Pengembangan multimedia interaktif berbasis adventure game pada materi prinsip animasi
Sardianto Markos Siahaan, Magister Teknologi Pendidikan, Universitas Sriwijaya, Indonesia
Hartono Hartono, Magister Teknologi Pendidikan, Universitas Sriwijaya, Indonesia
Abstract
Kata Kunci: Adventure game, multimedia interaktif, prinsip animasi
DEVELOPMENT OF INTERACTIVE MULTIMEDIA BASED ON ADVENTURE GAME ON ANIMATION PRINCIPLE SUBJECT
Abstract
Interactive Multimedia Development using the ADDIE Lee and Owens development model and steps from Aldoobie, to know validity, practicality, and effectiveness interactive multimedia on the subject matter of principal animation. This research development stage consists of the analysis, design, development, implementation, and evaluation phase. Interactive Learning that has been developed and then tested validity by experts, tested practicality by students and tested for effectiveness by implementation interactive multimedia in SMK Negeri 5 Palembang. As for the assessment data of interactive multimedia which is addressed to subject matter experts, learning design experts and media experts, as well as the students as the interactive multimedia users. From this research development, it was found that 1.) The interactive multimedia tested with media experts on interactive multimedia of 5 with a very valid category, the assessment by material experts is 4.45 valid categories, and learning design expert judgment at 4.52 valid categories; 2.) Multimedia was tested one by one by 3 students with moderate to high and low ability to provide and then interactive multimedia proven practicality with the Small Group assessment using 2 groups consisting of 4 students understand the material and 4 students who do not really understand the principles of animation with the results of group 1 effectiveness N-gain is 0.69 in the medium category with a practicality of 4.61 in the practical category and group 2 N-gain values 0.51 with practicality of 4.54 practical categories; and 3.) Interactive multimedia has been effectiveness tested to improving students learning outcomes seen from gain of 0.70 included into high category.
Keywords: Adventure game, interactive multimedia, principal of animation
Keywords
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DOI: https://doi.org/10.21831/jitp.v6i2.28488
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