. (A. Prabawati & A. H. Triyuliana, Trans.) (8th ed.). New York: McGraw Hill Education.

Widoyoko, E. P. (2012). Teknik penyusunan instrumen penelitian. Yogyakarta: Pustaka Pelajar.

Yektyastuti, R. (2012). Pengembangan media pembelajaran Kimia berbasis Android pada materi kelarutan dan hasil kali kelarutan untuk meningkatkan motivasi belajar dan hasil belajar kognitif peserta didik SMA. Jurnal Pembelajran Kimia, 3(2), 8–15.




DOI: https://doi.org/10.21831/jitp.v5i1.13752

Refbacks

  • There are currently no refbacks.


Copyright (c) 2018 Dian Puspita Eka Putri, Ali Muhtadi

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Our journal indexed by:

       

View Journal Statistics