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Penerimaan mahasiswa terhadap pembelajaran daring selama pandemi Covid-19 dengan pendekatan Technology Acceptance Model (TAM)
Abstract : 198
PDF : 128
Improving integrated thematic learning outcomes using the numbered head together (NHT) cooperative mode
Abstract : 75
PDF : 83
PENGEMBANGAN BAHAN AJAR BERBASIS WEB BERDASARKAN GAYA BELAJAR SISWA UNTUK MATA PELAJARAN FISIKA
Abstract : 1930
PDF : 1368
Implementation of TBL with constructivist and discovery learning approaches to enhance eco-literacy of homeschooling students
Abstract : 303
PDF : 69
Development of a Validation System (SVeR) Based on the Open Journal System for Testing the Validity of Learning Tools
Abstract : 0
AI-based interactive digital game development in social studies learning to enhance students’ computational thinking
Abstract : 15
PDF : 4
PENGEMBANGAN E-LEARNING MATA KULIAH APLIKASI KOMPUTER 2 DI PROGRAM STUDI PENDIDIKAN SEJARAH UNIVERSITAS FLORES
Abstract : 378
PDF : 270
The effect of group investigation model assisted by interactive media Lectora Inspire on high school students critical thinking skills
Abstract : 93
PDF : 106
Presence of massive open online courses for accelerating One Health basic training in Indonesia
Abstract : 81
PDF : 79
Pengembangan multimedia pembelajaran interaktif kimia berbasis android menggunakan prinsip mayer pada materi laju reaksi
Abstract : 1278
Fulltext PDF : 898
Media development board game to increase student motivation in studying regional culture
Abstract : 360
PDF : 290
Pengembangan digital book interaktif mata kuliah pengembangan multimedia pembelajaran interaktif untuk mahasiswa teknologi pendidikan
Abstract : 2052
PDF : 1633
The development of educational game-based learning media in natural science subject for elementary school students
Abstract : 447
PDF : 336
Integration of 3D objects in an augmented reality flashcard game as an innovation in cognitive learning media at Salafiyah Comal Kindergarten
Abstract : 0
PDF : 0
An OBE-based e-module integrated with prophetic values: Enhancing statistical understanding, engagement, and character development
Abstract : 0
PDF : 0
Development of digital learning media based on the GlideApps website on geography subjects endogenous power material
Abstract : 132
PDF : 93
Developing augmented reality novel games as English learning media for reading narrative texts
Abstract : 134
PDF : 141







