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PENGEMBANGAN MULTIMEDIA PEMBELAJARAN RIAS WAJAH DALAM MENINGKATKAN PENGETAHUAN SISWA SMK KECANTIKAN KULIT KELAS X
Abstract : 460
PDF : 353
Designing an educational game "Cleantopia" to increase students' awareness of environmental cleanliness at Mekarsari Elementary School
Abstract : 88
PDF : 104
Implementation of TBL with constructivist and discovery learning approaches to enhance eco-literacy of homeschooling students
Abstract : 303
PDF : 69
Exploring Genius Hour: A literature study on concepts, benefits, and their application at every level of education in various countries
Abstract : 224
PDF : 152
The effect of the self-directed learning (SDL) model integrated with peer teaching on environmental literacy
Abstract : 366
PDF : 52
Exploring the impact of YouTube and instructional videos on learning outcomes: A comparative study
Abstract : 0
PDF : 0
The effect of applying the blended learning model with the Moodle application on student cognitive improvement
Abstract : 271
PDF : 120
Wearable technology (smartwatch) as an innovative learning support media post-COVID-19 pandemic
Abstract : 219
PDF : 196
Interactive mobile learning to improve computational thinking and achievement in digital systems courses
Abstract : 53
PDF : 1
Pengembangan Modul Multimedia Interaktif Pendidikan Kewirausahaan Pada Industri Rumahan untuk SMALB Tunagrahita
Abstract : 417
PDF : 199
Students learning engagement in the flipped classroom: Systematic literature review
Abstract : 229
PDF : 182
Student perceptions of the use of VR to introduce Malang local tourism and culture
Abstract : 15
PDF : 0
PENGARUH PENGGUNAAN MEDIA MOOD BOARD TERHADAP PENGETAHUAN DESAIN BUSANA PADA MAHASISWA PENDIDIKAN TEKNIK BUSANA
Abstract : 1352
PDF : 887
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