Improving junior high school students’ vocabulary understanding by using quiz-based application

Shabrina Yumna Azhra, Universitas Negeri Yogyakarta, Indonesia
Primita Arif Carabella, Universitas Negeri Yogyakarta, Indonesia
Kheisen Eiden, Universitas Negeri Yogyakarta, Indonesia
Naftalia Fany Payung, Universitas Negeri Yogyakarta, Indonesia
Sukarno Sukarno, Universitas Negeri Yogyakarta, Indonesia
Dwiyani Pratiwi, Universitas Negeri Yogyakarta, Indonesia
Fadhl Mohammed Awadh Gharamah, University of Lahej, Yemen

Abstract


This study aims to improve the students’ vocabulary through quiz-based application. Therefore, the problems that students have are lack of vocabulary skills and distraction from their gadgets. This paper also gives alternative options for teachers who teach 7th grade in junior high school to using quiz-based applications to increase students’ interest in vocabulary skills. The method used in this study is Classroom Action Research (CAR) with 29 participants. The instrument used a questionnaire and test to ensure students’ vocabulary skills. As mentioned before, students had a lack of understanding of vocabulary and distractions from their gadgets. The effects of quiz-based programs, especially Quizlet, on seventh-grade students' vocabulary knowledge are apparent from both a quantitative and qualitative standpoint. The benefits seen in test results and student participation show how successful it is to include technology-driven tools into language instruction. However, this study has limitations that can be used for next other researchers. It is advised that educational institutions and technology developers continue to work together to guarantee that quiz-based solutions are continuously improved and customized to fit the changing demands of instructors and students

Keywords


classroom action research; gamification; junior high school; quiz based application; vocabulary

Full Text:

PDF

References


Alabsi, T. A. (2016) The effectiveness of role play strategy teaching vocabulary. Theory and practice in language studies, 6(2), 227.

Alderson, J. C., & Kremmel, B. (2013). Re-examining the content validation of a grammar test: The (im)possibility of distinguishing vocabulary and structural knowledge. Language Testing, 30(4), 535–556. https://doi.org/10.1177/0265532213489568

Ambarwati, R., & Mandasari, B. (2020). The Influence of Online Cambridge Dictionary toward Students’ Pronunciation and Vocabulary Mastery. Journal of English Language Teaching and Learning, 1(2), 50-55.

Amidah, C., Citra, A. C., & Rosy, B. (2020). Keefektifan Penggunaan Media Pembelajaran Berbasis Game Edukasi Quizizz Terhadap Hasil Belajar Teknologi Perkantoran Siswa Kelas X SMK Kelintang Surabaya . Jurnal Pendidikan Administrasi Perkantoran , 263.

Aminatun, D. & Oktaviani, L. (2019). Using “Memrise” to Boost English for Business Vocabulary Mastery: Students’ Viewpoint. Proceedings Humanies Universitas Pamulang 590-596. Retrieved on http://www.openjournal.unpam.ac.id/index.php/Proceedings/article/viewFile/4715/3520 at May 25th , 2021.

Aminatun, D. (2019). ICT in University: How Lecturers Embrace Technology for Teaching. JURNAL SMART, 5(2), 71-80.

Anunpattana, P., Khalid, M. N. A., Iida, H., & Inchamnan, W. (2021). Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom. Heliyon, 7(12).

Arttırmak, O., KB, Ö., & Samet, B. (2018). Using Quizizz. com to enhance pre-intermediate students’ vocabulary knowledge. International Journal of Language Academy, 6(3), 295-303.

Avisteva, R.T. and Halimi, S.S. (2021) ‘The Use of Quizlet as a Vocabulary Acquisition Learning Media for Eleventh Grade Students’, International University Symposium on Humanities and Arts 2020 (INUSHARTS 2020), 593(Inusharts 2020), pp. 254–260. BAHTERA: Jurnal Pendidikan Bahasa Dan Sastra. 19(1), 169-183.

Bakti, K.N.N. (2018) ‘Vocabulary Learning Strategies Used by Junior High School Students’, Indonesian Journal of English Language Studies (IJELS), 3(2), pp. 44–59. Available at: https://doi.org/10.24071/ijels.v3i2.1064.

Bandura, A. (1977). Self-efficacy: Toward a unifying theory of behavioral change. Psychology Review, 84, 191-215.

Bandura, A. (1994). Self-efficacy. In V. S. Ramachaudran (Ed.), Encyclopedia of human behavior (Vol. 4, pp. 71-81). New York: Academic Press.

Bueno-Alastuey, M. Camino, & Nemeth, Katalin. (2020). Quizlet and podcasts: effects on vocabulary acquisition. Computer Assisted Language Learning, 1-30.

Burns, A., & Rochsantingsih, D. (2006). Conducting action research in Indonesia: Illustrations and implications. Indonesian JELT: Indonesian Journal of English Language Teaching, 2(1), 21-35.

Burns, A., 2011. Action research in the field of second language teaching and learning. In Handbook of research in second language teaching and learning (pp. 237-253). Routledge.

Degirmenci, R. (2021). The Use of Quizizz in Language Learning and Teaching from the Teachers' and Students' Perspectives: A Literature Review. Language Education and Technology, 1(1), 1-11. Available at http://www.langedutech.com/letjournal/index.php/let/article/view/12.

Dehghanzadeh, H., Fardanesh, H., Hatami, J., Talaee, E., & Noroozi, O. (2021). Using gamification to support learning English as a second language: a systematic review. Computer Assisted Language Learning, 34(7), 934-957.

Deris, F., & Shukor, N. (2019). Vocabulary learning through mobile apps: A phenomenological inquiry of student acceptance and desired apps features.

Gairns Ruth and Redman Stuart.1986.Working with Words, New York: Cambridge University Press Geddes M. & Sturtridge G.1982, “Video in the Language Classroom.” Practical Language Teaching. Heineman Educational Books.

Garg, S. (2021). Effectiveness of Quizizz as a Tool for Assessing English Vocabulary of Secondary School Students. International Journal of Education and Development using Information and Communication Technology, 17(2), 43-53.

Gris, G., & Bengtson, C. (2021). Assessment measures in game-based learning research: A systematic review. International Journal of Serious Games, 8(1), 3-26.

Groot, P. J. (2000). Computer assisted second language vocabulary acquisition.

Guthrie, J. T., Wigfield, A., & VonSecker, C. (2000). Effects of integrated instruction on motivation and strategy use in reading. Journal of Educational Psychology, 92, 331–341.

Hanif, A., Herman, Mudinillah, A., & Rahmi, P. W. L. (2023). Development of the Quizizz Platform as an Interactive Quiz-Based Learning Media for Arabic Language Lessons at Madrasah Ibtidaiyah. International Journal of Membrane Science and Technology, 10(2), 372–384. https://doi.org/10.15379/ijmst.v10i2.1207

Hulstijn, J. H., & Laufer, B. (2019). Vocabulary size, vocabulary composition, and vocabulary difficulty in second language acquisition. In T. Webb & S. S. Ge (Eds.), The Routledge handbook of second language acquisition and pedagogy of Chinese (pp. 144-161). Routledge.

Iqbalullah, M. (2018). Vocabulary Mastery an Grammar Mastery Impact on EFL High School Steudents Writing Skills. Journal of English Language Teaching , 17.

Kamil, M. L. & Hiebert, E. H. (2005). Teaching and learning vocabulary: Perspectives and persistent issues. In E. H. Hiebert & M. L. Kamil (Eds.), Teaching and learning vocabulary: Bringing research to practice (pp. 1-23). Mahwah, NJ: Lawrence Erlbaum Associates, Inc.

Katemba, C. V. (2021). Enhancing vocabulary performance through mobile assisted language learning at a rural school in Indonesia. Acuity: Journal of English Language Pedagogy, Literature and Culture, 6(1), 1-11.

Kurniati, A. K., Eliwarti, E., & Novitri, N. (2015). A study on the speaking ability of the second year students of SMK Telkom Pekanbaru (Doctoral dissertation, Riau University).

Lestari, M. & Wahyudin, AY. (2020). Language Learning Strategies of Undergraduate EFL Students. Journal of English Language Teaching and Learning, 1(1), 25-30

Lowe, H.J. and Barnett, G.O. (1994) Understanding and Using the Medical Subject Headings (MeSH) Vocabulary to Perform Literature Searches. JAMA, 271, 1103-1108.

http://dx.doi.org/10.1001/jama.1994.03510380059038

Marpaung, Y. H. (2018). The effectiveness of pictures media in teaching vocabulary. International Journal of Humanities and Social Science Research, 8(3), 10-17.

Masiyem. (2021). Peningkatan Kemampuan Penguasaan Kosakata Kegiatan Sehari-hari Melalui Penerapan Model Pembelajaran Logan Avenue Problem Solving . Journal of Education , 53

McDaniel, M. A., Agarwal, P. K., Huelser, B. J., McDermott, K. B., & Roediger III, H. L. (2011). Test-enhanced learning in a middle school science classroom: The effects of quiz frequency and placement. Journal of Educational Psychology, 103(2), 399.

Medvedovska, A., Torgersen, K., & Bakken, J. (2016). Using Quizizz in the Classroom: An Exploration of Application Usage, Perceived Learning, and Student Enjoyment. Techtrends, 60(5), 438-445.

Mohammed Alharthi and Ahmad Al-Shorman (2020). "Integrating Technology in EFL Teaching and Learning: Benefits and Challenges." English Language Teaching, vol. 13, no. 10, pp. 83-92.

Nguyen, T. L., Duyen, N. T. M., Nguyen, N. K., & Dien, N. N. (2023). Perceptions of university students on using Quizlet in self-study. TEM Journal, 12(3), 1706.

Niek, M. Y. W., & Aziz, A. A. (2022). The Use of Quizizz as an Online Teaching and Learning Assessment tool in an ESL Classroom: A Systematic Literature Review. International Journal of Academic Research in Progressive Education and Development, 11(1), 1076-1094. Available at https://hrmars.com/index.php/IJARPED/article/view/11929/The-Use-of-Quizizz-as-an-Online-Teaching-and-Learning-Assessment-tool-in-an-ESL-Classroom-A-Systematic-Literature-Review.

Ningsih, R. P., Nasrullah, N., & Rosalina, E. (2024). The Impact of Quizlet on the Transferability of Vocabulary in English as a Foreign Language (EFL) Learners: Student Perspectives. Paper presented at the E3S Web of Conferences.

Nurchurifiani, E., Nissa, R. N., & Febriyanti, F. (2021). Improving Students’ Vocabulary Mastery Through the Keyword Technique At The Tenth Grade of SMAN 2 Tulang Bawang Tengah. Journal Corner of Education, Linguistics, and Literature, 1(2), 139-147.

Parinduri, R. H., & Mahmud, M. (2023). THE EFFECTIVENESS OF USING THE QUIZIZZ GAME APPLICATION TO INCREASE ENGLISH VOCABULARY. Shibghoh: Prosiding Ilmu Kependidikan UNIDA Gontor, 1.

Pavita, M.D.A. and Nirmala, D.N. (2021) ‘Merdeka Belajar in Pandemic: Using Quizizz Game Based Learning To Improve Students’ Vocabulary Mastery’, Language Literacy: Journal of Linguistics, Literature, and Language Teaching, 5(1), pp. 221–227. Available at: https://doi.org/10.30743/ll.v5i1.3842

Pearson, P. D., Hiebert, E. H., & Kamil, M. L. (2007). Vocabulary Assessment: What We Know and What We Need to Learn. Reading Research Quarterly, 42(2), 282-296.

Ramli, A., & Sembilanbelas November Kolaka Rivaldin, U. (2021). Fostering Students’ Vocabulary Mastery Through K.I.M (Keyword, Information, And Memory Clue) Strategy at an Indonesian Junior Highschool Context. 8(2), 365.

Rayner, K., Foorman, B. R., Perfetti, C. A., Pesetsky, D., & Seidenberg, M. S. (2001). How psychological science informs the teaching of reading. Psychological Science in the Public Interest, 2, 31–74

Reskiawan, B., Andas, N. H., & Hajra, H. (2020). A Study on Students’ Difficulties In Vocabulary Mastery at First Grade Students of SMPN 1 Baula. Tamaddun, 19(1), 34-54

Rohmani, N., & Andriani, R. (2021). Correlation between academic self-efficacy and burnout originating from distance learning among nursing students in Indonesia during the COVID-19 pandemic. Journal of Educational Evaluation for Health Professions, 18, 1–6. https://doi.org/10.3352/JEEHP.2021.18.9

Sadeghi, K., Sağlık, E., Mede, E., Samur, Y., & Comert, Z. (2022). The effects of implementing gamified instruction on vocabulary gain and motivation among language learners. Heliyon, 8(11).

Salawazo, I. S., Simbolon, M., Hutabarat, V. E., Veronika, A. N., & Saragih, E. (2020). Analysis of students’ vocabulary in learning English. Linguistic, English Education and Art (LEEA) Journal, 3(2), 469-475.

Sanosi, A. B. (2018). The effect of Quizlet on vocabulary acquisition. Asian Journal of Education and e-Learning, 6(4), 2321-2454.

Sari, S. N., & Aminatun, D. (2021). STUDENTS’perception on the use of English movies to improve vocabulary mastery. Journal of English language teaching and learning, 2(1), 16-22.

Schmitt, N., & Schmitt, D. (2020). Vocabulary in language teaching. Cambridge university press.

Setiawan, M. R., & Wiedarti, P. (2020). The effectiveness of Quizlet application towards students’ motivation in learning vocabulary. Studies in English Language and Education, 7(1), 83-95.

Sevigny, P., Mack, L., Stilp, L., & Berger, M. (2024). High-Frequency Vocabulary: Moving From Recognition to Recall Level on Quizlet. Sage open, 14(2), 21582440241242604.

Sinaga, R.R.F., & Oktaviani, L. (2020). The Implementation of Fun Fishing to Teach Speaking for Elementary School Students. Journal of English Language Teaching and Learning, 1(1), 1-6.

Sukstrienwong, A., & Vongsumedh, P. (2013). Software development of word search game on smart phones in English vocabulary learning. Paper presented at the The Proceedings of the 2013 International Conference on Education and Modern Educational Technologies.

Wahyudin, A.Y., & Rido, A. (2020). Perceptuals learning styles preferences of international master’s students in Malaysia.

Waluyo, B., & Bucol, J. L. (2021). The impact of gamified vocabulary learning using Quizlet on low-proficiency students. Computer-Assisted Language Learning, 22(1), 158-179.

WININGSIH, Y. (2022). THE USE OF QUIZIZZ APPLICATION ON STUDENTS’ENGLISH VOCABULARY MASTERY AT JUNIOR HIGH SCHOOL IT AL-FITYAH PEKANBARU (Doctoral dissertation, UNIVERSITAS ISLAM NEGERI SULTAN SYARIF KASIM RIAU).

Wu, T.-T., & Huang, Y.-M. (2017). A mobile game-based English vocabulary practice system based on portfolio analysis. Journal of Educational Technology & Society, 20(2), 265-277.

Xalmurzayevna, Y. S., Karimovich, S. S., Zairjanovich, Y. S., & Qizi, X. M. I. (2021, June). THE EFFECTIVENESS OF QUIZLET APPLICATION TOWARDS STUDENTS’ MOTIVATION IN LEARNING VOCABULARY. In Archive of Conferences (Vol. 26, No. 1, pp. 16-18).

Zhang, Z., & Crawford, J. (2024). EFL learners’ motivation in a gamified formative assessment: The case of Quizizz. Education and Information Technologies, 29(5), 6217-6239.

Zhao, F. (2019). Using Quizizz to Integrate Fun Multiplayer Activity in the Accounting Classroom. International Journal of Higher Education , 42.

Zuhriyah, S., & Pratolo, B. W. (2020). Exploring Students' Views in the Use of Quizizz as an Assessment Tool in English as a Foreign Language (EFL) Class. Universal Journal of Educational Research, 8(11), 5312-5317.




DOI: https://doi.org/10.21831/diksi.v32i2.69225

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Shabrina Yumna Azhra, Primita Arif Carabella, Kheisen Eiden, Naftalia Fany Payung, Sukarno, Dwiyani Pratiwi, Fadhl Mohammed Awadh Gharamah

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

 

Jurnal Diksi is published by Faculty of Languages, Arts, and Culture, Universitas Negeri Yogyakarta. It is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Based on a work at http://journal.uny.ac.id/index.php/diksi

 

Our Journal has been Indexed by:

  

  

   

Diksi Journal is published by the Faculty of Languages, Arts, and Culture Universitas Negeri Yogyakarta in collaboration with Himpunan Sarjana Kesusasteraan Indonesia (HISKI)

Supervised by:


 
Translator
 
View My Stats