A Virtual Laboratory Application for Vocational Productive Learning Using Augmented Reality
Januar Al Amien, Universitas Muhammadiyah Riau, Indonesia, Indonesia
Pahmi Pahmi, Universitas Muhammadiyah Riau, Indonesia, Indonesia
Agus Satria, Universitas Muhammadiyah Riau, Indonesia, Indonesia
Abstract
Keywords
Full Text:
PDFReferences
N. W. A. Majid and P. Sudira, “Proses perolehan kompetensi TIK melalui program praktik industri siswa SMKN 2 Pengasih Kulon Progo,” J. Pendidik. Vokasi, 2017.
H. F. Hanafi, C. S. Said, M. H. Wahab, and K. Samsuddin, “Improving Students’ Motivation in Learning ICT Course with the Use of A Mobile Augmented Reality Learning Environment,” IOP Conf. Ser. Mater. Sci. Eng., vol. 226, no. 1, 2017.
C. H. Chen, C.-H. Ho, and J.-B. Lin, “The Development of an Augmented Reality Game-based Learning Environment,” Procedia - Soc. Behav. Sci., vol. 174, pp. 216–220, 2015.
M. Pischetola, “Digital Media and Learning Evolution: A Research on Sustainable Local Empowerment.,” Glob. Media J. Am. Ed., vol. 11, no. 18, pp. p1--11, 2011.
F. S. Arista and H. Kuswanto, “Virtual physics laboratory application based on the android smartphone to improve learning independence and conceptual understanding,” Int. J. Instr., vol. 11, no. 1, pp. 1–16, 2018.
N. Wachid and A. Majid, “Development of the Traditional Digital Games for Strengthening Childhood Verbal Skill,” J. Pendidik. Vokasi, vol. 9, no. 1, pp. 75–82, 2019.
P. Schueffel, The Concise Fintech Compendium. Fribourg: School of Management Fribourg, 2017.
D. Nincarean, M. B. Alia, N. D. A. Halim, and M. H. A. Rahman, “Mobile Augmented Reality: The Potential for Education,” Procedia - Soc. Behav. Sci., vol. 103, pp. 657–664, 2013.
S. Sannikov, F. Zhdanov, P. Chebotarev, and P. Rabinovich, Interactive Educational Content Based on Augmented Reality and 3D Visualization, vol. 66. Elsevier Masson SAS, 2015.
R. S. Pressman, Software Quality Engineering: A Practitioner’s Approach. 2014.
N. N. Knupfer, “Visualizing Instructional Design: The Potential of Dynamic Computer Presentations,” Annu. Conf. Int. Vis. Lit. Assoc., 1997.
H. Kato, “Introduction to Augmented Reality,” J. Inst. Image Inf. Telev. Eng., vol. 66, no. 1, pp. 53–56, 2012.
F. Torres, L. A. N. Tovar, and M. C. Egremy, “Virtual Interactive Laboratory Applied to High Schools Programs,” Procedia Comput. Sci., vol. 75, no. Vare, pp. 233–238, 2015.
G. J. Hwang, H. Y. Sung, C. M. Hung, and I. Huang, “A learning style perspective to investigate the necessity of developing adaptive learning systems,” Educ. Technol. Soc., vol. 16, no. 2, pp. 188–197, 2013.
M. M. Zarzuela, F. J. D. Pernas, L. B. Martínez, D. G. Ortega, and M. A. Rodríguez, “Mobile serious game using augmented reality for supporting children’s learning about animals,” Procedia Comput. Sci., vol. 25, pp. 375–381, 2013.
Á. Di Serio, M. B. Ibáñez, and C. D. Kloos, “Impact of an augmented reality system on students’ motivation for a visual art course,” Comput. Educ., vol. 68, pp. 586–596, 2013.
J. Bacca, S. Baldiris, R. Fabregat, Kinshuk, and S. Graf, “Mobile Augmented Reality in Vocational Education and Training,” Procedia Comput. Sci., vol. 75, no. Vare, pp. 49–58, 2015.
M. Dunleavy, C. Dede, and R. Mitchell, “Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning,” J. Sci. Educ. Technol., vol. 18, no. 1, pp. 7–22, Feb. 2009.
V. Deutscher and E. Winther, “Instructional sensitivity in vocational education,” Learn. Instr., vol. 53, pp. 21–33, Feb. 2018.
F. Achtenhagen and E. Winther, “Workplace-based competence measurement: Developing innovative assessment systems for tomorrow’s vet programmes,” J. Vocat. Educ. Train., vol. 66, no. 3, pp. 281–295, 2014.
K. Reiss, “Competence development - A key concept of higher education,” Empir. Res. Vocat. Educ. Train., vol. 4, no. 1, pp. 73–76, 2012.
V. K. Klotz, S. Billett, and E. Winther, “Promoting workforce excellence: Formation and relevance of vocational identity for vocational educational training,” Empir. Res. Vocat. Educ. Train., vol. 6, no. 1, pp. 1–20, 2014.
V. K. Klotz, E. Winther, and D. Festner, “Modeling the Development of Vocational Competence: a Psychometric Model for Economic Domains,” Vocat. Learn., vol. 8, no. 3, pp. 247–268, Oct. 2015.
P. B. Herlandy and M. Novalia, “Penerapan e-Learning pada Pembelajaran Komunikasi dalam Jaringan dengan Metode Blended learning Bagi Siswa SMK,” J. Educ. Inform. Technol. Sci., vol. 1, no. 1, pp. 24–33, 2019.
P. B. Herlandy, D. E. Ratna, and E. Ismanto, “Pengembangan Media Pembelajaran Dengan Adobe Flash Pokok Bahasan Komunikasi Dalam Jaringan Untuk Kelas X SMK,” vol. 3, no. 1, pp. 29–39, 2019.
T. Jeřábek, V. Rambousek, and R. Wildová, “Specifics of Visual Perception of the Augmented Reality in the Context of Education,” Procedia - Soc. Behav. Sci., vol. 159, pp. 598–604, 2014.
DOI: https://doi.org/10.21831/jptk.v25i2.26504
Refbacks
- There are currently no refbacks.
Copyright (c) 2019 Jurnal Pendidikan Teknologi dan Kejuruan
This work is licensed under a Creative Commons Attribution 4.0 International License.
Online (e-ISSN): 2477-2410 || Printed (p-ISSN): 0854-4735
Jurnal Pendidikan Teknologi Kejuruan by http://journal.uny.ac.id/index.php/jptk was distributed under a Creative Commons Attribution 4.0 International License.
View My StatsSupported by:
Social Media: