Interactive Learning Media Development Based on Android Assisted by Google Sites on Building Static Calculation Element in 2nd Depok National Vocational High School

Niken Rarasati, Universitas Negeri Yogyakarta, Indonesia
Affero bin Ismail, Universiti Tun Hussein Onn Malaysia, Malaysia

Abstract


Background:  This study aims to develop interactive learning media based on android assisted by Google Sites on building static calculation element class X SMK N 2 Depok and to determine the feasibility of the media in terms of material and media aspects.

Methods: The research is Research and Development (R&D) method using waterfall model development. The stage of waterfall model are analysis, design, coding, testing, and maintenance. Data is collected using interviews, questionnaires, and device usage. Feasibility data analysis using category range analysis.

Results:  The results of this research according to the stages (1) the analysis stage reveals problems with learning methods and models that are not yet sufficient for students to learn according to the independent learning curriculum. The software used is Adobe Illustrator and assisted by Google Sites with an android smartphone v4.1 has a minimum of 1GB of RAM and 1GB of free memory. (2) The design stage uses UML planning and storyboards. UML diagrams include use case, activity, class, and sequence. (3) The coding stage is assisted by Google Sites using Markup Language HTML and Website Appsgeyser. (4) The testing phase is carried out on material and media aspects according to ISO 25010. (5) The maintenance stage involves improving the appearance and explanation of the questions.

Conclusion:  Based on the test results it is concluded that the media developed is feasible to use.


Keywords


Learning Media Interactive, Android, Google Sites, Building Static Calculation

Full Text:

PDF

References


A.S., Rosa., & Shalahuddin, M. (2015). Shalahuddin, M.Rosa A.S. Rekayasa Perangkat Lunak ( Terstruktur dan Berorientasi Objek). Informatika Bandung.

Anonim, 2010. Peraturan Pemerntah Nomor 66 Tahun 2010 tentang Perubahan Atas Peraturan Pemerintah Nomor 17 Tahun 2010 Tentang Pengelolaan Dan Penyelenggaraan Pendidikan.

Baharuddin. (2018). Pengembangan Media Pembelajaran Interaktif SMK Terhadap Efektif Dan Efisiensi Pembelajaran. Jurnal Teknologi Informasi & Komunikasi Dalam Pendidikan, 4(1), 24–33. https://doi.org/10.24114/jtikp.v4i1.8749

Basori, B., Isnaini, R., Setyowati, A., & Phommavongsa, D. (2018). Development of an Android-Based Reward System to Enhance the Activity of Learning. Jurnal Pendidikan Teknologi Dan Kejuruan, 24(1), 116–124. https://doi.org/10.21831/jptk.v24i1.18088

Brooke, J. (2020). SUS: A “Quick and Dirty” Usability Scale. Usability Evaluation In Industry, 207–212. https://doi.org/10.1201/9781498710411-35

Chiva Olivia Bilah, A. I. (2019). PengembanganAplikasi MobileKamus Istilah Aeronautika pada Platform Android Sesuai Standar ISO 25010. 1(1), 195–202.

Departemen Pendidikan Nasional Ditjen Dikti. (2003) Undang-Undang Republik Indonesia Nomor 20 Tahun 2003 Tentang Sistem Pendidikan Nasional. Jakarta

Ghaffur, T. A. (2017). Analisis Kualitas Sistem Informasi Kegiatan Sekolah Berbasis Mobile Web Di SMK Negeri 2 Yogyakarta. Elinvo (Electronics, Informatics, and Vocational Education), 2(1), 94–101. https://doi.org/10.21831/elinvo.v2i1.16426

Hasanah, N., Triyono, M. B., Pratama, G. N. I. P., & Paramartha, I. G. N. D. (2021). Markerless Augmented Reality in Construction Engineering Utilizing Extreme Programming. In Journal of Physics: Conference Series (Vol. 1737, No. 1, p. 012021). IOP Publishing.

Herlandy, P. B., Al Amien, J., Pahmi, P., & Satria, A. (2019). A Virtual Laboratory Application for Vocational Productive Learning Using Augmented Reality. Jurnal Pendidikan Teknologi Dan Kejuruan, 25(2), 194–203. https://doi.org/10.21831/jptk.v25i2.26504

Jamal, S. (2021). The impact of online learning on students. International Journal of Research in Business and Social Science (2147- 4478), 10(3), 522–532. https://doi.org/10.20525/ijrbs.v10i3.1085

Maritsa, A., Hanifah Salsabila, U., Wafiq, M., Rahma Anindya, P., & Azhar Ma’shum, M. (2021). Pengaruh Teknologi Dalam Dunia Pendidikan. Al-Mutharahah: Jurnal Penelitian Dan Kajian Sosial Keagamaan, 18(2), 91–100. https://doi.org/10.46781/al-mutharahah.v18i2.303

Narassati, N. A., Saleh, R., & Arthur, R. (2021). Pengembangan Alat Evaluasi Berbasis Hots Menggunakan Aplikasi Quizizz Pada Mata Pelajaran Mekanika Teknik Dalam Pembelajaran Jarak Jauh. Jurnal Pendidikan Teknik Sipil, 3(2), 169–180. https://doi.org/10.21831/jpts.v3i2.43919

Pratama, G. N. I. P., & Suparman, S. (2019). Peningkatan Keterampilan Mengajar Mahasiswa Pendidikan Teknik Sipil Dan Perencanaan, Ft, Uny Melalui Metode Drill Berbasis Komunikasi Verbal-Non Verbal. Jurnal Pendidikan Teknik Sipil, 1(1).

Pratama, G. N. I. P., Hidayat, N., & Wahyuni, I. (2020). Peningkatan Keterampilan Pembelajaran Micro Teaching Berbasis Viduk (Video Unjuk Kerja) pada Mahasiswa Pendidikan Teknik Sipil dan Perencanaan, FT, UNY. Jurnal Pendidikan Teknik Sipil, 2(1), 13-23.

Pratama, G. N. I. P., Triyono, M. B., Hasanah, N., & Ramadhan, M. A. (2022). Mapping the Utilization of Augmented Reality Media in Vocational Education in DIY Using K-Means. Jurnal Pensil: Pendidikan Teknik Sipil, 11(3), 271-281.

Pressman. (2015). Rekayasa Perangkat Lunak. In Informatika Bandung.

Putra, Y. A., & Hariyanto, V. L. (2021). Pengembangan Modul Pembelajaran Mekanika Teknik Untuk SMK Kelas X Kompetensi Keahlian Desain Permodelan Dan Informasi Bangunan. Jurnal Pendidikan Teknik Sipil, 3(1), 54–68. https://doi.org/10.21831/jpts.v3i1.41887

Raharjo, N. E., & Pitaloka, G. K. (2020). Pengembangan Media Pelajaran Berbasis Aplikasi Android Dengan Augmented Reality Untuk Mata Pelajaran Gambar Teknik Kelas X Kontruksi Gedung, Sanitasi Dan Perawatan Di SMK Negeri 1 Seyegan. Jurnal Pendidikan Teknik Sipil, 2(1), 65–77. https://doi.org/10.21831/jpts.v2i1.31966

Riyan, M. (2021). Penggunaan Media Pembelajaran Berbasis Android Pada Pembelajaran Teks Eksposisi. Diksi, 29(2), 205–216. https://doi.org/10.21831/diksi.v29i2.36614

Sukoco, Arifin, Z., Sutiman, & Wakid, M. (2014). Pengembangan Media Pembelajaran Interaktif Berbasis Komputer untuk Peserta Didik Mata Pelajaran Teknik Kendaraan Ringan. Jurnal Pendidikan Teknologi Dan Kejuruan, 22(2), 215–226.

Sumardjo, S., Pratama, G. N. I. P., & Vemantyasto, T. N. (2020). Efektivitas Modul Estimasi Biaya Konstruksi Jalan pada Mata Pelajaran Estimasi Biaya Konstruksi Di SMK N 1 Purworejo. Jurnal Pendidikan Teknik Sipil, 2(2), 104-116.

Titania, T., & Widodo, S. (2018). Pengembangan Media Pembelajaran Video Animasi Untuk Mata Pelajaran Mekanika Teknik Kelas X Desain Pemodelan Dan Informasi Bangunan Di SMK N 2 Yogyakarta. Jurnal Pendidikan Teknik Sipil. II(2). 89-94 https://doi.org/10.21831/jpts.v2i.




DOI: https://doi.org/10.21831/jpts.v5i1.60168

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Niken Rarasati

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.


 
 
Online (e-ISSN): e-ISSN 2715-0437 || Printed (p-ISSN): p-ISSN 2715-7601


Creative Commons License
Jurnal Pendidikan Teknik Sipil by Jurnal Pendidikan Teknik Sipil (uny.ac.id) was distributed under a Creative Commons Attribution 4.0 International License.