[1]
Fitriyana, N. et al. 2020. ANDROID-BASED-GAME AND BLENDED LEARNING IN CHEMISTRY: EFFECT ON STUDENTS’ SELF-EFFICACY AND ACHIEVEMENT. Jurnal Cakrawala Pendidikan. 39, 3 (Oct. 2020), 507–521. DOI:https://doi.org/10.21831/cp.v39i3.28335.