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Budgeting in App: Sebuah aplikasi pengembangan media ajar berbasis desktop pada mata kuliah penganggaran
Abstract : 152
PDF : 102
Redesign of the science interpretation laboratory application (Labtafsin 2.0) using 3 languages as supporting media for science learning based on Al-Qur'an interpretation
Abstract : 122
PDF : 83
Utilization of the Canva application on the Belajar.Id site as a learning media at SMK Bina Nusa Mandiri Jakarta
Abstract : 115
PDF : 137
Pengaruh penggunaan aplikasi Plantnet dan gaya belajar terhadap hasil belajar
Abstract : 182
PDF : 141
Development of the Rumah Karya application in the educational technology study program as a media database for the works of lecturers and students
Abstract : 112
PDF : 115
The use of TikTok application and its effect on students' learning behavior
Abstract : 572
PDF : 524
Development of application of self-help skills for children with intellectual disability in a wetland environment
Abstract : 389
PDF : 92
Studi kasus pelaksanaan asesmen pembelajaran bahasa Indonesia menggunakan aplikasi Moodle
Abstract : 689
PDF : 364
Pengembangan virtual physics world sebagai media pembelajaran kesetimbangan benda tegar untuk meningkatkan keterampilan penerapan ilmu Fisika sehari-hari
Abstract : 300
Fulltext PDF : 265
Indonesian elementary students' achievement in learning English speaking through viewing Hello Talk: The effectiveness
Abstract : 152
PDF : 198
Pengembangan Aplikasi Hybrid Mobile Sosiometri sebagai media pendukung pembelajaran di laboratorium bimbingan konseling
Abstract : 405
PDF : 428
ASABI App: Mobile learning media for learning procedure texts in the seventh grade of junior high school
Abstract : 76
PDF : 92
ICT-based social science learning management with Nearpod application in primary education
Abstract : 812
PDF : 398
Aplikasi BETA (Belajar dari Peta): Media Edukasi Doa-Doa Harian Siswa SD Kelas Rendah
Abstract : 394
PDF : 263
The effect of applying the blended learning model with the Moodle application on student cognitive improvement
Abstract : 271
PDF : 120
Pengembangan model blended learning menggunakan aplikasi Edmodo untuk mata pelajaran geografi SMA
Abstract : 1169
PDF : 1026
Aplikasi Gamifikasi Peralatan Konstruksi untuk Pembelajaran Jarak Jauh pada Masa Pandemi
Abstract : 182
PDF : 142







