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Online ISSN : 2460-7177
Print ISSN : 2407-0963
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1 - 20 of 25 items 1 2 > >> 

Media development board game to increase student motivation in studying regional culture

DOI : 10.21831/jitp.v10i3.60477
Khusnul Khotimah (1), Neni Wahyuningtyas (2)
(1) Universitas Negeri Malang, Indonesia ,
(2) Universitas Negeri Malang, Indonesia
298-310
Abstract : 461
PDF : 379
DOI : 10.21831/jitp.v10i3.60477

Pengaruh metode praktik langsung dengan variasi game terhadap motivasi dan prestrasi belajar teknologi perkantoran

DOI : 10.21831/jitp.v7i2.35816
Erma Handayani (1), Achmad Noor Fatirul (2), Retno Danu Rusmawati (3)
(1) Pascasarjana, Universitas PGRI Adi Buana Surabaya, Indonesia ,
(2) Pascasarjana, Universitas PGRI Adi Buana Surabaya, Indonesia ,
(3) Pascasarjana, Universitas PGRI Adi Buana Surabaya, Indonesia
188-195
Abstract : 254
PDF : 365
DOI : 10.21831/jitp.v7i2.35816

Pengembangan visual novel game mata pelajaran ilmu pengetahuan sosial di sekolah menengah pertama

DOI : 10.21831/jitp.v4i1.10140
Adrie Satrio (1), Abdul Gafur (2)
(1) East Dizain Learning Yogyakarta, Indonesia ,
(2) Universitas Negeri Yogyakarta, Indonesia
1-12
Abstract : 1239
PDF : 850
DOI : 10.21831/jitp.v4i1.10140

Pengembangan game kuis interaktif sebagai instrumen evaluasi formatif pada mata kuliah teori musik

DOI : 10.21831/jitp.v6i1.17725
Dini Ardiningsih (1)
(1) Sekolah Tinggi Musik Bandung, Indonesia
92-103
Abstract : 507
PDF : 361
DOI : 10.21831/jitp.v6i1.17725

Pengembangan game "kangaroo jump" sebagai media pembelajaran kelipatan persekutuan terkecil untuk meningatkan minat belajar

DOI : 10.21831/jitp.v7i2.34769
Ratna Widyastuti (1), Abidatul Izzah (2), Selvia Ferdiana Kusuma (3)
(1) PSDKU Politeknik Negeri Malang di Kediri, Indonesia ,
(2) PSDKU Politeknik Negeri Malang di Kediri, Indonesia ,
(3) PSDKU Politeknik Negeri Malang di Kediri, Indonesia
162-176
Abstract : 451
PDF : 197
DOI : 10.21831/jitp.v7i2.34769

Rancang bangun game edukasi "Noxious" sebagai media pembelajaran bagi pendidikan karakter remaja (Studi kasus di Kabupaten Bandung)

DOI : 10.21831/jitp.v9i3.50991
Wineu Siti Rachmawati (1), Ayung Candra Padmasari (2), Feri Hidayatullah Firmansyah (3)
(1) Universitas Pendidikan Indonesia, Indonesia ,
(2) Universitas Pendidikan Indonesia, Indonesia ,
(3) Universitas Pendidikan Indonesia, Indonesia
288-298
Abstract : 202
PDF : 284
DOI : 10.21831/jitp.v9i3.50991

Pengembangan multimedia pembelajaran interaktif berbentuk game untuk menstimulasi aspek kognitif dan bahasa

DOI : 10.21831/jitp.v4i1.10194
Galih Widyatmojo (1), Ali Muhtadi (2)
(1) Prodo TP Universitas Negeri Yogyakarta, Indonesia ,
(2) Fakultas Ilmu Pendidikan Universitas Negeri Yogyakarta
38-49
Abstract : 1814
PDF : 1475
DOI : 10.21831/jitp.v4i1.10194

Development of puzzle game learning media in social sciences subjects to improve student learning outcomes

DOI : 10.21831/jitp.v11i1.61975
Santi Agustina Wulandari (1), Nurul Ratnawati (2)
(1) Universitas Negeri Malang, Indonesia ,
(2) Universitas Negeri Malang, Indonesia
44-56
Abstract : 156
PDF : 286
DOI : 10.21831/jitp.v11i1.61975

Pengembangan game edukasi berbasis android tentang domain teknologi pendidikan

DOI : 10.21831/jitp.v4i2.12827
Ujang Nendra Pratama (1), Haryanto Haryanto (2)
(1) PPS TP UNY, Indonesia ,
(2) FIP UNY, Indonesia
167-184
Abstract : 2711
Fulltext PDF : 1313
DOI : 10.21831/jitp.v4i2.12827

The development of educational game-based learning media in natural science subject for elementary school students

DOI : 10.21831/jitp.v10i2.54890
Riri Okra (1)
(1) Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi, Indonesia
122-132
Abstract : 627
PDF : 462
DOI : 10.21831/jitp.v10i2.54890

Pengembangan multimedia interaktif berbasis adventure game pada materi prinsip animasi

DOI : 10.21831/jitp.v6i2.28488
Fikri Yandi Kurniawan (1), Sardianto Markos Siahaan (2), Hartono Hartono (3)
(1) Magister Teknologi Pendidikan, Universitas Sriwijaya, Indonesia ,
(2) Magister Teknologi Pendidikan, Universitas Sriwijaya, Indonesia ,
(3) Magister Teknologi Pendidikan, Universitas Sriwijaya, Indonesia
183-195
Abstract : 622
PDF : 370
DOI : 10.21831/jitp.v6i2.28488

Inovasi media pembelajaran game edukasi berbasis visual basic pada mata pelajaran pendidikan kewarganegaraan

DOI : 10.21831/jitp.v7i2.33706
Emy Yunita Rahma Pratiwi (1), Muhammad Bambang Edi Siswanto (2)
(1) Universitas Hasyim Asy'ari Jombang, Indonesia ,
(2) Universitas Hasyim Asy'ari Jombang, Indonesia
140-149
Abstract : 377
PDF : 271
DOI : 10.21831/jitp.v7i2.33706

Developing a Bogamon-Talk (board game of monopoly talking) to improve students' English speaking skills

DOI : 10.21831/jitp.v12i2.83475
Siti Aminah (1), Muh Shofiyuddin (2)
(1) Universitas Islam Nahdhatul Ulama Jepara, Indonesia ,
(2) Universitas Islam Nahdhatul Ulama Jepara, Indonesia
219-230
Abstract : 270
PDF : 202
DOI : 10.21831/jitp.v12i2.83475

Pengembangan multimedia pembelajaran berbasis role playing games (RPG) pada materi lingkaran untuk siswa SMP/MTs kelas VIII

DOI : 10.21831/jitp.v5i2.15048
Hilyatush Shofa (1), Herman Dwi Surjono (2)
(1) Pusat Pendidikan Pelatihan, Kementerian Riset, Teknologi, dan Pendidikan Tinggi, Indonesia ,
(2) Universitas Negeri Yogyakarta, Indonesia
151-164
Abstract : 316
Fulltext PDF : 295
DOI : 10.21831/jitp.v5i2.15048

The effect of augmented reality-based Snake and Ladder game on early childhood cognitive development

DOI : 10.21831/jitp.v12i3.88473
Winasari Winasari (1), Dicky Anggriawan Nugroho (2), Muhammad Fikri bin Zubaidi (3)
(1) Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan, Indonesia ,
(2) Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan, Indonesia ,
(3) Universiti Sultan Azlan Shah, Malaysia
341-352
Abstract : 460
PDF : 127
DOI : 10.21831/jitp.v12i3.88473

AI-based interactive digital game development in social studies learning to enhance students’ computational thinking

DOI : 10.21831/jitp.v12i4.89738
Diana Noor Anggraini (1), Kokom Komalasari (2), Pitria Sopianingsih (3), Nisrina Nurul Insani (4), Fajar Agustian Sudrajat (5)
(1) Universitas Pendidikan Indonesia, Indonesia ,
(2) Universitas Pendidikan Indonesia, Indonesia ,
(3) Universitas Pendidikan Indonesia, Indonesia ,
(4) Universitas Pendidikan Indonesia, Indonesia ,
(5) Universitas Pendidikan Indonesia, Indonesia
468-479
Abstract : 81
PDF : 98
DOI : 10.21831/jitp.v12i4.89738

Developing augmented reality novel games as English learning media for reading narrative texts

DOI : 10.21831/jitp.v10i4.65246
Hajar Khoirunisa (1), Tri Wahyuni Floriasti (2)
(1) Universitas Negeri Yogyakarta, Indonesia ,
(2) Universitas Negeri Yogyakarta, Indonesia
408-424
Abstract : 181
PDF : 207
DOI : 10.21831/jitp.v10i4.65246

PENGEMBANGAN MULTIMEDIA INTERAKTIF PEMBELAJARAN KIMIA PADA MATERI HIDROKARBON UNTUK SISWA KELAS XI SMA

DOI : 10.21831/jitp.v3i2.7359
Nazalin Nazalin (1), Ali Muhtadi (2)
(1) SMAN 1 Tomia Waktobi Sulawesi Tenggara, Indonesia ,
(2) Fakultas Ilmu Pendidikan Universitas Negeri Yogyakarta, Indonesia
221-236
Abstract : 1675
PDF : 1258
DOI : 10.21831/jitp.v3i2.7359

Integration of 3D objects in an augmented reality flashcard game as an innovation in cognitive learning media at Salafiyah Comal Kindergarten

DOI : 10.21831/jitp.v13i1.93231
Khusnul Alfiana Azizah (1), Dicky Anggriawan Nugroho (2), Mohammad Irsyad (3), Lulu Nisaul Wakhidah (4)
(1) Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan, Indonesia ,
(2) Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan, Indonesia ,
(3) Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan, Indonesia ,
(4) Sakarya University, Turkey
105-116
Abstract : 55
PDF : 36
DOI : 10.21831/jitp.v13i1.93231

Designing an educational game "Cleantopia" to increase students' awareness of environmental cleanliness at Mekarsari Elementary School

DOI : 10.21831/jitp.v11i1.56768
Riki Ramadhan (1), Eva Riris Simanjuntak (2), Liana Fallah (3), Ayung Candra Padmasari (4)
(1) Universitas Pendidikan Indonesia, Indonesia ,
(2) Universitas Pendidikan Indonesia, Indonesia ,
(3) Universitas Pendidikan Indonesia, Indonesia ,
(4) Universitas Pendidikan Indonesia, Indonesia
12-23
Abstract : 105
PDF : 136
DOI : 10.21831/jitp.v11i1.56768
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