Augmented Reality as an interactive media solution in clay craft learning in junior high schools
Martono Martono, Universitas Negeri Yogyakarta
Abstract
This research aims to describe Augmented Reality clay media's development, use, and feasibility on craft learning in Junior High School. This research is a research and development (R&D) using the 4D model: define, design, development and dissemination. The resulting product is augmented reality-based learning media clay craft material. The feasibility of the media is assessed using a media and material expert validation questionnaire by a lecturer in Craft Education FBSB UNY. The results of this study indicate that Augmented Reality Clay learning media has been successfully developed to increase interest in learning and mastery of soft craft materials. Augmented Reality students can use Clay Learning Media, which can increase student interest in learning. Clay Augmented Reality learning media is feasible for junior high school and can increase students' interest in learning. This is evidenced by the usability testing results stating that augmented reality clay learning media can be learned efficiently, is easy to remember, is safe to use, and provides a level of satisfaction for students. This augmented reality clay media is feasible to use as a learning medium in junior high school.
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DOI: https://doi.org/10.21831/sungging.v3i2.75314
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Jurnal Sungging is published by Fakultas Bahasa, Seni, dan Budaya Universitas Negeri Yogyakarta. It is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Based on a work at https://journal.uny.ac.id/index.php/sungging
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