KHUSNUL ALFIANA AZIZAH; DICKY ANGGRIAWAN NUGROHO; MOHAMMAD IRSYAD; LULU NISAUL WAKHIDAH. Integration of 3D objects in an augmented reality flashcard game as an innovation in cognitive learning media at Salafiyah Comal Kindergarten. Jurnal Inovasi Teknologi Pendidikan, [S. l.], v. 13, n. 1, p. 105–116, 2026. DOI: 10.21831/jitp.v13i1.93231. Disponível em: https://journal.uny.ac.id/index.php/jitp/article/view/93231. Acesso em: 20 may. 2026.