Pengembangan perangkat pembelajaran vektor dengan pendekatan creative problem solving kelas XI SMK Teknokestan
Abstract
Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran vektor dengan pendekatan Creative Problem Solving untuk kelas XI SMK Teknokestan, meliputi rencana pelaksanaan pembelajaran (RPP) dan lembar kegiatan siswa (LKS) yang valid, praktis, dan efektif, serta tes prestasi belajar siswa (TPB) yang valid dan praktis. Jenis penelitian ini adalah penelitian pengembangan (research & development). Penelitian ini menggunakan model pengembangan 4D yang terdiri atas empat tahap pengembangan yaitu define, design, development, dan disseminate. Aspek kevalidan produk -dilihat dari hasil validasi ahli yang mencapai kriteria sangat valid. Aspek kepraktisan produk -dilihat dari hasil pengisian lembar kepraktisan oleh guru yang mencapai kriteria sangat praktis, hasil pengisian lembar kepraktisan oleh siswa yang mencapai kriteria baik, dan lembar observasi keterlaksanaan pembelajaran menunjukkan bahwa persentase minimal keterlaksanaan pembelajaran adalah 83,3% dan maksimal adalah 86,1%. Aspek keefektifan dilihat dari hasil tes prestasi belajar siswa mencapai nilai KKM setiap kelas lebih dari 70%.
Kata kunci: pengembangan, perangkat pembelajaran, Creative Problem Solving
Developing Learning Kit on Material Vector with Creative Problem Solving Approach Grade XI SMK Teknokestan
Abstract
This reseach was aimed to develop learning kit of vector with Creative Problem Solving approach in grade XI -SMK Teknokestan, covering lesson plan and worksheet which is valid, practical, and effective, –and learning achievement test which is valid and practical. The research is research & development, which was carried out by the implementation of 4D development model, which consist of four stages: define, design, development, and dissemination. The product validity can be seen from the result of expert validation who claimed that the criteria of product was very valid. The product practicality can be seen from the result of the teacher practicality sheets which show that the product criteria was very good; the result of the student practicality sheets show that the product criteria was good; the learning implementation observation sheets show that the minimum implementation percentage was 83.3% and maximum was 86.1%. The effective product can be seen from the result of learning achievement test reach KKM more than 70%.
Keywords: development, learning kit, creative problem solvingKeywords
Full Text:
FULLTEXT PDFReferences
AECT. (1977). The definition of educational technology. Association for Educational Communication and Technology.
Azwar, S. (2002). Tes prestasi fungsi pengembangan pengukuran prestasi belajar. Yogyakarta: Pustaka Pelajar.
Balitbang Depdiknas. (2013). Laporan Hasil Ujian Nasional Tahun Ajaran 2012/2013.
Chambers, P. (2008). Teaching mathematics. London: SAGE Publications.
Davies, et al. (2008). Evaluation and selection of learning resouces: a guide. Canada: Prince Edward Island.
Drews, D. & Hansen, A. (2007). Using resource to suppore mathematical thinking primary and early years. Glasgow: Learning Matters.
Depdiknas. (2008). Penyusunan silabus dan rencana pelaksanaan pembelajaran (RPP) matematika SD. Dalam rangka pengembangan KTSP. Yogyakarta: PPPTK.
Gauhar, S. (2012). Mathematics is The Queen of Sciences. Tersedia: http://enu.kz/repository/repository2012/mathematics.pdf. diakses pada tanggal 3 Agustus 2013.
Gronlund, et al. (2009). Measurement and assessment in teaching.Upper Saddle River, NJ: Pearson Education, Inc.
Helie, S. & Sun, R. (2008). Knowledge Integration in Creative Problem Solving. [Online]. Tersedia di: www.helie-cog08-cps. [30 Juli 2013].
Isaksen, S.G., Dorval, K.B., & Treffinger, D.J. (2011). Creative approaches to problem solving:a framework for innovation and change. California: SAGE Publications, Inc.
Komalasari. (2013). Pembelajaran kontekstual konsep dan aplikasi. Bandung: Refika Aditama.
Lahinda, Y., & Jailani, J. (2015). Analisis proses pemecahan masalah matematika siswa sekolah menengah pertama. Jurnal Riset Pendidikan Matematika, 2(1), 148 - 161. doi:http://dx.doi.org/10.21831/jrpm.v2i1.7157
Mendiknas. (2005). Peraturan Nomor 19 tentang Standar Nasional Pendidikan.
Mendiknas.(2007). Permendiknas Nomor 41 tentang Standar proses. Jakarta: Depdiknas.
Mendikbud. (2013a). Peraturan Menteri Pendidikan dan Kebudayaan Nomor 65 Tahun 2013 tentang Standar Proses.
Mendikbud. (2013b). Peraturan Menteri Pendidikan dan Kebudayaan Nomor 66 Tahun 2013 tentang Standar Penilaian.
Mendikbud. (2013) Peraturan Menteri Pendidikan dan Kebudayaan Nomor 81A Tahun 2013 tentang Implementasi Kurikulum.
Steiner, G. (2009). “The Concept of Open Creativity: Collaborative Creative Problem Solving for Innovation Generation-a Systems Approach”. Journal of Businessand Management. 15 (1), 5-33.
Sulistyowati, Y., & Sugiman, S. (2014). Pengembangan perangkat pembelajaran bangun ruang di SMP dengan pendekatan creative problem solving. PYTHAGORAS: Jurnal Pendidikan Matematika, 9(2), 219-232. doi:http://dx.doi.org/10.21831/pg.v9i2.9082
Thiagarajan, S., Semmel, D. S., dan Semmel, M. I. (1974). Instructional development for training teachers of exceptional childern. Bloomington: Indiana University.
Tileston, D. W. (2007). Teaching Strategies for Active Learning. California Corwin Press.DOI: https://doi.org/10.21831/jrpm.v3i1.10406
Refbacks
- There are currently no refbacks.
Copyright (c) 2016 Jurnal Riset Pendidikan Matematika
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Jurnal Riset Pendidikan Matematika indexed by:
Jurnal Riset Pendidikan Matematika by http://journal.uny.ac.id/index.php/jrpm/index is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
All rights reserved. p-ISSN 2356-2684 | e-ISSN 2477-1503
View My Stats