VITALIA, Fatichananda; MIYARSO, Estu. Integrating Gamification in LMS as an Effort to Increase Kinesthetic Learner Engagement. Jurnal Ilmiah WUNY, [S. l.], v. 8, n. 1, p. 104–120, 2026. DOI: 10.21831/jwuny.v8i1.91904. Disponível em: https://journal.uny.ac.id/index.php/wuny/article/view/91904. Acesso em: 15 mar. 2026.