Pengembangan visual novel game mata pelajaran ilmu pengetahuan sosial di sekolah menengah pertama
Abdul Gafur, Universitas Negeri Yogyakarta, Indonesia
Abstract
Kata kunci: visual novel game, ilmu pengetahuan sosial.
DEVELOPING A VISUAL NOVEL GAME IN SOCIAL SCIENCES LESSON FOR JUNIOR HIGH SCHOOL
Abstract
This research aims to: (1) develop a visual novel game on social sciences lesson for seventh grade junior high school students, and (2) reveal the students learning achievement after using visual novel game. This study refered to the model suggested by Thiagarajan grouped into three steps, consisting of: (1) define, (2) design, and (3) develop. At the stage of develop the initial testing was done with six students. The next step was the quantitative testing with both control and experimental class consisting of 34 students. The results of study are as follows. (1) The visual novel game product was successfully developed. The visual novel game is considered worthy, feasibility can be seen from the expert assessment score of 4.4 in media and materials. (2) The visual novel game is considered effective indicated by significant difference of the pretest and the posttest gain scores between the experimental class and control class with t 8.252 at α 0,000 (<0,05) and >50% students choose the positive pole.
Keywords: visual novel game, social sciencesKeywords
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PDFDOI: https://doi.org/10.21831/jitp.v4i1.10140
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Copyright (c) 2017 Adrie Satrio, Abdul Gafur
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