Gamification on Chatbot-Based Learning Media: a Review and Challenges

Indra Hidayatulloh, Faculty of Engineering, Universitas Negeri Yogyakarta, Indonesia
Sigit Pambudi, Faculty of Engineering, Universitas Negeri Yogyakarta, Indonesia
Herman Dwi Surjono, Faculty of Engineering, Universitas Negeri Yogyakarta, Indonesia
Totok Sukardiyono, Faculty of Engineering, Universitas Negeri Yogyakarta, Indonesia

Abstract


The mobile learning sector has exploded, implying that the e-Learning trend is shifting to mobile platforms. As a result, chatbots have become increasingly popular alternatives for online learning and examinations on mobile platforms. However, it did not provide enough motivation for the student. On the other hand, gamification in a typical e-Learning platform is a widely used technique for increasing students' learning motivation. Therefore, combining gamification with chatbot-based learning and examinations possibly offer benefits, including increase student learning motivation. This study explored the possibilities and future challenges of the development of gamification within chatbot-based learning media. We discussed four aspects: architecture's reliability, security and privacy issue, user’s acceptance and motivation, and gamification feature challenges.


Keywords


gamification, chatbot, e-Learning, mobile learning, learning media

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References


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DOI: https://doi.org/10.21831/elinvo.v6i1.43705

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