SENTENCE SCRAMBLE GAME: MEDIA PEMBELAJARAN SINTAKSIS PADA ANAK TUNARUNGU TINGKAT SEKOLAH DASAR

Yeni Irma N,
Sayidah Alawiyah,
Retno Widianti,
Tri Dilla A,
Aulia Azmi,

Abstract


Abstract
This research aims to produce the software of Sentence Scramble Game (SSG)
as a syntax learning media for deaf children. Learning syntax includes the discussion
about sentence structures and functional orders. The method employed in this study
is research and development (R & D) adopting the model development of Borg & Gall,
which covers ten steps simplified into six steps, namely: 1) analysis, 2) design, 3)
development, 4) expert validation, 5) testing, and 6) disseminations. The subjects in
this research were 7 students of Karnamanohara Type B Special School. The methods
of data collection are direct observation, interview and questionnaires. The data were
analyzed by descriptively and qualitatively. The results of this research show that
Sentence Scramble Games (SSG) are eligible, proven by the results of the material
validation test with good category (4.0) and the media expert’s trial results with very
good category (4.2). The assessment of the feasibility of the media is also supported
by the trial results of three persons with excellent categories (4.1). A large scale trial
by seven people results in the excellent category (4.6).

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