The Effectiveness of STEAM-Based Multisensory Model Implementation Training For Strenghtening Teacher Competence

Khikmah Novitasari, Universitas PGRI Yogyakarta, Indonesia
Novianti Retno Utami, Universitas PGRI Yogyakarta, Indonesia
Herdi Handoko, Universitas PGRI Yogyakarta, Indonesia
Yulian Agus Suminar, Universitas PGRI Yogyakarta, Indonesia

Abstract


Teachers, as professionals in early childhood education institutions, must continually improve their competencies to keep up with the era. Learning prepared for children to face the 21st century is knowledge based on Science, Technology, Engineering, the Arts, and Mathematics which can be applied by activating all of the child's senses. One of the ways to improve competence is through training activities. This study aims to determine the effectiveness of STEAM-based multisensory model implementation training activities to increase teacher competence at IGRA (Raudhatul Athfal Teacher Association), Dukun District, Magelang Regency. The research subjects were 38 teachers. The training process's effectiveness was measured using Instrument Authentic Assessment Based on Teaching and Learning Trajectory with Student Activity Sheets (AABTL with SAS). The results showed that the STEAM-based multisensory model implementation training for strengthening teacher competence at IGRA, Dukun District was effective with an average score of 82.3% of trainees. The material most mastered by participants was multisensory material, while the material less mastered by participants was STEAM material in Early Childhood Education. 


Keywords


early childhood; teacher training; multisensory model; STEAM learning

Full Text:

PDF

References


Abdu, M., Al, A., Sultan, E., & Hameed, A. (2022). A Proposed Perception To Developing The Professional Competencies Of Early Childhood Teachers In The Light Of The 21st Century Skills. 6(6), 6814–6832.

Annisa, R. R., Wiratmoko, W., Arum, N., Abdilah, Y. D., & Amaniya, E. (2020). Program Psikoedukasi Untuk Meningkatkan Pengetahuan dan Kesadaran Orang Tua Akan Pentingnya Pendidikan Anak Usia Dini (PAUD). Penguatan Keluarga, Pengasuhan Anak, Dan Pemberdayaan Perempuan, 29–34.

Areljung, S., & Günther-Hanssen, A. (2021). STEAM education: An opportunity to transcend gender and disciplinary norms in early childhood? Contemporary Issues in Early Childhood, 2019–2022. https://doi.org/10.1177/14639491211051434

Barutchu, A., Fifer, J. M., Shivdasani, M. N., Crewther, S. G., & Paolini, A. G. (2020). The Interplay Between Multisensory Associative Learning and IQ in Children. Child Development, 91(2), 620–637. https://doi.org/10.1111/cdev.13210

Botutihe, S. N., Smith, M. Bin, Kasan, I. A., & Hilala, R. (2020). Strategi Pembelajaran Physical Distancing Guru PAUD dalam Menghadapi Pandemi Covid19. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 5(2), 1536–1543. https://doi.org/10.31004/obsesi.v5i2.919

Burnard, P., & Colucci-gray, L. (2021). Reframing STEAM by Posthumanizing Transdisciplinary Education : Towards an Understanding of How Sciences and Arts Meet and Matter for Sustainable Futures. Convergence Education Review, 7(2), 1–29.

Center, P. P. R. (2010). 21st Century Skills for Students and Teachers. Kamehameha Schools Research & Evaluation Division, 1–25.

Dillon, A. (2018). Finding Innovation and Imagination in a Bag of Loose Parts. Childhood Education, 94(1), 62–65.

Djamarah, S. B. (2000). Guru dan Anak Didik Dalam Interaksi Edukatif. Rineka Cipta.

Ellizah, D. L., Fadlaini, M., Aerin, W., Istiningsih, I., & Rokhimawan, M. A. (2020). Planning of PAUD Learning with STEAM (Science, Technology, Art, and Math) Approach. Indonesian Journal of Early Childhood Education Studies, 9(2), 67–72.

Esplendori, G. F., Kobayashi, R. M., & de Araújo Püschel, V. A. (2022). Multisensory integration approach, cognitive domains, meaningful learning: reflections for undergraduate nursing education. Revista Da Escola de Enfermagem, 56, 1–8. https://doi.org/10.1590/1980-220X-REEUSP-2021-0381

Fauzi, I. K. A. (2017). Potensi gugus PAUD untuk pembinaan paska pelatihan pendidik anak usia dini dengan menggunakan lesson study. Jurnal Pendidikan Dan Pemberdayaan Masyarakat, 4(1), 37. https://doi.org/10.21831/jppm.v4i1.10479

Flannigan, C., & Dietze, B. (2017). Children, Outdoor Play, and Loose Parts. Journal of Childhood Studies, 42(4), 53–60.

Hermawan, R., Aerin, W., & Amanah, L. N. (2022). Pedagogic Competence of Teachers in Developing Early Childhood Literacy Skills. 75. https://doi.org/10.4108/eai.8-12-2021.2322621

Herranen, J., Fooladi, E. C., & Milner-Bolotin, M. (2021). Editorial: Special issue “Promoting STEAM in education.” Lumat, 9(2), 1–8. https://doi.org/10.31129/LUMAT.9.2.1559

Kim, E. J., Kim, S. ., Nam, D. ., & Supriatna. (2012). Development of STEAM program Math centered for Middle School Students. Proceedings of the 20th International Conference on Computers in Education, ICCE, 747–751.

Komalasari, N., Rochman, C., Nasrudin, D., & Supriatna. (2018). Mengukur Efektivitas Proses Pembelajaran Fisika Contextual Teaching and Learning (CTL). WAPFI: Wahana Pendidikan Fisika, 3(2), 68–73.

Lestari, A. A., Mulyana, E. H., & Muiz, D. A. (2020). Analisis Unsur Engineering Pada Pengembangan Pembelajaran STEAM Untuk Anak Usia Dini. JPG: Jurnal Pendidikan Guru, 1(4), 211–225.

Lu, S. Y., Lo, C. C., & Syu, J. Y. (2021). Project-based learning oriented STEAM: the case of micro–bit paper-cutting lamp. International Journal of Technology and Design Education, 32(5), 2553–2575. https://doi.org/10.1007/s10798-021-09714-1

Maliki, N. S. B. M., & Yasin, M. H. M. (2017). Application of Multisensory in Learning Alphabets Identification Skills for Special Education Students. Journal of ICSAR, 1(2), 150–154. https://doi.org/10.17977/um005v1i22017p150

Manja, S. A., Masnan, A. H., & Mustafa, M. C. (2022). MULTI-SENSORY ACTIVITY IN EARLY CHILDHOOD EDUCATION : TEACHERS ’ PERCEPTION ON THE. September. https://doi.org/10.55573/JOSSR.051602

Mastuinda, M., Zulkifli, Z., & Febrialismanto, F. (2020). Persepsi Guru Tentang Penggunaan Loose Parts Dalam Pembelajaran Di Paud Se-Kecamatan Tampan Kota Pekanbaru. Jurnal Review Pendidikan Dan Pengajaran (JRPP), 3(1), 90–96.

Misbahudin, D., Rochman, C., Nasrudin, D., & Solihati, I. (2018). Penggunaan Power Point Sebagai Media Pembelajaran: Efektifkah? WAPFI: Wahana Pendidikan Fisika, 3(1), 43–48.

Mokhena, T., Mochane, M., Tshwafo, M., Linganiso, L., Thekisoe, O., & Songca, S. (2016). We are IntechOpen , the world ’ s leading publisher of Open Access books Built by scientists , for scientists TOP 1 %. Intech, 225–240.

Muntomimah, S., & Wijayanti, R. (2020). The Importance of STEAM Loose Part Learning Effectiveness in Early Childhood Cognitive Learning. Proceedings of the 2nd Annual Conference on Social Science and Humanities (ANCOSH 2020), 47–52.

Nava, E., Föcker, J., & Gori, M. (2020). Children can optimally integrate multisensory information after a short action-like mini game training. Developmental Science, 23(1). https://doi.org/10.1111/desc.12840

Ng, A., Kewalramani, S., & Kidman, G. (2022). Integrating and navigating STEAM (inSTEAM) in early childhood education: An integrative review and inSTEAM conceptual framework. Eurasia Journal of Mathematics, Science and Technology Education, 18(7). https://doi.org/10.29333/ejmste/12174

Otero-Mayer, A., Vélaz-De-medrano, C., & Expósito-Casas, E. (2021). Strengthening teaching competencies in early childhood education: A look at classroom activities. Revista de Educacion, 2021(393), 181–206. https://doi.org/10.4438/1988-592X-RE-2021-393-490

Pabalan, N., Singian, E., Tabangay, L., Jarjanazi, H., Boivin, M. J., & Ezeamama, A. E. (2018). Soil-transmitted helminth infection, loss of education and cognitive impairment in school-aged children: A systematic review and meta-analysis. PLoS Neglected Tropical Diseases, 12(1). https://doi.org/10.1371/journal.pntd.0005523

Pertiwi, F., Abdulhak, I., & Hasanah, V. R. (2018). Pengaruh pelaksanaan pelatihan developmentally appropriate practice terhadap peningkatan kompetensi pedagogik pendidik PAUD. JPPM (Jurnal Pendidikan Dan Pemberdayaan Masyarakat), 5(2), 142–153. https://doi.org/10.21831/jppm.v5i2.20124

Phoebe L. Gallego, & Manuel E. Caingcoy. (2020). Competencies and professional development needs of kindergarten teachers. International Journal on Integrated Education, 3(7), 69–81. https://doi.org/10.31149/ijie.v3i7.491

Prameswari, T., & Lestariningrum, A. (2020). Strategi Pembelajaran Berbasis STEAM Dengan Bermain Loose Parts Untuk Pencapaian Keterampilan 4c Pada Anak Usia 4-5 Tahun. Efektor, 7(1), 24–34.

Rahardjo, M. M. (2019). How to use Loose-Parts in STEAM? Early Childhood Educators Focus Group discussion in Indonesia. Jurnal Pendidikan Usia Dini, 13(2), 310–326.

Rani, E., & Rahayu, W. (2021). Penggunaan Video Youtube Sebagai Media Pembelajaran Bagi Anak Usia Dini Dimasa Pandemi Covid-19. Jurnal Pendidikan Tambusai, 5(3), 6150–6156.

Rochman, C., Mahen, E. C. S., & Nasrudin, D. (2018). Authentic Assessment Based on Teaching and Learning Trajectory with Student Activity Sheet (SAS) on Basic Physics Courses. WAPFI: Wahana Pendidikan Fisika, 3(1), 1–8.

Ruhaena, L. (2015). Model Multisensori: Solusi Stimulasi LiterasiAnak Prasekolah. Jurnal Psikologi, 41(1), 47–60.

Shams, L., & Seitz, A. R. (2008). Benefits of multisensory learning. Trends in Cognitive Sciences, 12(11), 411–417. https://doi.org/10.1016/j.tics.2008.07.006

Siantajani, Y. (2020). Loose Parts Material Lepasan Otentik Stimulasi PAUD. (E. H. Krista (ed.); Cetakan Pe). Sarang Seratus Aksara.

Sit, M. (2022). Exploring The Knowledge And Experience Of Childhood Education Teachers On Steam Education In Indonesia. Educational Administration: Theory and Practice, 28(2), 57–65. https://doi.org/10.17762/kuey.v28i02.406

Swadley, G. (2021). Any Which Way... Loose Parts Play in the Library. ALSC: Association for Library Service to Children, 19(1), 21–23.

Syafri, F. S. (2018). Pengajaran Konsep Matematika Pada Anak Usia Dini. Al Fitrah: Journal of Early Childhood Islamic Education, 1(2), 117–130.

Tabiin, A. (2020). Implementation of STEAM Method (Science, Technology, Engineering, Arts And Mathematics) for Early Childhood Developing in Kindergarten Mutiara Paradise Pekalongan. ECRJ: Early Childhood Research Journal, 2(2), 36–49.

Thu, T. M. M. M. (2021). The Integration of a New Kindergarten Curriculum in Myanmar: Gaps Between Policy and the Engagement of Personnel in Real Settings. Education 3-13: International Journal of Primary, Elementary and Early Years Education, 1–18.

Wahyuningsih, S., Nurjanah, N. E., Rasmani, U. E. E., Hafidah, R., Pudyaningtyas, A. R., & Syamsuddin, M. M. (2020). STEAM: Learning in Early Childgood Education: A Literature Review. IJPTE: International Journal of Pedagogy and Teacher Education, 4(1), 33–44.

Zhou, J. (2022). Research on the Design and Practice of Early Childhood Science Education Activities Based on the Concept of STEAM. International Journal of New Developments in Education, 4(4), 12–21. https://doi.org/10.25236/ijnde.2022.040403

Zubaidah, S. (2019). STEAM (Science, Technology, Engineering, Arts, and Mathematics): Pembelajaran untuk Memberdayakan Keterampilan Abad ke-21. Seminar Nasional Matematika Dan Sains, 1–18.




DOI: https://doi.org/10.21831/jppm.v9i1.51853

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 JPPM (Jurnal Pendidikan dan Pemberdayaan Masyarakat)

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

JPPM (Jurnal Pendidikan dan Pemberdayaan Masyarakat) indexed by:

 
 
Creative Commons License
JPPM (Jurnal Pendidikan dan Pemberdayaan Masyarakat) by http://journal.uny.ac.id/index.php/jppm/index is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

View My Stats