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PENGARUH PENGGUNAAN MEDIA MOOD BOARD TERHADAP PENGETAHUAN DESAIN BUSANA PADA MAHASISWA PENDIDIKAN TEKNIK BUSANA
Abstract : 1403
PDF : 942
Influence of play-based learning on socio-emotional development among early childhood children in Afijio Local Government Area of Oyo State, Nigeria
Abstract : 287
PDF : 202
PENGARUH PENGGUNAAN MULTIMEDIA PEMBELAJARAN TERHADAP KREATIVITAS DESAIN PRODUK KERAMIK MAHASISWA PENDIDIKAN SENI KERAJINAN UNY
Abstract : 406
PDF : 275
Utilization of interactive e-flipbook media oriented toward contextual approaches to learning in elementary schools
Abstract : 158
PDF : 173
PENGEMBANGAN E-LEARNING MATA KULIAH APLIKASI KOMPUTER 2 DI PROGRAM STUDI PENDIDIKAN SEJARAH UNIVERSITAS FLORES
Abstract : 383
PDF : 283
Pengembangan e-book interaktif mata pelajaran teknologi informasi dan komunikasi (TIK) untuk SMK kelas X
Abstract : 656
Fulltext PDF : 458
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF UNTUK BELAJAR MEMBACA AL-QURAN METODE QIRA'ATI DI TPQ RAUDLOTUT THALIBIN
Abstract : 729
PDF : 428
The use of TikTok application and its effect on students' learning behavior
Abstract : 666
PDF : 591
Student perceptions of the use of VR to introduce Malang local tourism and culture
Abstract : 31
PDF : 17
Penerimaan mahasiswa terhadap pembelajaran daring selama pandemi Covid-19 dengan pendekatan Technology Acceptance Model (TAM)
Abstract : 217
PDF : 145
Redesign of the science interpretation laboratory application (Labtafsin 2.0) using 3 languages as supporting media for science learning based on Al-Qur'an interpretation
Abstract : 135
PDF : 92
Media development board game to increase student motivation in studying regional culture
Abstract : 393
PDF : 322
Pengembangan digital book interaktif mata kuliah pengembangan multimedia pembelajaran interaktif untuk mahasiswa teknologi pendidikan
Abstract : 2088
PDF : 1680
Primary school teacher education students' response to the use of Zoom meeting breakout rooms for small group discussions
Abstract : 79
PDF : 111
The development of educational game-based learning media in natural science subject for elementary school students
Abstract : 513
PDF : 382
Integration of 3D objects in an augmented reality flashcard game as an innovation in cognitive learning media at Salafiyah Comal Kindergarten
Abstract : 8
PDF : 18
Indonesian elementary students' achievement in learning English speaking through viewing Hello Talk: The effectiveness
Abstract : 171
PDF : 220
Improving integrated thematic learning outcomes using the numbered head together (NHT) cooperative mode
Abstract : 102
PDF : 104







