1.
Vitalia F, Miyarso E. Integrating Gamification in LMS as an Effort to Increase Kinesthetic Learner Engagement. Jurnal Ilmiah WUNY [Internet]. 2026 Mar. 13 [cited 2026 Mar. 15];8(1):104-20. Available from: https://journal.uny.ac.id/index.php/wuny/article/view/91904