The Implementation of Project-Based Learning (PBL) with ADDIE Model to Improve Students' Creative Thinking Ability

Wahyudin Wahyudin, Universitas Pendidikan Indonesia, Indonesia
Muhammad Shofwan Qobus, Universitas Pendidikan Indonesia, Indonesia
Nusuki Syariati Fatimah, Universitas Pendidikan Indonesia, Indonesia
Lala Septem Riza, Universitas Pendidikan Indonesia, Indonesia
Nafisat Afolake Adedokun-Shittu, University of Ilorin, Nigeria

Abstract


Creative thinking ability is one of the thinking concepts used to find ideas that people are starting to be interested in. Creative thinking can be used as a relevant tool in building innovation and as a method for building innovation models, one of which is a learning model. The project-based learning model is a solution that influences students' activeness and creativity in learning. The purpose of this research is to apply a project-based learning model that is expected to improve students' creative thinking abilities on creative product and entrepreneurship subjects on the Internet of Things material. The development model used in this research is ADDIE (Analyze, Design, Development, Implementation, Evaluation) with a One Group Pretest-Posttest research design. Based on the research results, there are several conclusions, including the following: 1) Students' creative thinking abilities by implementing the project-based learning model can be seen from the average pretest score of 38.24 and the average posttest score of 70.15. 2) The normalized gain test results obtained a mean of 0.517 with the "Medium" criteria, which means there is a difference in creative thinking abilities after the treatment process. There are four aspects given when giving the TAM questionnaire to students, namely the user's perception of usefulness with a percentage of 86.67%, the user's perception of ease of use with a percentage of 84.71%, attitude towards use with a percentage of 83.53 and attention. With a percentage of 86.27%, and the average obtained for the four aspects was 85.29% in the "Very Good" category.


Keywords


ADDIE; creative thinking; project-based learning

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DOI: https://doi.org/10.21831/elinvo.v9i2.77240

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