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Analysis of the needs of teachers of SMAN 3 Sidoardjo in the creation and use of learning media
Abstract : 64
PDF : 124
Implementation of flipped learning with flipbook media assistance on learning outcomes and critical thinking abilities
Abstract : 114
PDF : 154
Development of integrated STEM education learning units to access students' systems thinking abilities
Abstract : 151
PDF : 169
PENGARUH PENGGUNAAN MEDIA POWERPOINT TERHADAP MINAT DAN HASIL BELAJAR IPA SISWA KELAS IV SD
Abstract : 3231
PDF : 1899
Pengembangan e-tahsin sebagai e-learning pada program learning qur'an for all (LQA) Rumah Tahfidzqu Yogyakarta
Abstract : 325
Fulltext PDF : 223
Wearable technology (smartwatch) as an innovative learning support media post-COVID-19 pandemic
Abstract : 219
PDF : 197
ASABI App: Mobile learning media for learning procedure texts in the seventh grade of junior high school
Abstract : 78
PDF : 97
Measuring interest and talent in determining learning using the quadrant model in the learning process in a smart classroom
Abstract : 684
PDF : 127
Pengembangan multimedia pembelajaran geografi berbasis memory sport pada materi litosfer untuk peserta didik SMA
Abstract : 823
PDF : 846
Development of virtual reality on material: Archimedes' Law (VIRMA) to improve student learning outcomes
Abstract : 340
PDF : 241
PELEMBAGAAN WEB-BASED LEARNING PADA JURUSAN KURIKULUM DAN TEKNOLOGI PENDIDIKA FAKULTAS ILMU PENDIDIKAN UNIVERSITAS NEGERI JAKARTA
Abstract : 838
PDF : 594
Development of "Tikrar Space" multimedia based on drill and practice for Arabic vocabulary learning
Abstract : 136
PDF : 134
PENGEMBANGAN E-LEARNING MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI (TIK) DI SMA NEGERI 3 KUPANG
Abstract : 574
PDF : 318
Pengembangan media komik berbasis pendidikan karakter peduli sosial pada pembelajaran tematik-integratif
Abstract : 372
PDF : 281
Model aplikasi cybercounseling Islami berbasis website meningkatkan self-regulated learning
Abstract : 478
PDF : 294
The effect of an adaptive scaffolding-based learning website on students’ computational thinking skills
Abstract : 1
PDF : 0
Gamified web-based learning to improve evaluation skills in teacher professional education courses
Abstract : 1028
PDF : 126
The practices of digital comic media based on the PBL model in elementary school
Abstract : 230
PDF : 161







