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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS PROGRAM DIRECTOR MX PADA PEMBELAJARAN TOPIK KIMIA INTI DAN RADIOKIMIA
Abstract : 712
PDF : 664
PENGEMBANGAN GAME PETUALANGAN "SI BOLANG" SEBAGAI MEDIA PEMBELAJARAN TEMATIK UNTUK MENINGKATKAN MOTIVASI DAN PRESTASI BELAJAR SISWA KELAS V SEKOLAH DASAR
Abstract : 1213
PDF : 1195
Feasibility Study of Development Result of Interactive Flash Oriented Self-Regulated Learning Model Based Scientific
Abstract : 852
PDF : 351
RESENSI BUKU INSTRUCTIONAL MEDIA AND TECHNOLOGIES FOR LEARNING (Fifth Edition)
Abstract : 544
PDF : 1384
The Development of A Learning Media for Visualizing the Pancasila Values Based on Information and Communication Technology
Abstract : 667
PDF : 639
Game-based educational media and associative skills in kindergarten students' early reading and writing development
Abstract : 4383
PDF : 923
Character Based Reflective Picture Storybook: Improving Student's Social Self-Concept in Elementary School
Abstract : 605
PDF : 676
The Effect of Project Based Learning With Virtual Media Assistance on Student's Creativity in Physics
Abstract : 1355
PDF : 1216
PENGGUNAAN MEDIA KOMIK DALAM PEMBELAJARAN IPA UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR KOGNITIF DAN AFEKTIF
Abstract : 2070
PDF : 1656
Pengembangan Media Pembelajaran Berbasis Moodle pada Matakuliah Fisika Dasar
Abstract : 1714
PDF : 1328
PENGEMBANGAN MEDIA DAUR ULANG BERBASIS KECERDASAN JAMAK DALAM PENINGKATAN KETERAMPILAN HIDUP ANAK USIA DINI
Abstract : 643
PDF : 382
ACCELERATING THE IMPROVEMENT OF HUMAN RESOURCES' QUALITY ACCORDING TO THE DEMAND OF GLOBALIZATION THROUGH MEDIA EDUCATION
Abstract : 186
PDF : 72
HOW IS SOCIAL MEDIA USED BY INDONESIAN SCHOOL PRINCIPALS FOR INSTRUCTIONAL LEADERSHIP?
Abstract : 204
PDF : 155
Pengaruh pergeseran struktural birokrasi terhadap pemanfaatan program siaran media radio pendidikan di Indonesia
Abstract : 115
PDF : 44
DEVELOPING GUIDED DISCOVERY LEARNING MATERIALS USING MATHEMATICS MOBILE LEARNING APPLICATION AS AN ALTERNATIVE MEDIA FOR THE STUDENTS CALCULUS II
Abstract : 874
PDF : 777
Implementation of "E-Lens" inquiry-based learning game to improve literacy and numeracy skills
Abstract : 1401
PDF : 268




